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Knights of the Chalice 2 News

Knights of the Chalice 2 Version 1.51

Yay! Here's a big update for KotC 2. The new version adds no fewer than 19 new spells!

The new Druid spells are Nymph Beauty, Creeping Doom, Fungal Parasite, Constrictor Arms, Greater Scorpion Stinger, Scorpion Stinger, Greater Crocodile Bite, and Crocodile Bite. The new Wizard spells are Blink, Wail of the Banshee, Circle of Pain, Mass Fly, Fly, Mass Hideous Laughter, and Lesser Malison (Wizard). Then we have Fly Psionic (for the Psychic Warrior), Resilient Grease (Rogue), Mass Hideous Laughter (Rogue), and Lesser Malison (Cleric).

There is also a new feat for the Druid and Storm Warrior: Wild Shape Mastery. It will allow you to cast Constrictor Arms, Greater Scorpion Stinger, Scorpion Stinger, Greater Crocodile Bite, and Crocodile Bite using a Move Action or Free Action.

A Big Thank You to Juhani for helping design the new spells!! It's very appreciated.

I will update the character-class webpages with the description of the new spells and the new feat soon - please see the Druid, the Wizard, the Rogue, the Cleric and the Psychic Warrior.

The new version also implements 16 new sound effects that will play when you cast certain spells (such as Hideous Laughter, Mass Hideous Laughter, Lesser Malison, Circle of Pain, Wail of the Banshee, Fly, Fly Psionic, Psionic Pounce, or Blindsight) or when you activate certain Spirit Animals of the Barbarian (such as the Elephant Spirit Animal, Bear Spirit Animal, Jaguar Spirit Animal, Porpoise Spirit Animal, Eagle Spirit Animal, Rhinoceros Spirit Animal, or Cobra Spirit Animal). Finally, there's a new sound effect that plays when a Mirror Image is destroyed.

Must say I really like the new sound effects. They really help make the new spells and Spirit Animals come alive.

A Big Thank You to Robbie for the awesome Hideous Laughter, Wail of the Banshee and Death Metal sound effects! I've got many more sounds from Robbie but I expect to implement them along with the upcoming adventure module.

I've also fixed a number of bugs involving spells, such as Vampiric Blast, Discharge, and Ray of Enfeeblement. I've improved some spells, too: Greater Stoneskin and all the spells that grant the Heroism condition. Please see below for details.

Next, I expect to be working on new options and features, such as custom spell-effect sounds, display of monster injury status, reduced combat Experience Point awards, inventory search, spell search, out-of-combat focus on moving party, item sounds when moving inventory items, the iconised Combat-Actions menu, spellcasting hot keys, new subraces, and new familiars.

KotC 2 and KotC 1 will be available at a discount on GOG very soon, so if you haven't got them already, don't miss the chance! ^_^

If you find any bugs in KotC 2 version 1.51, please drop me a line at [email protected] so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

