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Isles of Sea and Sky News

**Recent Hotfixes**

May 31
  • Fixed an issue where the player could sometimes move during the sanctum cutscenes.
  • Fixed an issue affecting some save files where the stone in the sanctum would not become passable after completing the required quest.
  • Fixed a softlock that could occur under certain conditions when a player controlled air elemental died.
  • Fixed an issue with shadow twins using water elementals.
  • Shadow twins now correctly only push in the direction that the player does.


June 1
  • Fixed several issues with Stone Elementals interacting with rivers and air elementals.
  • Created a check for older copied files with damaged egg maps. If you had an older copied file in which one or more egg was not appearing in the indicated room, they should be present there now.
  • Fixed an issue where the Sanctum Stone became destructible early for some players. If your save file was affected by this, the stone will have corrected damage / respawn if the quest was not complete.


June 2
  • Fixed a soft lock that could occur in several situations where a stone elemental was pushed into an air elemental that was facing a solid one tile away.
  • Fixed some inconsistencies with stone elementals interacting with lava. Stone elementals should now properly enter an air elemental's tornado that is above lava instead of being destroyed.
  • Fixed a crash that could occur if an air elemental controlled by the player left the screen.
  • Added stairs and an arrow block to Tropic B0 for players that solve the puzzle in A0 without the obsidian rune, so that the puzzle does not need to be solved again when they return.

Patch - v1.0f

Bugs
  • Fixed a crash that could occur when attempting to load language options on the options screen.
  • Fixed a crash that could occur sometimes when controlling an air elemental.
  • Fixed some issues with copying files.
  • Fixed an issue with using undo after taking an albatross flight.
  • Fixed a bug where entering a god room portal and then hitting undo and exiting the game could get the player stuck.
  • Fixed several issues with air elementals that could cause softlocks or caused them to ruthlessly murder the player and vandalize boxes for no good reason.
  • When controlling air elementals, player control is no longer returned until control of all elementals ends.
  • Fixed an issue where shadow twins would become lazy and stop pushing.
  • Fixed an issue where shadow twins could activate an air elemental that was against a solid.
  • Fixed a problem where the player would become offset after exiting a river under certain conditions.
  • River loops trigger infinite loop prevention now.
  • Steam Screenshots are now working in some places that they weren't previously, such as during cutscenes and the end game credits.
  • Fixed a softlock when pushing fire elementals through portals.
  • Elementals no longer show the wrong sprite when being pushed by a fireball.
  • Minor tile / collision fixes.
System
  • The save file health check system has been further improved.
  • Keyboard Key for newsletter changed to N.
Gameplay
  • The god portals back to Ancient Island no longer instantly teleport the player: The player must stand on the portal for a few moments before being teleported.
  • Frozen Spire E2: NE path changed to require only the Air Rune (as opposed to unlocking with air elementals. Buttons swapped (the star and the NE key puzzles have been swapped).

Beta Testing New Fixes and Features

Periodically we will share beta builds on Steam for testing before release. If you are interested in checking out the new features and providing feedback and / or bug hunting, please join the Discord where we accumulate feedback: https://discord.com/invite/gvPcDv2

Otherwise, this is what's in the works:


Bugs
  • Fixed several issues with air elementals that caused them to ruthlessly murder the player and vandalize boxes for no good reason.
  • Fixed a bug where entering a god room portal and then hitting undo and exiting the game could get the player stuck.
  • River loops should trigger infinite loop prevention now.


System
  • The save file health check system has been improved to handle some more issues.


Gameplay
  • The god portals back to ancient island no longer instantly teleport the player. The player must stand on the portal for a few moments before being teleported.
  • Frozen Spire E2: NE path changed to require only the Air Rune (as opposed to unlocking with air elementals. Buttons swapped (the star and the NE key puzzles have been swapped).


Art
  • Elementals no longer show the wrong sprite when being pushed by a fireball.

Patch - v1.0e

Bugs
  • Fixed a crash that could occur on Serpent Stacks when a Shadow Twin entered a water filled pit.
  • Fix for save files with damaged Big Bell cutscenes: If the game did not properly register your bells and breaking the stone, the save file should repair itself and have a proper count of the big bells that you've rung / ability to pass through the stone if enough bells have been rung.
System
  • Steam Screenshots (F12) are now working.

Explore some excellent open-world puzzling in Isles of Sea and Sky




Lovers of exploration-based puzzlers and clever twists on old game styles should do themselves a favor and check out the recently-released Isles of Sea and Sky. In it, you explore an oceanic world of magical islands, all of which are jam-packed with classic sokoban (block-pushing) puzzles to solve...
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