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Knights of the Chalice 2 Version 1.86

Hello everyone! Version 1.86 of Knights of the Chalice 2 has landed.

There's an upgrade of the Psychic Warrior class and a bunch of bug fixes and small improvements. A Big Thank You to Tanner and Atlesen for your helpful suggestions and feedback!

  • Added the Psychic Warrior's "Principal Focus" which must be selected at level 1 out of the following possible focuses: Focus of the Juggernaut, Focus of Primal Force, Focus of Resilience, Focus of Psychokinesis, Focus of Telepathy, Focus of the Life Flow, and Focus of Prowess. Also updated the help system with new entries, and in the Module Editor, the Creature Wizard with a Focus selection box. Please read below if you have an ongoing game with a Psychic Warrior and you'd like to select a Focus.
  • Added three feats for the Psychic Warrior: Ascendant Psychometabolism, Sublime Psychometabolism, and Improved Stomp. Updated the help system.
  • Expanded the Set Property script command to allow setting the dynamic sprite data, as well as adding feats or removing feats to or from a character using a script.
  • Fixed a bug with dangerous maps (sweltering, freezing or underwater ones). In these maps, after combat, your character could be stuck (immobile) if your party leader was knocked unconscious during the battle. Thank you so much Tanner for pointing me towards this issue!
  • When regrouping the party after it was divided into two groups, the pre-split party formation will be restored automatically. Previously, the party leader would get changed and you'd have to restore the leader and formation manually in the Party Composition and Formation Screen. Thank you, Atlesen!!
  • Out of combat, if the party leader is a flying creature and there are non-flying characters in the party, for pathfinding purposes the party leader will be processed as a non-flying creature in order to avoid leading the rest of the team into dangerous squares.
  • Corrected a wording issue in the help entry for the War Domain of the Cleric and Bishop.
  • In the Prologue of Augury of Chaos, clarified Garret's dialogue when the player can type in someone's name.
  • In the Prologue of Augury of Chaos, Giant Spider Queen Shiwang will now drop two items selected at random out of her inventory when you defeat her in combat. Module Creators can now use the Creature Intelligence setting "Number of random item drops" in the Intelligence tab of Creature Properties in the Creature Editor to set a number of items to be dropped. These items will be selected at random out of all of the creature's no-drop items (items marked as loot will always be dropped).
  • The attack tooltip for Life Stealing weapons will now display the corrected range of possible values for life stealing damage (the tooltip wasn't taking into account the Bracers of Impact or the Barbed weapon enchantment).
  • Fixed a typo in the description of the artifact wand '+1 Succor'.
  • Fixed a display problem with the Party Members box in the Inventory Screen.
  • Fixed a bug with the selected Power Point Expense when selecting a different Psionic Power in the Character Sheet for characters with psionic powers.
  • Fixed a bug with the special selection (e.g. the energy type) when selecting a different Psionic Power in the Character Sheet for characters with psionic powers.
  • Fixed a sprite display problem with Gargoyles when they're Prone.
  • In the macOS version, fixed a bug in the single-page Character-Creation Screen when checking that the starting feats of the character have been selected.
Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly.

Thank You, Valiant Defenders! May Your Dice Always Roll Critical! ^_^

P.S. Here's how you can give your Psychic Warrior a Focus in your ongoing game:

1) From the main menu, open the Module Editor (selecting any module), then push "V" to open the Creature Editor.
2) Click on the button labelled "Load creature file".
3) Navigate to the game's Saves folder using the 'Parent Directory' button (Windows version: click two times on Parent Directory then double click on "Saves"; macOS version: you have to navigate to User/Library/Application Support/KotC 2/Saves).
4) Each saved game is a numbered folder. Double click on the folder of the saved game containing your Psychic Warrior.
5) Double click on SaveChar.cml to open the character file of your saved game.
6) You now have your party members listed in the Creature Editor. Double click on your Psychic Warrior.
7) Now click on the "Feats" tab of the Creature Properties screen.
8) In the "Feat name" dropdown box, find your Focus of interest, for example: "[Class] Psychic Warrior Focus of Resilience".
9) Click on the button labelled "Add" to add the Focus to your character (any pre-existing Focus of the character will be removed automatically).
10) Then click on Okay to close the Creature Properties / Feats and Special Abilities interface.
11) Now click on the button labelled Save creature file.
12) Navigate again to the Saves folder using the 'Parent Directory' button.
13) Select the folder of your saved game containing the Psychic Warrior.
14) Double click on SaveChar.cml in order to overwrite the file with your modified file. Confirm the overwrite.
15) Now you can push Escape to close the Creature Editor. Then push Escape to close the Module Editor.
16) Finally you can load your saved game. It should have your updated character.