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Professional Fishing 2 News

Quick Fixes and Changes

  • Fixed the handling of the groundbait slingshot in first-person view
  • Reduced the consumption of bait in the feeder basket

Quick Fixes and Changes

  • Fixed fish coming off the hook.
  • Fixed a water geometry bug during rapid camera view changes.
  • Introduced minor graphical improvements.

Game Update

  • Fixed the face-to-face communicator: previously, while typing in a boat, rowing would occur, and the reel UI would appear and disappear.
  • Added the ability to close the navigation map with the same key used to open it.
  • Improved the character movement animation when entering a boat while running.
  • Increased the scale of the float visible to other players in multiplayer mode.
  • Added options to the bite indicator settings: sound volume adjustment, light color selection, and various signal sound types.
  • Improved flashlight lighting and its effect on the water surface.
  • Fixed the display of fish names in the caught fish panel – longer names were previously cut off.
  • Improved reel clip settings – now each reel remembers its individual clip configuration.
  • Fixed the landing net: occasionally, fish wouldn’t be placed in the net, causing the game to freeze.
  • Improved the auto mode in the game’s graphics settings.
  • Temporarily removed the DLSS option – it wasn’t functioning properly, significantly reducing graphics quality without improving performance.
  • Added a more noticeable splash on the water when casting a feeder rod with a bait basket.
  • Introduced minor graphical adjustments.
  • Fixed the grass: removed the automatic density adjustment mode, which caused grass to appear and disappear near the player.

Game Update

  • Improved swan animation.
  • Improved rod-holding animation for the character in multiplayer mode.
  • Fixed a rendering density issue for grass settings (the bug significantly reduced game performance).
  • Fixed a bug where fishing rod setups were not returning to the inventory after exiting the game.
  • Added an option to adjust UI sound volume and popup notification sounds in Game Settings → Sound.
  • Added a line clip function for the reel.
  • Added experience gain when releasing a fish back into the water.
  • Added new floats with greater weight to the fishing shop.
  • Added an option to force the maximum reel speed.


[h2]Line Clip Option[/h2]
A new feature has been added that allows players to clip the fishing line in the reel. The line clip lets you set a casting distance—when the rod is cast, you can mark the maximum range of the line, ensuring that on subsequent casts, the bait will not go beyond the set value.

To activate or deactivate the line clip, use the [Left Shift + X] keyboard shortcut.

[h2]Forced Maximum Reel Speed Option[/h2]
While retrieving the line, you can hold [Left Alt] to temporarily increase the reel speed to the maximum. Once the button is released, the speed will return to its previous state.

Game Update

  • Added a new game save system.
  • Added support for saving the game to the server (Cloud Save).
  • Added an option to restore game saves (Cloud Save) in the game settings.
  • Reduced the wear and tear of fishing rods.
  • Added free repairs for the basic fishing rod and reel.
  • Increased boat speed by 10%.
  • Introduced minor graphical improvements.
  • Changed the font color to orange for distance and bait depth on the UI panel.
  • Improved ambient sounds, added new sound effects, and changed the duck sounds.
  • Fixed a bug where the option to hide network notifications in the game settings was not working.
  • Improved the NPC for quests – reduced the frequency of spoken lines.
  • Improved the casting reticle, making it more intense and visible at night.
  • Improved nighttime lighting – increased the brightness of the moonlight.
  • Fixed other minor bugs.


[h2]NOTICE: New Game Save System[/h2]
A completely new, safer, and more efficient game save system has been introduced. After this update, the tent position will be reset.

This is a necessary change that still requires testing, so please be patient if something does not work correctly on the first launch.

[h2]Cloud Save System:[/h2]
The game now automatically saves every 20 seconds both locally and on the server.
Up to 15 game sessions are stored on the server, allowing you to revert progress to one of the last 15 sessions.
The game can be played on multiple devices (computers) linked to the same Steam account.