List of changes in Knights of the Chalice 2 Version 1.51

  • Improved the AI for opponents that should rush to the enemy immediately.
  • Tweaked the Mysterious Cave encounter that occurs immediately after resting inside the cave.
  • Added some code to accelerate gameplay in combat.
  • Added the new spells. The new Druid spells are Nymph Beauty, Creeping Doom, Fungal Parasite, Constrictor Arms, Greater Scorpion Stinger, Scorpion Stinger, Greater Crocodile Bite, and Crocodile Bite. The new Wizard spells are Blink, Wail of the Banshee, Circle of Pain, Mass Fly, Fly, Mass Hideous Laughter, and Lesser Malison (Wizard). Then we have Fly Psionic (for the Psychic Warrior), Resilient Grease (Rogue), Mass Hideous Laughter (Rogue), and Lesser Malison (Cleric).
  • Given the new spells to all the enemies that should have them in Augury of Chaos and the Tutorial Adventure.
  • Added the new Druid and Storm Warrior feat Wild Shape Mastery.
  • The feat Black Wizard Advanced Specialisation will now improve Wail of the Banshee, in addition to its previous benefits. The feat Green Wizard Advanced Specialisation will reduce the spell level of Mass Fly, in addition to its previous benefits.
  • Improved the spell Greater Stoneskin. The Damage Reduction is now 20 + one point for every level of the caster beyond 13.
  • Improved the spells Heroism, Mass Heroism, Greater Heroism, and Mass Greater Heroism by making the Heroism and Greater Heroism conditions a lot more similar to the 3.5 OGL. Previously, in KotC 2 these conditions would grant a bonus to Attack Rolls and Willpower Saving Throws. Now, they will grant a bonus to Attack Rolls, all Saving Throws, and all Ability Checks. Also changed the spell descriptions and the in-game help entries to reflect this.
  • Improved the spell Mass Heroism from Standard Action to Move Action.
  • Fixed a source of crashes in the macOS version.
  • Fixed some issues with pressing A while mousing over the name of a party member in the top-right corner.
  • Fixed a bug with secondary natural weapons affecting sound effects and the critical hit range for secondary natural weapons only.
  • Fixed a bug in the recording of the remaining points of Stoneskin Personal and Greater Stoneskin.
  • Fixed a bug with the feat Fast Touch Domain Powers being available to Clerics from level 1 in the Windows version only.
  • Fixed a problem with Ray of Enfeeblement dealing 1d6+1 per level of Strength damage instead of 1d6+1 per two levels (rounded up).
  • Fixed a bug in the Sun Bolt Domain Power of the Cleric, as well as the Sun Bolt spell-like ability of the companion Monk Xantrix. They were not requiring a Ranged Touch Attack.
  • Fixed a bug with the effects of the psionic power Psychic Turmoil, due to a spell-entry error.
  • Fixed a bug with the spell Vampiric Blast not getting improved at levels 15 and 17, due to a spell-entry error.
  • Fixed a bug with the damage of the spell Discharge not receiving the +1 point per level, due to a spell-entry error.
  • Fixed a spell-entry error with the Bard spell Pipes of Pain.
  • Fixed spell-entry errors affecting the AI for the spells Circle of Death, Undeath to Death, and Undeath to Death (Cleric).
  • Fixed several issues with the Druid spell Insect Plague.
  • Added a Horse Canter sound effect when you use the Centaur skill dialogue option in Augury of Chaos.
  • Fixed a problem with the display of magic effects (such as Hideous Laughter) on Babaus and Orcs when they're Prone.
  • Fixed some centring issues with the high-resolution sprites of the Orcs when Prone.
  • Fixed an error in the description of the psionic power Energy Shield (Psionicist).
  • Fixed a broken link and other errors in the in-game help entry for Concentration Checks.
  • Fixed a broken link in the in-game description of the spell Silence (Rogue).
  • Added the radius in the in-game descriptions for Mass Freedom of Movement (Cleric) and Mass Freedom of Movement (Druid).
  • Corrected the information about Reach Weapons in the in-game help entry about Weapon Groups.
  • Fixed errors in the help entries that list the feats associated with Wizards attuned to a specific moon.
  • Added 16 new sound effects: Magic hideous laughter.wav, Magic hideous laughter short.wav, Magic wail of the banshee 1.wav, Magic wail of the banshee 2.wav, Magic wail of the banshee 3.wav, Death metal thunder guitar clip.wav, Death metal thunder guitar clip short.wav, Mirror image destroyed.wav, Jaguar roar.wav, Eagle screaming.wav, Elephant snorting.wav, Elephant trumpeting.wav, Dolphin underwater.wav, Bear roar.wav, Horse canter.wav, and Snake snarling.wav. A Big Thank You to Robbie for the awesome Hideous Laughter, Wail of the Banshee and Death Metal sound effects!
  • Fixed an issue in the sound effect Snoring giant.wav.
  • Most of the Spirit Animal powers (as well as Psionic Pounce, Blindsight, Fly, and Fly Psionic) will now make use of the new animal sound effects I've just added to the game.
  • Upgraded the sound effects for all the versions of the spells Hideous Laughter and Malison.
  • Added a new sound effect that plays when a Mirror Image gets destroyed by a physical attack or by the spell Magic Missile with the feat Dispelling Magic Missile.
  • Added 17 new spell icons: Crocodile-Bite.png, Crocodile-Bite-Alt.png, Scorpion-Stinger.png, Scorpion-Stinger-Alt.png, Scorpion-Stinger-Extra.png, Insect-Plague-Creeping-Doom.png, Spirit-Animal-Eagle-Fly.png, Spirit-Animal-Eagle-Mass-Fly.png, Wail-Of-The-Banshee.png, Wail-Of-The-Banshee-Shout.png, Hideous-Laughter-Mass.png, Web-Fungal-Parasite-Vampiric-Spores.png, Long-Reach-Long-Arm.png, Long-Reach-Long-Arm-Mass.png, Greater-Mirror-Image.png, Greater-Mirror-Image-Mass.png, and Enhance-Ability-Strength-Constrictor-Arms.png.
Thank You For Your Support, Legendary Mages and Warriors of the Realm! Enjoy!! :-)

