Knights of the Chalice 2 Version 1.95
Hi everyone! Here's version 1.95 of Knights of the Chalice 2.
It's a small update, as I've been focusing more on the upcoming module "The Dark Arena" this month.
Version 1.95 improves several feats and abilities. It also fixes bugs in the Module Editor and in the single-screen Character Creation interface.
Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly.
I'll post a new Kickstarter Update in the next few days at: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts
Sincerest Thanks, Brave Warriors And Wise Mages! May The Gods Smile On You! :-)
It's a small update, as I've been focusing more on the upcoming module "The Dark Arena" this month.
Version 1.95 improves several feats and abilities. It also fixes bugs in the Module Editor and in the single-screen Character Creation interface.
- The Wizard feat "Black Wizard Advanced Specialisation" will now improve the range of Wail of the Banshee from Close to Medium. Also updated the in-game Help Entry for that feat.
- The Wizard feat "Green Wizard Improved Alteration" will now improve the spell Transformation from Standard Action casting time to Free Action casting time. Also updated the in-game Help Entry for that feat.
- The Cleric Domain Power "Devastation" will now allow you to cast the spell "Earthquake" as a level-8 spell rather than as a level-9 spell. Also updated the in-game Help Entry for that domain power.
- The Paladin feat "Blessed Aura Of Courage" will now increase the radius of the Paladin's Aura of Courage from 10 feet to 20 feet (up from 15 ft). Also updated the in-game Help Entry for that feat. Please note: your Paladin won't be affected if he's already got the feat. You can edit your character's aura radius by opening the Module Editor, opening the Creature Editor, loading the "SaveChar.cml" file which can be found inside your saved game folder, opening your Paladin's Properties page, clicking on the "Feats" tab, then looking for the aura ability in the list of your character's Special Abilities in the bottom-left corner. Double click on the aura ability and you'll be able to edit it using the buttons on the right side of the screen. Don't forget to overwrite your file SaveChar.cml inside your saved game folder after editing the radius.
- Created a new Help Entry for "Immunity to Mind Control" and improved the description for the spell "Protection from Alignment" and other versions of that spell.
- Fixed issues with the Mantis selection in the Sprite/Token Selection Screen of characters.
- Fixed a bug in the Module Editor, in the "Create Activable Zone" mode. Left clicking outside the map view, then dragging the mouse pointer over to the map view would result in the unwanted creation of an activable zone. Also fixed a similar bug when left clicking inside the map view, then dragging the mouse pointer outside the map view (this would create an unwanted zone when returning to the map view).
- Fixed a bug in the Module Editor, in the "Create Activable Zone" mode. Left clicking and then keeping the button pressed for a few seconds would create an empty activable zone. The editor's tooltip will now just display "Empty Zone". Also fixed another bug that could result in the unwanted creation of large activable zones after clicking a "Pick position" button in the Script Editor and then returning to the "Create Activable Zone" mode. That last bug has often confused me in the past, with big activable zones seemingly appearing out of nowhere - that won't happen now.
- In the single-screen Character Creation interface, fixed a bug with the number of spell picks at level 1 after clicking on "Reroll Abilities". Also fixed a similar bug in this interface with the number of weapon proficiencies of the Fighter and Samurai.
- Some text characters that weren't recognised when copy-pasting will now be recognised (Windows version only).
Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly.
I'll post a new Kickstarter Update in the next few days at: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts
Sincerest Thanks, Brave Warriors And Wise Mages! May The Gods Smile On You! :-)