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BroodStar News

Small Update #5

Hey everyone.

We're back with more fixes and a bit more content.

  • The notes are as follows:
  • Fixed an issue where the Seed text in the menu would reset when transitioning between menu points.
  • Fixed an issue where Open Fire wouldn't fire properly.
  • Fixed an issue resetting the shop may fail in some cases.
  • Fixed an issue where when acquiring drones during drone overdrive, they wouldn't reposition properly.
  • Fixed an issue where some of the Stat indicators wouldn't show the correct value.
  • Fixed an issue where an incorrect rotational value would get applied to projectiles under certain circumstances.
  • Adjusted the value gain and scaling of the ROF stat. Overall it will be harder to achieve the hard cap of 10, but early on there won't be a huge difference in the stat acquisition.
  • Added 7 new modules.
  • Added a confirmation window for the Arcade Pickup. (Random module for 100 coins)
  • The Gravity Well module's effect will now be stationary in regards to the playfield. (follows the camera)
  • Quitting an in-progress campaign in the middle of a level will now reset the multiplier of the run to 1, to avoid restart abuses.
  • The "Lost Ship" boss will now have a small health scaling based on the current stage.
  • Updated the engine version to 2020.1.10f1
  • Made some minor optimizations to basic systems.

Hotfixes for the latest patch

Hey everyone.

Just deployed a few hotfixes and adjustments that are related to the latest patch.

The notes are as follows:

Fixed:
-Freezing some enemies may cause unintended behaviour.
-Projectile performance has worsened.
-Red Laser weapon will stay active after swapping out weapons.
-Tutorial may end abruptly or not at all.
-Some boss components failing to grant score to the player.

Adjusted:
-Score multiplier now carries over between Stages.
-Self-caused damage will no longer reduce the score multiplier.

Fixes and Score Revamp - Update #4

Hi everyone,

Just deployed an update to the game that fixes several issues, introduces a bit of content and revamps some existing systems.

Here are the patch notes:
-Fixed an issue where some movement speed modifiers would override the focus ability.
-Fixed an issue where homing projectiles targeted invincible enemies.
-Fixed an issue where the Gatling Gun effect can stay active after the player loses control.
-Fixed an issue where module descriptions could cut off at the shop.
-Fixed an issue where the game would get stuck if the player dies at level transitions.
-Fixed an issue where the back to menu option wouldn't work during level transitions.
-Fixed an issue where attempting to go back to the menu during initial level loading can cause a crash.
-Fixed an issue where pausing the game could cause the audio track to be swapped after leaving the shop.
-Fixed an issue where projectiles with homing behaviour could occasionally have their visual direction swapped when losing a target.
-Fixed an issue where souls were not drawn in by Magnet.
-Fixed an issue where some enemies were marked incorrectly to be affected by specific effects.
-Fixed an issue where the menu Back function and Research Toggle function is mapped to the same key on controllers.
-Fixed an issue where Adjusting the BGM volume may cause stage/boss theme to play simultaneously.
-Fixed an issue where Electric Drones would target invincible enemies.
-Fixed an issue where level generation would fail to reset special levels.
-Fixed an issue where Coins could go offscreen and despawn.
-Added a new rare boss.
-Added many new enemy projectile types and effects.
-Adjusted the ship stat indicator to show up to 3 decimal values.
-Adjusted the Reanimator module, enemies will only become zombies if they're killed by the player. Cost is reduced by 100.
-Raised the maximum limit and lifetime of active projectiles and allowed the reuse of currently active projectiles.
-Revamped the Red Laser weapon to be an actual continuous laser beam instead of a standard projectile.
-Revamped the score system. Minor enemies during boss fights will no longer grant any score.
Introducing a score multiplier system, the maximum multiplier is 3X and the minimum is 1X. The multiplier increases by 0.1 every 10 kills and decreases by 0.2 on damage taken or completely resets to 1X on death.
-The scoreboard will be reset due to all the score related changes. This might happen several times over the course of the Early Access phase.


As always, if you run into any issues while playing or have any suggestions, feel free to post here on steam or hop onto our Discord server.

Small Update #3

Hi everyone.

Another small update incoming!

  • Fixed an issue where some movement modifier effects could override the focus ability.
  • Fixed an issue where homing projectiles could target hidden enemies.
  • Fixed an issue where the Reaper module could bring the damage of the ship below what it was originally.
  • Fixed an issue where some effects could override the invulnerability granted by others.
  • Fixed an issue where the spider boss' web attack could linger after it has died.
  • Fixed a graphical issue with one of the enemy projectiles.
  • Increased the damage of the Laser weapon type.
  • Increased the damage of the Mine subweapon type.
  • Minor optimizations for gameplay.
  • Added 6 new modules.
  • Adjusted the price of some modules.
  • Added a few missing modules to the drop pool.
  • Increased the freeze duration of the cryo freeze generator's effect.
  • Added new waves for later stages. (Station level and onwards)


And again, if any issue or suggestion arises, feel free to post it here or on our discord!

Hotfixes And Feature Additions

Hey everyone.

We are deploying fixes and feature additions that our initial burst of players found and suggested.

Here is the complete list of the changes:
  • Fixed an issue where some modules could reduce the ship's shields below 0, causing the player to become invincible.
  • Fixed an issue where flashing pickup texts could overlap.
  • Fixed an issue where names on the leaderboard wouldn't get resized correctly when the leaderboard mode is set to Local
  • Fixed an issue where some menu components may remain active after going back and forth between some menu scenes.
  • Fixed an issue where homing/tracking behaviour would target indestructible parts.
  • Fixed an issue where one-time use modules would be restored upon level transitions.
  • Fixed an issue where drones wouldn't get disabled when they're supposed to.
  • Fixed an issue where the previous health value snapshot was taken incorrectly at level start.
  • Fixed pausing being inconsistent.
  • Adjusted level theme specific spawns so that they don't spawn just before the bosses.
  • Added a warning for progress reset when attempting to start a new game with the campaign already in progress.
  • Slightly reduced the HP of the Mechanized Spider Boss.
  • Resetting the research tree will now refund the spent points.
  • Added an option to disable the CRT filter.
  • Added an indicator for when the player has available research points to spend.
  • Added rebind function for keyboard movement.


If anyone comes across any new issue, or has some idea to share regarding the game, feel free to post here on steam or on our discord server.
https://discord.gg/5ZYEppH


We're hoping you're all having fun with the game!