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Knights of the Chalice 2 Version 1.62

Hello everyone! I hope you're well. Here's version 1.62 of Knights of the Chalice 2. It's a small update. It includes a new Fog Effect as well as Script Editor improvements.

Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too. Thank you!!

The latest Kickstarter update can be found here. It has a bunch of nice preview screenshots.

Thank You So Much For Your Support, Fearless Knights and Wise Mages! Enjoy! ^_^

List of changes in Knights of the Chalice 2 Version 1.62

  • Added the new Fog Effect in the Module Editor. You can change the parameters of a map's fog (speed, angle, opacity, frequency) in the Edit Map screen of the Module Editor.
  • In the module Augury of Chaos, added the new Fog Effect to the maps of Finchbury and Ruined Village.
  • Fixed some issues with the text size for the information displayed when mousing over a creature in combat.
  • Added new script commands to set a creature's sprite, or record a creature's token, sprite, or square size. Also fixed some issues with the script command that sets a creature's token.
  • Added a new script command allowing the module creator to override the player's display mode selection - tokens or animated sprites - for a while.
  • Added new script commands to record or set a creature's immunities. For any of the immunities, you can choose between normal, immunity, resistance 25%, resistance 50%, resistance 75%, reverse, vulnerability 25%, vulnerability 50%, vulnerability 75%, or vulnerability 100%.
  • Fixed an issue in the Script Editor with the << Auto-add 'Add Answer' and 'Display Dialog' >> feature associated with the Set Dialog command. The editor wasn't displaying the automatically-added lines. You had to click on 'Refresh' to display them and if you didn't, the Script Editor could crash afterwards. Also, that feature will now work even when the 'Auto-add' checkbox is not currently being displayed (depending on the editor's currently displayed screen, the 'Auto-add' checkbox could be hidden when you click on 'Okay' to add the Set Dialog command to your script).
  • Fixed an issue with the Shift + WIN shortcut keys that can be used to end combat. Sometimes, when pressing these keys, the game would skip all of the monsters, including those that are supposed to join the fight in later rounds. Now it will only skip the current monsters and you'll have to press the keys again if there are additional monsters coming in subsequent rounds.