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Knights of the Chalice 2 News

Knights of the Chalice 2 Version 1.55

Greetings, Dear Knights of the Realm!

Here's a small update for KotC 2 that fixes a number of bugs I was informed about recently, including the AI bug with Grapple attacks.

It also adds one new spell for Druids and Storm Warriors: Boulder Strike (spell level 5).

It's somewhat like the level-3 Druid spell Turn Pebble to Boulder, but the new spell has a 40' line area of effect, and the damage increases when a target's elevation is lower than that of the caster (+1d6 points of damage for every five feet of elevation below that of the caster). Please note: the area of effect of Boulder Strike increases by 10 feet for Earth Druids.

I'm envisioning some fiendish scenarios with improved Earth Elementals standing on cave ledges and using a Boulder Strike Spell-Like Ability against the player characters below. ^_^

Please don't hesitate to email me at [email protected] if you find any more bugs and annoyances. A saved game may be very helpful, too.

Thank You So Much For Your Stalwart Support!! Enjoy :-)

List of changes in Knights of the Chalice 2 Version 1.55

  • Added the new Druid / Storm Warrior spell Boulder Strike.
  • Fixed a bug with infinite enemy grapple attacks from enemies that have the feat Greater Grapple. This was due to the recent change in the feat Greater Grapple.
  • In the Feat selection screen, when right clicking on the feat Improved Throw Creature, this would open the help entry for Improved Grapple. The game will now open the correct help entry.
  • In Augury of Chaos, given the 'Rush to the Enemy' AI setting to the Mimics of the Lower Sewers.
  • Fixed a source of crashes when the AI tries to cast Chromatic Orb and the caster's level is above 20. Also fixed the Chromatic Orb damage when the caster level is above 20.
  • Fixed a bug with enemy Mage Knights not making use of the feat Phase Spells.
  • Improved the in-game help entries for Dexterity, No Dexterity Bonus to AC, Flat-Footed, Falling, Balancing, Bull Rush, Trip, and Earth Sphere.
  • Fixed a display bug when mousing over the list of party-member names in the top-right corner of the main view.
  • Fixed a tooltip display issue in the Module Editor when mousing over creatures.

Knights of the Chalice 2 Version 1.54

Hello everyone! Here is the latest version of KotC 2.

It's mainly a bug-fixing update. However, there are a few new features.

You can now buy back the items that you've sold to merchants. You can use a new White Robe sprite for your characters. The animation for the spell Turn Pebble to Boulder was improved.

In coming weeks and months, I expect to be focusing a lot more on the upcoming adventure modules.

I'll keep on improving the base game, of course, but probably not with the same update frequency as before (unless we find more bugs).

I'll post a new Kickstarter update soon.

If you find any bugs or annoyances in KotC 2 version 1.54, please drop me a line at [email protected] so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

If something doesn't work, please remember that you can also revert to the previous version of KotC 2 using the Steam or GOG interface.

List of changes in Knights of the Chalice 2 Version 1.54

  • When you sell something, the item will now appear in the trader's inventory in case you'd like to buy it back later.
  • The script command 'Give item to character' can now be used to give trader NPCs more than 16 items. So, you can now have a shop with many items, but you'll have to use a script in order to add any items above the initial 16 which can be placed directly in the editor through the NPC's Inventory tab in the Creature Properties screen. Note: a single script command can be used to give multiple items to a character.
  • Fixed some issues when trying to sell a bag or coffer containing items, or a stack of gold coins, to a trader NPC.
  • Fixed a bug that would happen after buying an item from an NPC if the NPC's dialogue was supposed to continue after opening the Trading Screen.
  • Fixed bugs when using Shift + B (or shift + click on item) to buy five items in one go from a trader NPC, when fewer than five units of the moused-over item are available, or when mousing over a non-stackable item such as a weapon.
  • The shortcut keys to buy five items in one go (Shift + B or Shift + click on item) will now work with both the Left Shift key and the Right Shift key. Also, when buying five items in one go, the item's sound effect will be played only once (not five times).
  • Improved the script command 'Set quest text' which you can use to set quest descriptions in the player's Quest Journal. I've added a new option: 'Append text only if the description does not already contain this text'. If you want to use the journal to record clues obtained from various sources, this option will be useful as the Quest Journal will only be updated when something new needs to be added to the Quest Journal. I'll surely make use of it for the upcoming modules.
  • Added the White Robe sprite for your characters, and for module creators who want to create new robes, perhaps with healing powers. To let your character wear the White Robe, open his or her Character Sheet, then left click on the character's token image in the top-left corner of the screen in order to open the 'Please Select Token / Sprite' screen for your character. Then, in the first dropdown box from the top, select 'Silver Robe'. Make sure that the option to 'Create Sprite Automatically' is ticked. Then click Okay. The Silver Robe matches the white wings quite nicely. It's good for Angel NPCs, too.
  • In the Combat Log, when displaying the Armour Class list of modifiers, clicking on the line 'Negated Dexterity Bonus to Armour Class' was opening the help entry for Armour Class. Now it will open the help entry for 'No Dexterity bonus to AC'.
  • Improved the help entries for the Grapple combat action and the Grappling condition.
  • Given the size category 'Small' to all of the Giant Rats and Dire Rats in Augury of Chaos and the Tutorial Adventure. Previously, they were Medium-size creatures.
  • Improved the projectile animation of the spell 'Turn Pebble to Boulder' and added four boulder images to the list of item images that can be presented during scripted dialogues. They can also be selected when creating a new spell.
  • In the Tutorial Adventure, added some text to the dialogue displayed just before the final battle. The text lets the player know that he or she can now use the party's resources with abandon.
  • Characters will now lose the True Strike condition after launching a combat manoeuvre or grapple action.
  • When a creature attempts a grapple against a character with the True Strike condition, the character will no longer benefit from the +20 bonus on the opposed grapple check. Likewise, when a creature attempts a Sunder, Disarm or Feint action against a character with the True Strike condition, the character will not receive +20 on the opposed attack roll.
  • Fixed problems with large creatures being able to target out-of-reach characters when squeezing near walls (or characters being able to target out-of-reach squeezing monsters). For that, I had to create a new condition, 'Squeezing'. A really tough thing to fix - I had to do a tonne of tweaks. Hopefully, I didn't introduce new bugs because of that. Time will tell. The Giant Spider Queen in the High Sewers is one example of a creature that may often be squeezing near walls, because she's so big.
  • Fixed a bug with the field of view of creatures occupying more than one square.
  • When mousing over a creature to attack it, if the creature has Mirror Images, the number of Mirror Images will be displayed in the tooltip.
  • Fixed a bug with the reach of large creatures wielding a Reach Weapon. Reach weapons were doubling the reach distance instead of just adding a single square.
  • Fixed a bug with the reach of very large creatures when their line-of-sight maximum distance wasn't enough to grant them the full extent of their reach in combat.
  • Added some tooltip information when mousing over the small Psionic Power Point expense buttons, for people who may have difficulty reading the content of the tiny circles.
  • Improved the information tooltip when mousing over a trader's available items. It will display the quantity available in store, or the item's number of charges.
  • Fixed display bugs in the Local Map Screen when there are some text notes on the map. Some text notes could have a fractional position, reducing the quality of the text display.
  • Fixed a damage-display problem when the energy damage on a creature is reduced to zero points.
  • Added some code to accelerate gameplay in combat.
Thank You For Your Awesome Support, Brave Heroes! