1. Knights of the Chalice 2
  2. News
  3. Knights of the Chalice 2 Version 1.77

Knights of the Chalice 2 Version 1.77

Hello everyone! Version 1.77 of Knights of the Chalice 2 has landed.

It adds the Aviara Elf subrace, two Wizard familiars, and for module creators the possibility for items to be cursed or restricted (see details below). It also fixes a bunch of bugs and adds a saving throw bonus or penalty on flying creatures for wind-based and ground-based spells.

  • New Subrace: Added a new Elf subrace, the Aviara Elf (or Winged Elf), who has the ability to fly. The Aviara penalties are -2 Dex, -5 Speed, and 50% vulnerability to Sonic damage. Also updated the help entry for Elves.
  • Flying Creatures: Added a -2 Reflex saving throw penalty for non-prone flying creatures against the effect of wind-based spells (Gust of Wind, Greater Gust of Wind, Vortex of Doom, Tornado Blast, Sirocco, Whirlwind).
  • Flying Creatures: Added a +2 Reflex saving throw bonus for non-prone flying creatures against the effect of ground-based spells (Stomp, Greater Stomp, Earthquake).
  • New Familiars: Added two new Wizard familiars, the Rat and the Parrot. The Rat grants a +1 bonus on Spell Penetration checks and the Crawling Familiar skill, while the Parrot improves your Colour Spray spell and grants the Rogue Pick Pocket skill and Flying Familiar skill. Also added five new 64x64 item icons for the new familiars (two for the Rat and three for the Parrot), and updated the help entry for familiars.
  • Epic Toughness Feat: The bonus from the feat Epic Toughness will increase by five points if you have the Toad Wizard Familiar or the Toughbone Half-Giant subrace.
  • Module Editor: Added the 'restricted' status and 'cursed' status for weapons, armour, and other items. These can now be set in the Item Editor and Weapon Editor. The system is quite flexible. Items can now be restricted to a character class, a class specialisation (or Cleric domain), a race or subrace, a combination of race/subrace and class/class specialisation, a specific character, or a comma-separated list of any of the above. When a restricted item can't be used by a character, it will be marked with a blue square in the Inventory Screen. The character won't be able to equip the item or activate it. Cursed items can't be unequipped by the player. They could be removed through a story script, or through the item's script.
  • Interface: Restricted items that can't be used or equipped by a character will be marked with a blue square underneath the icon of the item, in the Inventory Screen.
  • Interface: When typing special characters in multi-line text boxes, pushing one of the Alt keys will have the same effect as pushing one of the Shift keys. This may be useful for the macOS version, as I've been having trouble inputting the special characters using the Shift keys only. Also, pressing Alt+M will input the question mark character.
  • Bug Fix: Fixed a bug with skill checking for the Aquatic Familiar skill (Water Familiar skill) provided by Toad and Snake Wizard Familiars.
  • Bug Fix: Fixed a bug with a duplicate entry of the feat 'Widened Colour Spray' in the Help Search screen.
  • Bug Fix: Fixed a bug in the Help Entry system when using the Help Search screen several times.
  • Bug Fix: Fixed a bug with items inside a container not being activable out of combat when they should be.
  • Bug Fix: Fixed a display bug in the Creature Editor when displaying Centaur sprites in the Creature Properties screen. Also fixed a minor display issue in the Weapon Details screen and Item Details screen.
  • Enemy AI: Fixed a minor enemy-AI issue with flying spellcasters when considering the use of a wind-based spell.
  • Help Entries: Improved the Help Entries for Intelligence, Skills and the feats Spell Penetration, Greater Spell Penetration, Epic Spell Penetration, and Spell Resistance.
  • Character Creation: Fixed a bug with character sub-types (such as 'Stable') when changing the race in the single-screen character-creation interface.
  • Character Creation: Improved the display of character skills during character creation.
  • Weapon Enchantment: Fixed an issue with weapon icon selection when enchanting a weapon with a unique/custom icon located within the WeaponIcons folder of a module.

Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly.

Thank You So Much, Legendary Heroes of the Realm!! Enjoy :-)