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Gameplay Update 1.6.0 - Details

Hi everyone,

As promised, here are the details for the Update coming on the 23rd, I'd also like to mention that the game will also be available for Xbox One, Series X/S systems and is now available for preorder!

[h2]Gameplay[/h2]
  • Added Dynamic difficulty for the campaign, Rank increases based on how efficiently and quickly you kill enemies, decreases upon taking damage, letting enemies leave the screen, or dying. The higher your Rank is, the more perilous the level will become.
  • Many basic properties of the player ship has been adjusted, basic player shots are now faster, and the player ship fires more rapidly, the base movement speed has also been increased.
  • Some enemy and boss patterns have been adjusted to accomodate the changes above.
  • Many upgrades and weapons have been adjusted to better suit the new basic ship properties.
  • Boss enemies now grant a lot more score than previously.
  • Weapon upgrades have been made more common.
  • Adjusted the difficulty of some of the challenge stages.
  • Adjusted some of the extra enemy waves governed by the stage's theme.


[h2]Bugfixes[/h2]
  • Fixed several minor issues and inconsistencies.


I hope you'll find the new systems and gameplay experience enjoyable!

See you all on the 23rd for the update. :)