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  3. Major Update #1

Major Update #1

Hey everyone.

We're back with the first major update of the game.
The patch will go live tomorrow at around 5:30 PM CET.

This update consists mostly of balance changes, fixes, reworks and adjustments.
A lot of it was suggested by the community and we really appreciate all the help, testing, bug reports and suggestions that we have received.

The notes are as follows:

Gameplay
  • The health of some early bosses have been slightly reduced.
  • The damage output of the basic weapon has been slightly increased.
  • The damage of the Red Lazer weapon has been adjusted to scale properly with damage and firerate increases.
  • The research tree has been reworked. Previously gained points will be refunded.
  • The Mechanized Spider boss has been slightly reworked.
  • The Charge pattern charge bar has been repositioned to be in front of the ship.
  • Reworked the Flare bullet modifier.
  • Added 2 new events and 2 new ambush types.
  • Added 5 new modules.
  • Added 3 new achievements.
  • Added many new SFX.



UI
  • Entire HUD was reworked.
  • The HUD can now be colored by the player, the setting is available in the Gameplay options.
  • The Leaderboard has been reworked and moved to the Main menu.
  • Added new Event and Stage progress indicators.
  • Added new Module collection section to the HUD.
  • Added new Item charge and description indicator to the HUD.
  • Added new Research progress indicator to the HUD.
  • A direct discord invite button has been added to the Main menu.
  • The boss healthbar will now turn slightly transparent when the player is over it.



System
  • Engine Version has been upgraded to 2020.1.17f1
  • Many background optimizations.
  • Further stat tracking has been added for future codex/compendium style feature.
  • Added an option to mute the audio when the game is not in focus.


Bug Fixes
  • Fixed an issue where drones didn't aim correctly.
  • Fixed an issue where module pickup and install text would overlap.
  • Fixed an issue where active items that the player replaced would be regained the next level after using a one-use item.
  • Fixed an issue where non-boss enemies may still grant score during bossfights.
  • Fixed an issue where the stat change preview would show inaccurate values.
  • Fixed an issue where frozen enemies wouldn't disable/reset properly.
  • Fixed an issue where seed generation can be forced into following a tendency.
  • Fixed some stat and pattern interactions for the Red Lazer weapon.
  • Fixed several visual layering issues.
  • Controllers should be working fine now, even with Steam configurations in place.



What's next?


From here on out our main goal is to finish the campaign and introduce as much content as we can.
Meanwhile of course we will continue to listen to feedback and adjust things as necessary.

Thank you very much to all of you for sticking with us and supporting the development of the game.