Knights of the Chalice 2 Version 1.63
Hello everyone! I hope you're well. Here's version 1.63 of Knights of the Chalice 2. It's a small update. Here's the list of changes:
Separately, I've finished working on a new large isometric background image for a mountain map that will be used in the upcoming adventure module, The Dark Arena. I'll present it in the next Kickstarter update, coming soon. I think that's the last one of the big maps I wanted to work on for The Dark Arena. I have a few more maps to do, but they will be smaller.
I'm mostly focusing on The Dark Arena now, but rest assured, I'll keep on improving the base game and particularly the graphics, as promised.
Meanwhile, please feel free to spread the word about the KotC 2 goodness to RPG newcomers -- meaning people who only know Baldur's Gate 3. Thank you!!
Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.
Thank You For Your Support, Dauntless Knights of the Realm! Best Regards ^_^
- Fixed a bug with the 'auto-add actions' feature of the 'Set Dialog' command in the Script Editor. In version 1.62, actions would be added automatically even when you're only editing an existing script line, not adding a new one.
- Fixed a bug that could occur in the Module Editor when changing something in the Edit Map Data screen. This would happen only if you played the game before launching the editor.
- Fixed display bugs in full-screen mode when environmental effects such as fog are displayed on a map that is smaller than the screen. Thank you so much Dorateen for letting me know about this bug and about the one with 'auto-add actions'! Be sure to check out Dorateen's module Hearkenwold if you haven't already done so. There's also a forum thread for the module.
- Added three new environmental sound effects that can be placed on any map using the Module Editor: Ship wood creaking, Sea waves, and Seagulls. These should be a great addition for any map featuring a boat, beach, harbour or large river. In the Module Editor, you'll find them in the menu under 'Other Tools' and then under 'Add Sound Sources'.
Separately, I've finished working on a new large isometric background image for a mountain map that will be used in the upcoming adventure module, The Dark Arena. I'll present it in the next Kickstarter update, coming soon. I think that's the last one of the big maps I wanted to work on for The Dark Arena. I have a few more maps to do, but they will be smaller.
I'm mostly focusing on The Dark Arena now, but rest assured, I'll keep on improving the base game and particularly the graphics, as promised.
Meanwhile, please feel free to spread the word about the KotC 2 goodness to RPG newcomers -- meaning people who only know Baldur's Gate 3. Thank you!!
Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.
Thank You For Your Support, Dauntless Knights of the Realm! Best Regards ^_^