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Knights of the Chalice 2 News

Knights of the Chalice 2 Version 1.36

Hello everyone! Here's a big update for KotC 2. It's mainly a bug-fixing update, but there are new features too.

The new features include a tooltip informing you about the number of possible targets in range whenever you mouse over a spell icon, and a new shortcut key (Left Shift) to buy five items from any NPC in one go.

In the Module Editor, you can now create party-defeated scripts for any encounter where the story continues after the player is defeated in combat. This can be used when the party is split (see the duel with Jorad for instance) or for any scenario where the party members are captured rather than killed at the end of the fight.

Here is the complete list of changes in version 1.36:

  • When selecting spells during level-up, the tooltip and colour information indicating whether you have a scroll of a given spell will now take into account any scrolls placed inside containers.
  • The level-up Hit Point roll will now be saved when you close a character's level-up window and then reopen it.
  • When opening a treasure chest on the map, or some other container on the map, if the container is empty, the displayed label will include '(Empty)'. For example: << Crate (Empty) >>.
  • When mousing over spells in the Character Sheet or in the spell quickbar, for most spells the tooltip will now let you know how many targets are within range of your spell.
  • In the Inventory Screen, picking up an item from the floor or from some container on the map will no longer close your inventory's bag slots. Also, buying an item from someone will no longer close your bag slots.
  • When trading with someone, you can now buy five items in one go using the Left Shift key. Either push Left Click and click on the item you want to buy, or mouse over the item you want to buy and push Left Shift + B. Also added a mention of this shortcut key in the help system.
  • Losing the match against Jorad the Barbarian will not result in losing the game, if you have at least one surviving party member. Also, in the Module Editor you can now set a script that will control what happens after the party loses a battle.
  • During combat, when mousing over a creature, the initiative list will automatically scroll to that creature so you can more easily see the creature's position in the initiative list.
  • The game will now hide the square grid when displaying spell animations.
  • Fixed a source of crashes when the party is split into two groups, if you have inactive recruited companions. Also, when the party is split or exploring special areas (sweltering, freezing or underwater areas), you won't be able to activate or deactivate characters in the Formation Screen.
  • Fixed a source of crashes in combat.
  • Fixed a couple of Steam/GOG achievements that would not trigger (Shadow Expert and Shadow Master).
  • Improved the display of the expected effect of Break Enchantment and Greater Break Enchantment on characters and monsters.
  • Fixed a bug when casting a single-target damage spell on a grappling target.
  • Fixed the display of energy vulnerabilities in the Inventory Screen.
  • Fixed a bug with the 50% energy vulnerability of Wizards who have completed the Wizard transformation.
  • Fixed a bug with the 50% electricity resistance of Wizards with the Meril transformation.
  • Fixed a bug with the AI when it's using the Bull Rush (Slide) action.
  • Fixed a bug with the duration of the Nauseated conditions obtained from Stinking Cloud.
  • Fixed a bug with characters getting the Entangled condition even though they have been Swallowed Whole.
  • Fixed an AI issue with Grapple / Swallow Whole not being used as often as it should be according to AI settings and feats.
  • Fixed a problem with the AI using potions of Greater Restoration and similar spells.
  • Fixed an instance where the game would suggest a five-foot step + attack but the five-foot step would lead to a square from which the character couldn't attack the enemy.
  • The spell quickbar will now remove spells you no longer have because you've used the Respec option to change your spell selection.
  • Fixed a problem with player characters and monsters being able to take an action immediately after receiving the Quicksand condition.
  • Fixed a problem with the damage dealt by the Vorpal weapon enchantment.
  • Fixed a problem with the display of the expected critical-hit damage on monsters with some Damage Reduction.
  • Fixed a problem with the display of psionic powers in the spell quickbar, and other issues with the quickbar.
  • Fixed several issues with the display of the ranged-attack arrow path.
  • Fixed a problem with the display of threat areas when the party leader has received the Dominated or Controlled condition.
  • Fixed a display problem during combat when right clicking on a spell or SLA in the 'Activate Special' menu to open the help, and then closing the help window.
  • Fixed a bug with Death Throes and other spells when they inflict more than 30 damage dice.
  • When you resolve the Phantom Staircase puzzle, the Mysterious Scroll will now be removed from your inventory.
  • Fixed Asharzaelle's missing Fear immunity as a Paladin with an Aura of Courage.
  • Fixed problems with the Vanishing Sword quest when the party returns to the inn.
  • Fixed a problem when duplicating the Tome of the Dead.
  • Fixed a problem with the treasure chest of the Lizardmen near the Coven of the Four Crones.
  • Fixed a dialogue when leaving the Soul Sucker Death Snare.
  • Fixed a problem in the help entry for the Death Knight Life Drain power.
  • Corrected the alignment of Dargil the Dwarf in Chapter 4.
  • Fixed a broken link in the description of Psionic Fog.
  • Improved the description of the spell Mass True Strike.
  • Fixed an issue in the help entry for the feat Combat Reflexes.
  • Fixed an issue with the spell Mass Blur.
  • Improved the descriptions of the feats White Wizard Improved Widen, Red Wizard Improved Empower, Red Wizard Improved Maximise, Green Wizard Improved Widen and Blue Wizard Improved Widen to clarify that you still need to have the corresponding metamagic feat in order to receive the benefit.
  • Fixed a bug in the macOS version in the game options for skipping the animation of Scorching Ray and Produce Flame.
Thank You, Valiant Knights And Wise Wizards of the Realm! Enjoy! :-)