Knights of the Chalice 2 Version 1.50

Hello everyone, I hope you're doing well! Version 1.50 of KotC 2 adds the new Local Map Screen with custom notes, Spell Icons during character creation and level-up, two new options for average Hit Points on level-up, and a bunch of bug fixes.

KotC 2 and KotC 1 will be available at a discount in a matter of days on both Steam and GOG, so please keep your eyes peeled, spread the word on social networks and let all your friends know! Don't miss the chance to enjoy the KotC 2 goodness!! ^_^

If you find any bugs in KotC 2 version 1.50, please drop me a line at [email protected] so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

List of changes in Knights of the Chalice 2 Version 1.50

  • Added the optional display of Spell Icons during character creation and character level-up. You can switch this on and off directly from these screens, as well as from the Game Options screen.
  • Added the Local Map Screen, accessible by pressing Control + M or by selecting Local Map in the top-left menu. If the current map has a text description, it will be displayed in the tooltip when mousing over the local map. Otherwise, the tooltip will provide information about the use of left click / right click / delete key / escape key. You can add text notes to your local map simply by right clicking anywhere on the map. Text notes can have three parts: a dot, headline and body. The dot and headline are printed directly on the map while the body is displayed in a tooltip when you mouse over the headline or dot. For the headline, you can select the font size, colour, and position relative to the dot. If you right click on a note to edit it, and then clear both the headline and body fields, then the note will be deleted. Text notes are saved through the map-update script. Module creators can also add / edit / remove local-map notes through scripts. For this purpose, I have created a new script command labelled 'Set local map note'. For example, in Augury of Chaos, when you learn the location of the mysterious cave, a note will now be added automatically to your local map of Finchbury, indicating the position of the cave. That's taken care of in the script named 'Finchbury_Elia_Dialogue_Script_1.mls'. You can specify notes that cannot be edited / removed by the player. Please note: if the headline of a note would exceed any of the boundaries of the map (due to the position or size of the headline) then it won't be displayed, and only the dot will be displayed on the map.
  • Added two new options concerning your bonus Hit Points on level-up. The two new options are 'Alternating Average Of Single Roll HP Bonus On Level-Up' and 'Alternating Average Of Best Of Two Rolls On Level-Up'. For example, if your character is a Wizard, your Hit Die is 6, and the average HP bonus from your Hit Die is 3.5, so with the option 'Alternating Average Of Single Roll HP Bonus On Level-Up', each level-up will grant your character either 3 or 4 additional Hit Points. With the option 'Alternating Average Of Best Of Two Rolls On Level-Up', each level-up will grant your character either 4 or 5 additional Hit Points, because the average HP bonus from the best of two d6 rolls is 4.53. See the HeroicFantasyGames.com webpage about Hit Points. You will receive an extra Hit Point on any given level-up only if the fractional part of your level-up rolls exceeds 1 on this level-up. Please note: if you're aiming to collect the Steam and GOG achievements that can be obtained when playing on the Archmage Difficulty mode, you should not use any of these settings of average HP on level-up.
  • Corrected the description of the spell Prismatic Wall. It is a Medium-range spell, not a Close-range spell.
  • Fixed a bug granting high-level Monks and other characters a base attack bonus above 20 when wearing a Belt of Battle Skill. Actually, the highest BAB you can get is 20 with high-BAB characters and 15 with medium-BAB characters.
  • Fixed incorrect remaining spell slots and psionic power points on a number of creatures in both Augury of Chaos and the Tutorial Adventure. The Lich Xadriphar and some Troll Sorcerers were among these creatures.
  • Fixed a bug allowing a character with the feat Greater Grapple to perform infinite Grapple attacks after ending a full-attack action.
  • The effect of the feat Melee Focus will now appear out of combat in the Character Sheet. Previously, it would be displayed only during combat.
  • Added two missing feats (Improved Phasing Weapon and Improved Coup De Grace Weapon) in the help entry for the Swashbuckler feats.
  • Fixed a bug with the Monk feat Shattermantle Strike. Also created a help entry for the Shattermantle Condition and improved the help entries for Spell Resistance and Spell Resistance Condition.
  • Fixed a bug where reach weapons not held in the primary hand (thanks to the feat Oversized Two Weapon Fighting) would not add the Attack action to the combat-actions menu when there are enemies not adjacent but within reach.
  • Fixed a bug introduced in version 1.49 resulting in certain enemy combatants (Giant Bees and the Green Goblin King) appearing immediately even though they should be appearing in later combat rounds, and creating a never-ending battle.
  • In the dialogue with Hallian in Augury of Chaos, added a note before starting the night-time quests saying that if you want to help the villager named Halric, you should do so before starting the night-time quests. This note will only be displayed if Halric is currently visible on the map.
  • Fixed a bug in the Script Editor when deleting the last line of a script.
  • Inside the Inn of the Golden Griffon, when talking with Gawen, Jagernaut, Jorad, or Xantrix, you'll now be able to display a Hint about the item that you can present to these characters.
Thank You So Much For Your Loyal Support, Fearless Heroes of the Realm! Rejoice!! :-)

