Small Update #5
Hey everyone.
We're back with more fixes and a bit more content.
We're back with more fixes and a bit more content.
-  The notes are as follows:
 -  Fixed an issue where the Seed text in the menu would reset when transitioning between menu points.
 -  Fixed an issue where Open Fire wouldn't fire properly.
 -  Fixed an issue resetting the shop may fail in some cases.
 -  Fixed an issue where when acquiring drones during drone overdrive, they wouldn't reposition properly.
 -  Fixed an issue where some of the Stat indicators wouldn't show the correct value.
 -  Fixed an issue where an incorrect rotational value would get applied to projectiles under certain circumstances.
 -  Adjusted the value gain and scaling of the ROF stat. Overall it will be harder to achieve the hard cap of 10, but early on there won't be a huge difference in the stat acquisition.
 -  Added 7 new modules.
 -  Added a confirmation window for the Arcade Pickup. (Random module for 100 coins)
 -  The Gravity Well module's effect will now be stationary in regards to the playfield. (follows the camera)
 -  Quitting an in-progress campaign in the middle of a level will now reset the multiplier of the run to 1, to avoid restart abuses.
 -  The "Lost Ship" boss will now have a small health scaling based on the current stage.
 -  Updated the engine version to 2020.1.10f1
 -  Made some minor optimizations to basic systems.