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  3. KOTCL Developer Diaries: showing and telling

KOTCL Developer Diaries: showing and telling

Knock, knock, travelers!

Friday means not only the end of this work week but also a new entry in the developer diaries. Let's get started right away!

[h2]Hot Off The Press[/h2]
Our latest video diary is out and waiting for you to watch it. You'll get updates on development and answers to the questions we carefully collected on social media. Show your appreciation with a like and a comment, and share the video with your friends—your support is crucially important to us.

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[h2]The Beginning Of Beginnings[/h2]
This week we’ve announced the free-to-play game Knock on the Coffin Lid: Prolog. Dive into the world of secrets and mysteries of Midian and try to save your home from evil and wicked forces with the dashing Persival. Check your gear and go boldly towards adventures!

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[h2]Creating Motion[/h2]
We can't leave you without a bit of news from the animators’ room. The work is really heating up there as we edge closer to the release. So, what's new there?

The Worm Has Turned
A representative of the steppe worms has received an updated set of Spine-animations and even a couple of brand new ones. If you need to catch one for any purpose, the splendid net below will be an excellent tool.

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Are You Really A Preacher?
It's no secret that the Northern Gate has been subjected to the corrupting influence of demonic forces. Here and there, you might encounter demons of various kinds, yet some of them come to the locals themselves and lure them to their side. So here we are, accidentally finding ourselves at such a gathering. Should we interrupt this speech or let things take their course? The choice, as always, is yours.

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Bloodbath
What’s better than collecting a set and starting to terrorize your enemies? A set with choice visual effects! For example, having 3 and 4 items from the Crimson Set will definitely impress you with new visual features. As for the enemies, they'll be in for a tough time. Well, such is their fate… But remember, a good weapon is only half the victory.



Full Power
Enemies will beg you for mercy—that is, if they have time before you unleash your full strength and fury on them. This powerful attack will certainly not leave anyone unaffected. Side effects: instant death of the target.

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[h2]The Last Chapter[/h2]
We move on to the most enjoyable part—the finale. We're talking not just about the decisive battle, but also about the credits. In previous diaries we’ve mentioned that we want to create a group portrait of the RedBoon team. We hope and believe that we’ll succeed! Everything will be showcased in this wonderful book.



[h2]Pet Friday![/h2]
The fluffy moral support is always with us. We’ll never miss the chance to share a bit of cuteness with you!




How About Some Chit-Chat?
Hey everyone, Andrew aka Innrey is here again.

This week we announced a free version of our game— Knock on the Coffin Lid: Prolog. Let me tell you a bit more about it. In Prolog, we offer you the opportunity to have a look at the game without having to purchase it. We really wanted to do this so that players could actually try it out and see whether they like our game or not. I really like this decision because we received numerous questions about a demo version of our game. So now this will be possible at some point in the summer – in July, if all goes well.

In Prolog, you’ll play only as Persival right from the start. Of course, the story unfolds more with Bjorn and even more so with Vanadis, but we'll save that for the full version of KOTCL; we believe that our knight will suffice for an introduction.

Why are we going to release it in the summer instead of right now? It's simple. We need to carefully "cut out" and clean up everything to ensure that we leave no extra content that could break the game. Also, although I don't want to make any promises, if we keep up the pace, we might also add an updated free-run mode for Persival. I'd like players to be able to experience everything at once.

Vanadis was talked about in the video diary, which I recommend you to watch, by the way. Yes, we are in the final testing stages. I'd like to show you the new, finished, and beautiful version of her as soon as possible, but time is short. We’ll be having holidays soon, so it all might take a bit longer.

We've previously mentioned in our diaries that we’re working on simplifying the game. Specifically, simplifying it for multiple play-throughs. Of course, this is mostly required for DLC, but we still want to introduce the ability to skip battles. Let me share some plans: in the free-run mode we want to add some nice bonuses that will also affect the story mode. This all goes back to our discussion about difficulty levels. If a player can't tame the nightmare mode, then free runs might help them overcome some difficulties. Let's just say, we want to make the nightmare level less nightmarish if the player is an experienced free-runner :)

Speaking of difficulty levels—most likely the nightmare level won’t be available after completing the game for the first time. Of course, all of this will be implemented at the release when the entire story will be available. After all, the nightmare level is not for beginners, but for seasoned genre-enthusiasts.

Now I'd like to announce the voting results on the logo choice for the DLC “Nightmares of Millenis”. Your active participation made my day, everyone who participated did a great job and helped move us in the right direction, for which I give my many thanks. Option 3 won by a large margin, but its format is close to that of option 4.



Now we'll think further about how to finalize the logo. Thanks again to everyone for participating! Your help is greatly appreciated in our internal debates :)


That's all the news for this week. We wish everyone a great weekend; see you next Friday!

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