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Congrats you dirty rats of Tobruk!

So even as a Category 4 Hurricane looms about 200mi away from me right this instant (not in the path so i'll be fine) it's time to well-wish the many many people that worked on Mare Nostrum, those that helped us at Tripwire Interactive (and also for making the base game!), and of course the RO community at large.



There was some discussion about attempting a patch to fix a few major outstanding issues, however we no longer have the source code readily available, so unfortunately it would be extremely difficult to do so (plus while many of the former MN team still work in UnrealEngine, it's been a LOONNNG time since any of us were familar with the MN codebase - so we'd probably introduce more bugs then we fixed :/ )

Most of the legacy team I've been able to get ahold to try and get together on Saturday the 13th of October to play some rounds. Most of us are US based, so while we don't have a specific time, expect it to be based of that.

I myself have been in the Steam chat group for Mare Nostrum, as are a few others, so feel free to drop in and say hello.

Since the RO.pl community has agreed to run MN server 24x7 (!), you can grab a few friends and play anytime you want all of October. If you're reading this, then you already know details for those events can be found in the Mare Nostrum community annoucements.

- Kenneth 'UncleDrax' Reising
Mare Nostrum development team