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Knights of the Chalice 2 Version 1.76

Hello everyone! Version 1.76 of Knights of the Chalice 2 is here.

Today's update adds 59 story images to the module Augury of Chaos, three new dialogue interface designs (Knight, Aztec and Undead) which can be selected in the Game Options, and the possibility for module creators to display custom dialogue interfaces.

I'll post a new Kickstarter Update with screenshots tomorrow.

  • Interface: Added a new button within the dialogue interface screen allowing you to switch the text style between standard and bold. This can also be changed in the Game Options under Display.
  • Graphics: Added 59 story images for the module Augury of Chaos, plus a few additional scripted scene descriptions. There are two images of the lava rift, two images of the Kobold Erzimon, two images of the Sea Hag, one image of the Sharkman, one image of Finchbury, five images of the Demon Maphistor, two images of the Frost Giant Jarl, one image of the dark ceremony, two images of the Coven of the Crones, two images of the juggling lady, two images of the throne-room Balor, two images of the throne room with Yanos, two images of the underwater cave, three images of the Lich Xadriphar, two images of the Soul Sucker Mastermind, one image of the Goblin arena, two images of the Angel Lyrian, one image of the Giant Spider Prince, one image of the Giant Spider Queen Sattram, two images of the Efreeti, five images of the Genie Lokkad, two images of the stone statues, two images for Chapter One introduction, two images for Chapter Two introduction, one image for Chapter Three introduction, one image for the Finchbury haunted house, one image of the Castle Gate Marilith, one image for the Guild of Adventurers, one image for the undead of Xadriphar's crypt, two images for the Moon Crypt, two images of the Evil Eye Emperor, and one image for the encounter with the Vampire Lord.
  • Graphics: Added three new dialogue interface designs (Knight, Aztec and Undead) which can be selected by the player in the Game Options under Display. If the player doesn't select one, the interface is selected by the module. If the module doesn't select one, the default interface (the classic one) is used. Please note: if a module has a custom dialogue interface design and you want to see it, then you shouldn't select a specific interface design in the Game Options.
  • Module Editor: Added the possibility for a module to use a custom dialogue interface design. This can be set in the Module Data screen. A dialogue interface includes 5 images: one in size 1000x326 for the windowed interface when a splash image isn't displayed, one in size 1000x326 for the windowed interface when a splash image is displayed, one in size 1200x400 for the full-screen interface when a splash image isn't displayed, one in size 1200x930 for the full-screen interface when a splash image is displayed, and one small image in size 80x80 for the frame of the dialogue icon. You'll find the files for the three new interfaces in the folder Graphics/Dialogue.
  • Module Editor: Scripts can now also be used to modify the dialogue interface during the course of the adventure.
  • Module Editor: Fixed a bug in the Script Editor that occurred sometimes when pushing the F12 key.
  • Module Editor: Fixed a bug in the Script Editor when pressing escape while mousing over the search box of an image selection box.
  • Help Entries: Added some text in the help entries for attacks of opportunity (AOOs) and the feat Great Cleave saying that AOOs don't grant Cleave attacks.
  • Spell Descriptions: Improved the descriptions of the spells Fireball, Power Fireball, Rogue Fireball, Lightning Bolt, and Electric Sphere.
Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.

Thank You For Your Loyal Support, Fearless Warriors and Mages! Best regards :-)