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BroodStar News

Small Balance Patch #1

Hi everyone.

Just a small patch full of tweaks and adjustments and a few fixes.

Here are the notes:

Gameplay
  • Some Research nodes will give slightly less stats.
  • Slightly adjusted the behaviour of some enemies.
  • Non-projectile based drones will now convert increased firing rate to movespeed.
  • Kamikaze Drone deals slightly higher damage.
  • Adjusted the cost and effects of some Modules.
  • Reworked Guardian Angel module.
  • Last Man Standing will grant a higher damage bonus.
  • Efficient Inverter's effect will last slightly longer.
  • Fuel and Health pickups will now give a small score bonus when the player is at max Fuel and Shields respectively.
  • The projectile from electric based effects now has a larger hitbox.
  • The stat change indicators will now update more frequently.


Bugfixes
  • Fixed an issue where the extra shop from Arms Dealer would spawn too close to an early event.
  • Fixed an issue where the Infested stage modifier would override special stage effects.

Small Update #9

Hi everyone.

Another small update containing tweaks and a bit of content before we start working on the new levels.

The notes are:

Gameplay
  • Added new waves.
  • Adjusted Explosive Deals - the modules given will be installed immediately.
  • Adjusted Weaponry Overcharge - the player must have greater HP than what using the item would remove.
  • Added a new event.
  • Adjusted the price of some modules.
  • Added a new achievement.
  • Added an option to reset the local highscore. (The option can be found in the Leaderboard menu)
  • Entering the invulnerable state of Reaper Mode will now play a sound effect.

Small Update #8

Hi everyone.

Back with another small content update and some QoL fixes.

Here are the notes:

Gameplay
  • Added 10 new modules.
  • Adjusted the Blaze Fly's patterns and behaviour slightly.
  • Adjusted the EMP Drone's projectile. This should make this specific drone a lot more useful.
  • The Ambushed shop will now have slightly more health.
  • Score Multiplier will no longer lower on negligible instances of damage taken.
  • Attempting to restart the campaign or go back to the menu during a level transition will no longer cause the game to pause abruptly without any pause indicator.

Small Update #7

Hi everyone.

Back with a small update again, here are the notes:

Gameplay
  • Added a new event.
  • Gold Mantis will now scale with the stages properly.
  • Added more campaign restart options.


UI
  • The Research Tree will now indicate which prerequisite you're missing when trying to upgrade a node.


Bug Fixes
  • Fixed some bosses granting score during their death sequence.


We have a lot more content in the works so stay tuned.

Small Update #6

Hi everyone.

Back with a small update.

The notes are as follows:

Gameplay
  • Player Ship base Shields and Fuel reduced by 25%
  • Added a new rare enemy.
  • Added Swap indicators on the HUD for Active Items, Weapons and Subweapons.
  • Slightly increased the speed of basic enemy projectiles.



SFX
  • Added many new SFX.



Bug Fixes
  • Fixed an input binding related issue.
  • Unique modules that have appeared in the run should now be removed from the pool correctly.
  • Fixed Bullet Modifier effect application order.