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Knights of the Chalice 2 News

Knights of the Chalice 2 Version 1.31

I managed to fix quite a few bugs in the last few days by having the computer fight against itself many times in the goblin-arena battle and in the final battle.
  • Fixed a source of crashes in combat when the AI selects an opponent.
  • Fixed a source of crash when the player uses a scroll or spell-like ability after having triggered someone's ready versus spell status.
  • Fixed a source of crash when leaving a game while combat is taking place and then opening the Module Editor.
  • Fixed the pathfinding of large creatures. In certain circumstances (the goblin-arena battle) they were crossing dangerous squares needlessly.
  • Tweaked a few AI settings in the goblin-arena battle.
  • The AI will now use the Coup de Grace action much more often when it's possible to do so.
  • Improved the AI when a spellcaster is running out of spell slots or psionic power points.
  • Improved the AI when the enemy is very far.
  • Added the missing Help Entry for Break Enchantment Check.
  • When someone's casting is disrupted due to a condition such as Prone (applied through a Ready Versus Spell action), any 'Damaged While Casting' condition on the caster will be removed.
  • Casters who received the Quicksand condition through a Ready Versus Spell action will now lose their spell.
  • When a character is knocked out during any out-of-combat situation (and not killed), he or she will recover immediately with 1 Hit Point.
  • Fixed a bug with the AI using the Curing domain power spell-like ability on allies who aren't wounded or blinded.
  • In the Tutorial Module, when you visit the merchants for the first time, your Quest Journal will be updated to let you know what the party needs to do next.
  • In the Tutorial Module, added some text providing extra advice before the battle against the thugs who attack you while you're climbing the stairs.
  • Fixed a bug when launching a Charge using the combat-actions menu on the left side of the screen.
  • Fixed a bug when using the Counterspell option using the combat-actions menu.
  • In the modifier-list help for concentration checks, changed "Caster level + 3" to "Caster level + 3 from Difficulty Options".
  • Reworked the dungeon map of the Tutorial Module to prevent Filanthir from flying to inaccessible areas while combat is taking place.
  • Improved the Help Entry about Game Options.
  • Fixed problems with the difficulty settings. Changes made by changing the main difficulty level while playing will now be saved correctly.
  • Fixed all of the Robes of Defence. They now correctly provide a bonus to Armour Class between +4 and +8.
  • Fixed the reduced-difficulty negative levels on Smurgan in the Tutorial Module (Smurgan has only 3 HD so I've reduced his negative levels from 3 to 2).
  • Fixed a text error at the end of the Combat Manoeuvres recap in the Tutorial Module.

Thank you, Valiant Heroes of the Realm! Enjoy!! ^_^

Knights of the Chalice 2 Version 1.30

  • Fixed a bug with the feat Point Blank Shot not granting the bonus to ranged attack rolls. Thank you azcore for pointing this out to me!
  • During combat, mousing over a character in the information mode will now display the character's Psionic Power Points, if any. Thank you night4 for the suggestion!
  • Accelerated the falling-down animation based on the 'Accelerated Combat' setting in the Game Options screen. Try the battles on the stairs in the Tutorial Adventure to see the difference. Thank you Fred for the suggestion!
  • Fixed an AI issue when creatures are affected by Stinking Cloud and they need to get out of the cloud quickly. Thank you Frank for pointing this out to me!
  • Fixed a bunch of dialogue spelling errors in the High Sewers involving the Spectral Masters. Thank you again Frank for pointing this out!
  • Fixed a source of crash inolving Quickbar spells and characters from a different module. Thank you Kai for pointing this out to me!
  • Pushing Left Alt + G will now switch on and off the display of the Square Grid. You can do this both in-game and in the Module Editor. Thank you azcore for the suggestion!
  • Pushing F1 in the Game Options screen will now open the Help screen.
  • In the Module Editor, in the 'Module Data' screen, increased the maximum number of characters you can create and add to the party at the start of the module from 10 to 20. Also, in the same screen, increased the maximum party size (including companions) from 10 to 20 characters.
Thank you, Loyal Knights of the Realm! Rejoice! ^_^

Update Notes for Version 1.29

Fixes the bug with the Moon Crypt puzzle and other puzzles.

What was wrong: There's a variable called 'Clicked Position' in the script of the puzzles. Normally this variable gets initialised in the earlier parts of the game. However, if the player skips certain parts of the game, it doesn't get initialised, leading to the bug with the Moon Crypt puzzle and elsewhere. That is why only a few people experienced the issue.

How was it fixed: Now the script will automatically create the missing variable if it doesn't already exist (i.e. if it wasn't declared by a script somewhere). As a result, the game is able to record where the player clicks (what moon, etc).

Thank you jgasser, C4MP3R, Matt (from the Matt Chat Youtube channel) and everyone else in the Steam forum for helping resolve the problem!!

My apologies for this issue! Best regards :-)