Knights of the Chalice Version 1.35

Hi everyone! Here's a small update mainly intended to fix a couple of issues introduced in version 1.34.

  • Fixed a source of crashes during combat when mousing over creatures not taking part in combat.
  • Fixed issues associated with sorting in the spell lists, module-selection boxes, file-selection boxes, etc.
  • Fixed a bug with Thogar in Chapter 1 when you fight him as part of the main fight with Pizarra.
  • Tweaked the AI settings of Thogar and the AI settings of the other fighters in the same location.

Thank You For Your Support, Loyal Knights! Best regards :-)

Knights of the Chalice 2 Version 1.34

Hello everyone! This is another important update for KotC 2. Here is the complete list of changes in version 1.34:

  • Expanded the Inventory Screen in full-screen mode. You now have much bigger boxes for party members, party items, and items on the floor.
  • Added 'Ready Versus' information to the tooltip that is displayed during combat when you mouse over a creature in the information mode. Also added the same information to the tooltip that's displayed when mousing over creatures in the initiative list on the right side of the screen.
  • Fixed the game freeze that could occur when the AI was trying to cast Dispel Magic or Greater Dispel Magic. It was quite difficult for me to fix this bug. Fortunately, I was able to create a battle setup that would reproduce the bug 100% of the time. In fact, it was related to scripted spells and the AI setting allowing a creature to help a specific ally. This would create errors when the specified ally is defeated.
  • Improved the AI for Dispel Magic and Greater Dispel Magic.
  • Fixed a bug in the movement of some monsters like the Giant Bees in the Prologue.
  • Fixed an error in the Strength check message when trying to pull the sword in the stone in the Green Cave.
  • Fixed an inventory item display problem when picking up a stackable item like a potion of Cure Light Wounds and you already have items of the same type in your inventory. The item was picked up but the inventory display wasn't refreshed, so it seemed like the item disappeared.
  • Fixed a crash when switching to the Psionics tab in the Character Sheet in the Windows version only.
  • Fixed a display bug when reloading while the player was mousing over the combat-actions menu.
  • Fixed bugs in the diplomacy and intimidate dialogue answers when the player asks the Coven of the Four Crones about leaving the sewers.
  • Fixed the item check and Experience Point award when you try to cross the chasm leading to the battle arena of the Goblin tribes for the first time.
  • Fixed the script that runs after you slay the Giant Spiders in the Mysterious Cave containing the Lava Rift if you've used diplomacy to save Garett and Perry from the Giant Spiders before fighting them.
  • Improved the item description for Gold Ingots and other ingots.
  • You can now click two times on column headers to sort lists in the reverse order. For example, you can click two times on '#' in the Load Saved Game window to sort the list from low to high, then from high to low.
  • Fixed problems with the Spiked Gauntlets. When you equip them, any other weapons and any shield currently held by the character will now be moved to your backpack automatically.
  • In the macOS version, fixed a display problem in the Inventory Screen. Also, in the macOS version, when switching from full-screen mode to windowed mode, the window will be centred automatically.

Please feel free to email me at [email protected] if you find any crashes or freezes in version 1.34, or if you have any feedback or suggestions. A saved game may be very helpful as part of a bug report. Thank you!

Alternatively, please feel free to post in the Steam forum or in the HeroicFantasyGames.com forums.

Thank You So Much For Your Support, Valiant Heroes of the Realm! Enjoy! ^_^

Knights of the Chalice 2 Version 1.33

Hello everyone! This is quite a big update for KotC 2.

In particular, it should fix the bug in version 1.32 that caused crashes and saved-game corruption. The interface for repeating spells like Magic Missile and Scorching Ray was improved.

I also made a change to Combat Experience Point awards in the Prologue of Augury of Chaos in order to make Chapter 1 more interesting from the combat challenge point of view. Please read on for details.

