Knights of the Chalice 2 Version 1.82
Hello everyone! Version 1.82 of Knights of the Chalice 2 is here.
It fixes a bunch of bugs, improves sprite graphics when swimming or inside a fog, improves the sprites of elementals, improves text copy-pasting for module creators, and adds custom minimum combat XP awards for module creators.
Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly.
The latest Kickstarter Update can be found here: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts/4282042
Thank You, Brave Warriors and Wise Mages of the Realm! The Epic Journey Continues!!
It fixes a bunch of bugs, improves sprite graphics when swimming or inside a fog, improves the sprites of elementals, improves text copy-pasting for module creators, and adds custom minimum combat XP awards for module creators.
- Fixed issues when pushing Control+V in a text box of the Script Editor when the text you're pasting contains certain characters (quote, hyphen, return) that were not recognised previously. This concerns only the Windows version of the game.
- Expanded the "Set module property" script command to allow setting the minimum amount of combat Experience Points. The default value is 25. You can now set it to any integer value, including zero.
- Added new colour-cycle animations for the sprites of the Water Elemental, Air Elemental, Fire Elemental, and Earth Elemental.
- Added a new sprite for the Magma Elemental. Tweaked some Fire Elementals in Augury of Chaos and Citadel of Shadows to give them the new Magma Elemental sprite.
- Barbarians will no longer be able to activate the Spirit Animal Elephant ability when Silenced, Muted or under the effect of the Baleful Polymorph condition. Also updated the help entry for the Spirit Animal Elephant. Thank you so much fastello for the bug report!
- Fixed a bug with pathfinding in some maps where some squares could be shown incorrectly as 'unreachable' while exploring the map. Reloading would then fix the issue, but that won't be required now.
- Fixed a bug with the decoding interface when the coded text contains certain special characters like a hyphen or underscore.
- In the decoding interface, clicking on "Reveal a letter" will now only reveal letters that do appear in the decoded text.
- Added a line in the dialogue of the Sharkmen in Augury of Chaos saying that a magic weapon is a +1 weapon (or higher), not just a Masterwork weapon. Also, Scaddon the Sharkman will now accept a Masterwork weapon if you offer one to him.
- Improved the display of monster sprites when swimming or inside a fog, by having their lower body printed with transparency. Previously, this was already the case for characters, but not for most monsters.
- Fixed a bug with the Party Composition screen when activating a character who was deactivated in a different map, and immediately setting him or her as the new Party Leader. The party would then jump to the character's previous map and there could also be memory issues. Now you'll stay on the current position even if you change the Party Leader to a character who was deactivated in a different map. Thank you so much for the bug report, Tom!
- Fixed a bug in the Module Editor when looking for a script using the 'Search filename' function. Sometimes, after removing the search string, the game would still display zero results instead of showing the contents of the folder.
Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly.
The latest Kickstarter Update can be found here: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts/4282042
Thank You, Brave Warriors and Wise Mages of the Realm! The Epic Journey Continues!!