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BroodStar News

Small Content Update #1

Hi everyone.

Back with a small content update.

The notes are as follows:

Gameplay
  • Added 3 new bosses. This should help the run variety a tiny bit.
  • Added a new rare module.
  • Very slightly increased the health scaling of enemies.
  • Added a Time bonus for killing bosses fast.



Bug Fixes
  • Fixed an issue where with Luck of the Draw and Charge pattern the Lazer weapon wouldn't get initialized properly.
  • Adjusted some module descriptions.




We have more content coming soon, so stay tuned!

Leaderboard Reset

Hi everyone.

Just a heads up that the Leaderboard has been reset due to the score gain discrepancy between the current and previous patch.

Have fun hunting those bugs!

Fixes and Adjustments for the Latest Major Update

Hi everyone.

Just a small update with some fixes and suggested adjustments.

Gameplay
  • Slightly reduced the difficulty governed health scaling of enemies.
  • Slightly increased the collider size and projectile speed of the Plasma weapon.
  • Slightly reduced the damage of the Flamethrower weapon.
  • Increased the damage dealt by the Bow Module.
  • Increased the damage dealt by the EMP weapon.
  • Added a projectile path indicator for the Bow Module.
  • Adjusted the aiming sensitivity of the Bow Module.
  • Added custom behaviour to the Mod Tech Targeting System module so that it properly handles the Flamethrower weapon.
  • Some objects and entities will no longer be targeted by the Mod Tech Targeting System module.
  • Maximum Control module will now also allow the player to fire during dodging.
  • Luck of the Draw module will now also rarely grant some special weapon types.


Audio
  • Added new boss and player SFX.


UI
  • Removed the Grid background from the Research scene
  • The Research Tree will now also take the Submit input for researching nodes.



Systems
  • Reworked the navigation on the Research Tree
  • Adjusted the level initialization to be slightly faster on lower target framerates.


Bug Fixes
  • Fixed an issue where Gunner Drones would attempt to retarget an invalid target.
  • Fixed an issue where in some cases the last shop button wouldn't get highlighted.
  • Fixed an issue where some Worm Asteroids wouldn't get cleaned up.
  • Fixed the Gold Mantis encounter not granting its achievement.

Major Update #1

Hey everyone.

We're back with the first major update of the game.
The patch will go live tomorrow at around 5:30 PM CET.

This update consists mostly of balance changes, fixes, reworks and adjustments.
A lot of it was suggested by the community and we really appreciate all the help, testing, bug reports and suggestions that we have received.

The notes are as follows:

Gameplay
  • The health of some early bosses have been slightly reduced.
  • The damage output of the basic weapon has been slightly increased.
  • The damage of the Red Lazer weapon has been adjusted to scale properly with damage and firerate increases.
  • The research tree has been reworked. Previously gained points will be refunded.
  • The Mechanized Spider boss has been slightly reworked.
  • The Charge pattern charge bar has been repositioned to be in front of the ship.
  • Reworked the Flare bullet modifier.
  • Added 2 new events and 2 new ambush types.
  • Added 5 new modules.
  • Added 3 new achievements.
  • Added many new SFX.



UI
  • Entire HUD was reworked.
  • The HUD can now be colored by the player, the setting is available in the Gameplay options.
  • The Leaderboard has been reworked and moved to the Main menu.
  • Added new Event and Stage progress indicators.
  • Added new Module collection section to the HUD.
  • Added new Item charge and description indicator to the HUD.
  • Added new Research progress indicator to the HUD.
  • A direct discord invite button has been added to the Main menu.
  • The boss healthbar will now turn slightly transparent when the player is over it.



System
  • Engine Version has been upgraded to 2020.1.17f1
  • Many background optimizations.
  • Further stat tracking has been added for future codex/compendium style feature.
  • Added an option to mute the audio when the game is not in focus.


Bug Fixes
  • Fixed an issue where drones didn't aim correctly.
  • Fixed an issue where module pickup and install text would overlap.
  • Fixed an issue where active items that the player replaced would be regained the next level after using a one-use item.
  • Fixed an issue where non-boss enemies may still grant score during bossfights.
  • Fixed an issue where the stat change preview would show inaccurate values.
  • Fixed an issue where frozen enemies wouldn't disable/reset properly.
  • Fixed an issue where seed generation can be forced into following a tendency.
  • Fixed some stat and pattern interactions for the Red Lazer weapon.
  • Fixed several visual layering issues.
  • Controllers should be working fine now, even with Steam configurations in place.



What's next?


From here on out our main goal is to finish the campaign and introduce as much content as we can.
Meanwhile of course we will continue to listen to feedback and adjust things as necessary.

Thank you very much to all of you for sticking with us and supporting the development of the game.



Steam Controller Config Compatibility Issue

Hey everyone.

It has come to our attention that a lot of new controller issues popped up lately.
Upon further investigation this is caused by a known compatibility issue in Unity's recent versions and Steamworks.

https://issuetracker.unity3d.com/issues/input-xbox-controller-input-not-detected-while-steamworks-is-running

Unfortunately at this point there's no known fix for this issue.

There are a few things you can try however:
  • Connect the controller before starting the game.
  • Reconnect the controller after the game has started up.


We'll update the engine version as soon as there's a definite fix for this.

We also have a pretty big update coming up some time soon, so we're hoping you're looking forward to that.