Fixes and Adjustments for the Latest Major Update
Hi everyone.
Just a small update with some fixes and suggested adjustments.
Just a small update with some fixes and suggested adjustments.
Gameplay
-  Slightly reduced the difficulty governed health scaling of enemies.
 -  Slightly increased the collider size and projectile speed of the Plasma weapon.
 -  Slightly reduced the damage of the Flamethrower weapon.
 -  Increased the damage dealt by the Bow Module.
 -  Increased the damage dealt by the EMP weapon.
 -  Added a projectile path indicator for the Bow Module.
 -  Adjusted the aiming sensitivity of the Bow Module.
 -  Added custom behaviour to the Mod Tech Targeting System module so that it properly handles the Flamethrower weapon.
 -  Some objects and entities will no longer be targeted by the Mod Tech Targeting System module.
 -  Maximum Control module will now also allow the player to fire during dodging.
 -  Luck of the Draw module will now also rarely grant some special weapon types.
 
Audio
-  Added new boss and player SFX.
 
UI
-  Removed the Grid background from the Research scene
 -  The Research Tree will now also take the Submit input for researching nodes.
 
Systems
-  Reworked the navigation on the Research Tree
 -  Adjusted the level initialization to be slightly faster on lower target framerates.
 
Bug Fixes
-  Fixed an issue where Gunner Drones would attempt to retarget an invalid target.
 -  Fixed an issue where in some cases the last shop button wouldn't get highlighted.
 -  Fixed an issue where some Worm Asteroids wouldn't get cleaned up.
 -  Fixed the Gold Mantis encounter not granting its achievement.