Knights of the Chalice 2 Version 1.49

Hi everyone! Version 1.49 of KotC 2 upgrades the Script Editor and fixes a number of bugs.

If you find any bugs, please drop me a line at [email protected] so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

Next, I expect to be focusing on the display of spell icons during level-up, new spells, the local map screen, and other planned features.

List of changes in Knights of the Chalice 2 Version 1.49

  • Fixed a crash that would occur when you let Maphistor join the party in Augury of Chaos, then you talk to him and select the dialogue option allowing you to fight him.
  • Fixed a crash that would occur when mousing over the name of a companion in the top-right corner of the screen and pressing the A shortcut key to open the Activate Special menu.
  • Fixed a bug allowing creatures to cast Dispel Magic while Silenced. Explanation: Sometimes the AI needs to see what happens if it moves to another position, without actually moving there. At that time, it could lose the Silenced condition. After the check, the AI will now recover the actual terrain conditions.
  • Fixed a bug allowing your Monk to perform more Stunning Fist attacks than your maximum number of uses. Likewise, fixed a bug allowing your Gladiator to perform more Blinding Strike attacks than your maximum number of uses. Likewise, fixed a bug allowing your Cleric / Bishop / Death Knight / Paladin to perform more Smite attacks than your maximum number of uses.
  • Fixed a bug where your character would end his or her turn after taking a five-foot step even though you have remaining attacks and you can perform them against targets within reach, using a reach weapon.
  • Fixed a bug with the 'Activate Special' menu displaying incorrect quantities for potions and scrolls contained within the character's bags and other containers.
  • Fixed a bug during combat that could result in one of your non-flying characters getting stuck on a square of high or low altitude. For example, on top of one of the towers in Chapter 4 of Augury of Chaos.
  • Fixed a bug with the saved-game preview image not being recorded in Ironman Mode when leaving a game by selecting Quit to Main Menu or Quit to Desktop.
  • Fixed the incorrect preview image when saving a game in full-screen mode for some computers using Intel graphics.
  • Fixed the display of magic effect animations (e.g. Sleeping, Fascinated, etc) on Prone characters and Goblins when displaying creatures using high-resolution animated sprites.
  • Added new code to accelerate the Script Editor particularly when there are many scripts in the module you're working on, or many lines of code in the script you're working on. You should see a massive improvement in speed. An example of a module with a lot of scripts is Hearkenwold. Currently, it has more than 2,700 scripts. The largest script in Hearkenwold contains more than 7,850 lines of code.
  • Also added a check box in the Script Editor allowing you to hide the script-line tooltips, as those can be a bit slow to display, or they may be unhelpful when you just want to see the code lines.
Thank You For Your Support, Valiant Knights and Sagacious Mages! Take care :-)

Knights of the Chalice 2 Version 1.48

Hello everyone! This is a much-needed bug-fixing update for KotC 2, because the recent updates introduced a number of bugs in the game. My sincere apologies for that!