Here is the complete list of changes:

  • Fixed a source of crashes when recruiting a new companion and when the party is reunited after a party split. Thank you Paschalis for the bug report and saved game!
  • Fixed a bug with the unarmed damage of Human Monks when reaching level 18 and above. Thank you Paisheng for the bug report!
  • Fixed a bug with the Finchbury quest 'Ghosts to the North' when you have a Cleric with the Banishment or Turning domain. Thank you Nicola for the report!
  • Fixed a rare out-of-combat movement bug when unveiling a map for the first time.
  • Fixed a bug when using the Party Formation screen following a party split.
  • Fixed a bug occurring when a creature swallows whole a summoned creature and another creature, and other issues with the Swallow Whole ability. Thank you Rida for spotting this!
  • Changed the Combat Experience Point awards during the Prologue of Augury of Chaos to 75% of the normal amount. Once you start Chapter 1, the XP awards are restored to 100%. Thank you Fred for this suggestion!
  • Improved the Golden Cuirass artifact which you can find in the Water Shrine map, where you fight the Shark Druid. I've reduced the armour penalty to Speed from -10 to -5. I've also given this artifact a new description with a bit of lore. Thank you Fred!
  • When casting spells with a repeating effect, such as Magic Missile or Scorching Ray, the game will now indicate the number of the current effect out of the total. For example: Magic Missile 1/5. Thank you Nicola for the suggestion!
  • Changed the shortcut keys to Quit to Desktop from Left Control + Escape to Left Shift + Escape. I had to do this because Control + Escape is already used by Windows to open the Windows Start menu. Thank you Nicola!
  • The square grid will no longer be displayed during character creation, if you have the 'Display Square Grid' option switched on in the game options.
  • Added the Level Cap option in the Module Editor, in the Module Data screen. Also, you can now reset the XPs of party members to the amount required for their level. To do this, use the 'Award' script action and select the option 'Reset XPs according to PC level'. Use this command at the beginning of the second module of a campaign to make sure that the level cap of the first module is respected, and the party members begin with just enough XPs for their current level.
  • Added a new script action allowing you to edit module properties, including the Combat XP Scale Factor and the Level Cap.
  • In the Tutorial Module, fixed problems with the tokens of the Giant Scorpion and the Angel. Thank you Nicola for this bug report!
  • In the Tutorial Module, activating the book De Praestigia will remove the book from your inventory.
  • In the Tutorial Module, at the end of the adventure, you will receive a single Red Rose Insignia, not one for each party member.
  • In the Tutorial Module, I've given a single reduced-difficulty negative level to the two Giant Spider Sorcerers.
  • In the Script Editor, improved the 'Search within scripts' function to allow searching for numbers such as the position of an activable zone. The function will also search within instruction names. Also improved the 'Search in filenames' function.
  • In the Script Editor, you can now push F12 while mousing over 'Add dialog answer' commands as an alternative to pushing ']', the right square bracket key. That will bring you to the corresponding 'If selected answer' command.
  • During the tavern duel, Jorad will no longer use combat manoeuvres.
  • Fixed a Script Editor display bug when you switch from windowed mode to full-screen mode (or from full-screen mode to windowed mode) and you then open the Script Editor.
  • Fixed a bug with Garret and Perry getting included in player fights after they return from the Mysterious Cave containing the Lava Rift.
  • Just before entering the Moon Crypt Death Snare, fixed the treasure chest from which you could get infinite Experience Points.
Thank You, Honoured Knights of the Realm! Have Fun!! :-)

Knights of the Chalice 2 Version 1.32

Hello all! This update focuses on bug-fixing and AI improvements. The main changes are the following:

  • Fixed a source of crash when several characters cast healing spells (and other spells) out of combat.
  • Fixed a source of crash in combat and when recruiting companions.
  • Fixed an issue with the AI casting Protection from Energy on allies.
  • Fixed an issue with large creatures taking a five-foot step when they shouldn't be able to do so.
  • Fixed an issue associated with the square targeted by spellcasters when they cast summoning spells.
  • Fixed broken links to Psychic Warrior powers and Bard spells in the help system.
  • Psychic Warriors wearing armour that grants a better bonus than the psionic power Inertial Armour will no longer use that psionic power out of combat. Also tweaked some AI settings in the goblin-arena battle.
  • Added the missing 'prone' sprite for Mimics, which is displayed when they're sleeping.

Please let me know if you still find crashes and other bugs with this version. Feel free to email me at [email protected]. A saved game will be very useful as part of a crash report.

I'll post a new Kickstarter update tomorrow.

Also, a Matt Chat (see Matt Chat on Youtube) about KotC 2 is planned this Friday at 4 pm Paris time.

Finally, be sure to check out Solasta: The Lost Valley, due to be released tomorrow (14 April). The Lost Valley is a brand new level 1 to 12 campaign that will take your party into the lands of the Dominion. Read more about it here. Congratulations to Tactical Adventures for the new release!!

Thank You, Wise Wizards and Mighty Warriors!! Best regards ːsteamhappyː