Fixes and Adjustments for the Latest Major Update
Hi everyone.
Just a small update with some fixes and suggested adjustments.
Just a small update with some fixes and suggested adjustments.
Gameplay
- Slightly reduced the difficulty governed health scaling of enemies.
- Slightly increased the collider size and projectile speed of the Plasma weapon.
- Slightly reduced the damage of the Flamethrower weapon.
- Increased the damage dealt by the Bow Module.
- Increased the damage dealt by the EMP weapon.
- Added a projectile path indicator for the Bow Module.
- Adjusted the aiming sensitivity of the Bow Module.
- Added custom behaviour to the Mod Tech Targeting System module so that it properly handles the Flamethrower weapon.
- Some objects and entities will no longer be targeted by the Mod Tech Targeting System module.
- Maximum Control module will now also allow the player to fire during dodging.
- Luck of the Draw module will now also rarely grant some special weapon types.
Audio
- Added new boss and player SFX.
UI
- Removed the Grid background from the Research scene
- The Research Tree will now also take the Submit input for researching nodes.
Systems
- Reworked the navigation on the Research Tree
- Adjusted the level initialization to be slightly faster on lower target framerates.
Bug Fixes
- Fixed an issue where Gunner Drones would attempt to retarget an invalid target.
- Fixed an issue where in some cases the last shop button wouldn't get highlighted.
- Fixed an issue where some Worm Asteroids wouldn't get cleaned up.
- Fixed the Gold Mantis encounter not granting its achievement.