Special Thanks to Angry Lux and Atoch for all the very helpful bug reports!

If you find any bugs, please drop me a line at [email protected] so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

Here is the link of the latest Kickstarter update for those who may have missed it: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts/3617662

List of changes in Knights of the Chalice 2 Version 1.48

  • The list of party members in the top-right corner of the screen will now adjust the font size of the character names when they don't fit in the box space using the initial font size.
  • Added some code to accelerate gameplay in combat.
  • Fixed a bug with auto-cast spells and psionic powers incorrectly getting activated when loading a game.
  • Fixed a source of crashes that would occur after changing the name of a party member.
  • Fixed a source of crashes when using Dispel Magic (Single Effect) or Greater Dispel Magic (Single Effect).
  • Fixed a source of crashes when certain casters are running out of spells.
  • Fixed a source of crashes when summoning creatures like the Tentacled Horror. That was due to the game sometimes creating new items (like a new magic scroll) to give to the newly-created creatures, and some code was missing to handle the effect of that change on the memory.
  • Fixed a bug with summoned creatures and the Creature Wizard which was due to the mislabelling of 'Major Fire Ring' (and other energy-protection rings) as 'Medium Fire Ring' in the code.
  • Fixed a bug with the game not allowing the player to manifest certain psionic powers (such as Energy Absorption) using the base Power Point expense.
  • Fixed a bug with the game not allowing a Monk to perform his or her additional Flurry attacks after defeating one or two enemies.
  • Fixed the token of the Fire Elemental summoned by the spell Summon Gargantuan Elemental (Fire).
  • Fixed a display issue with the spells Babau Slime and Barkskin when cast by enemies.
  • The Psychic Warrior feat Superior Psychometabolism will now improve the power Evade Burst from Move Action to Free Action.
  • In the Effects & Conditions tab of the Character Sheet, improved the display of 'Oversized Weapon Penalties'.
  • The game will no longer offer the 'Rapid Shot' option when your character is Slowed or acting during a Surprise Round.
  • Corrected the help entry for the feat Greater Control and Dominate (added the missing feat prerequisite).
  • Added a link to the feat Improved Firefly Familiar near the description of the Firefly familiar.
  • Sleeping arrows will now make the target Prone (not just Sleeping) if the target isn't already Prone.
  • Receiving a sleep effect from spells such as Sleep and Deep Slumber will apply the condition Prone only if you're not already prone.
Thank You For Your Steadfast Support, Legendary Defenders of the Realm! Enjoy!! :-)

Knights of the Chalice 2 Version 1.47

Greetings, Noble Knights! Here is version 1.47 of Knights of the Chalice 2.

Yay! With this new version, we have a pretty massive expansion of the available character Feats in the game: no less than 40 new unique feats! Many of these feats can be taken by several character classes.

I've also fixed a number of bugs and issues, including a problem with the unlocking of Archmage Difficulty achievements in the Steam and GOG versions.

I've finished implementing all of the feats that I really wanted to add to the game, so now I will be able to focus on the other things mentioned in the last Kickstarter update. I'll post a new Kickstarter update soon with the description of all the new feats.

If you find any bugs, please drop me a line at [email protected] so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

Here's the list of changes in version 1.47:

  • When you start a new Augury of Chaos game, you will now have the option to skip the Prologue entirely and begin from Chapter 1 straight away.
  • Fixed bugs preventing the award of Archmage Difficulty achievements in both the Steam version and the GOG version.
  • Fixed a problem with the Shadow Adept / Shadow Expert / Shadow Master achievements in the GOG version only.
  • Fixed a bug with characters disappearing when reloading after completing the Vanishing Sword Quest with Goblin companions.
  • Fixed a bug that occurred when the party leader is a companion that gets removed from the party by a script.
  • Added some code to accelerate gameplay in combat and elsewhere.
  • Automatic saves will now be marked as Autosave.
  • Added the missing Greater Splash enchantments for ranged weapons into the weapon-enchantment interface.
  • Fixed several issues with the Splash enchantments for ranged weapons (Flaming Splash, Icy Splash, etc).
  • Changed the button labels in the Module Information screen and in the Module Editor from Maximum Character Level to Maximum Starting Level, and from Minimum Character Level to Minimum Starting Level.
  • Applying the Shaken condition for a number of rounds will not remove a pre-existing Shaken condition.
  • Applying the Cowering condition will not remove the Shaken condition.
  • The Combat Log will now indicate the start of a new round, in red letters.
  • Fixed issues in the dialogue script of the Werewolf Quest in Augury of Chaos.
  • Fixed an issue with the display of effect animations (sleeping, fascinated, confusion, etc) for Giant Spiders when displaying creatures using animated sprites.
  • Added the Wizard feat Improved Firefly Familiar. You must have a Firefly familiar in order to take this feat.
  • Added two new Cleric feats: Widened Healing and Widened Destruction.
  • Added three new Bishop feats: Widened Healing And Destruction, Turning Strike and Greater Turning Strike.
  • Added the Cleric and Bishop feat Fast Touch Domain Powers.
  • Added the Cleric and Bishop feat Improved Curse. It will reduce the randomness of the effect of the spells Bestow Curse and Mass Bestow Curse, at least during the first round of the effect.
  • Added the Wizard, Sorcerer and Warlock feat Dispelling Magic Missile to help you get rid of enemy Mirror Images.
  • Added the Bard feats Improved Songs and Story Teller.
  • Added the feats Rapid Strike, Melee Touch Magic, Armour Agility and Improved Armour Agility.
  • I've given the feat Rapid Strike to many monsters in Augury of Chaos and the Tutorial Adventure.
  • Added the Ranger feats Enhanced Magic Arrow I, Enhanced Magic Arrow II and Improved Snaring Weapon.
  • Added the Storm Warrior feat Improved Shocking Splash.
  • Added the Monk feat Shattermantle Strike.
  • Added the Wizard feat Greater Wizard Spell Resistance.
  • Added the Wizard, Sorcerer, Warlock and Mage Knight feat Widened Colour Spray.
  • Added the Wizard, Druid, Sorcerer, Warlock feats Improved Finger Of Death and Greater Finger Of Death.
  • Added the Wizard, Sorcerer, Warlock feats Improved Domination and Greater Domination.
  • Added the Psionicist, Warlock, Psychic Healer feats Improved Control And Dominate, Greater Control And Dominate, Swift Assimilate and Improved Hail Of Crystals. Actually, the Psionicist already had access to Improved Control And Dominate, but not the other classes.
  • Added the Psionicist and Psychic Warrior feat Fast Power Drain.
  • Added the Gladiator, Samurai, Storm Warrior and Psychic Warrior feat Improved Swift Weapon.
  • Added the Gladiator and Samurai feats Improved Adamantine Armour and Greater Adamantine Armour.
  • Added the Rogue and Death Knight feats Improved Phasing Weapon and Improved Coup De Grace Weapon.
  • Added the Fire Drake and Flamebrother Half-Salamander feat Racial Fire Resistance.
  • Added the Ice Drake and Frostbrother Half-Salamander feat Racial Cold Resistance.
  • Added the Lightning Drake feat Racial Electricity Resistance.
  • Added the Acid Drake feat Racial Acid Resistance.
  • In the Module Information window displayed from the Party Creation screen when launching a new game, added the module's Level Cap. I had forgotten about it, but I actually implemented the Level Cap module setting months ago in the Module Editor.
  • When starting a new game, if one of the party members has enough experience points to level up beyond the maximum starting level, then his or her experience points will be reduced to one point below the amount required to reach the maximum starting level + 1.
  • Fixed an issue with the headline of the help entries for spells.
  • Improved the spell descriptions for Lesser Magic Arrow and Greater Magic Arrow.
  • Improved the help entry for Magic Arrows. Also improved the help entries for Wizard feats and feats associated with each Wizard attunement.
  • Added some more random names in the Character Creation interface.
  • In the Module Editor, added some tooltip information when mousing over the Combat XP scale factor button.
  • I've given Boots of Striding to the Drake Cleric in the first encounter of Augury of Chaos, the one with the bandits.
Thank You So Much For Your Support, Valiant Knights And Wise Mages of the Realm! Rejoice!! ^_^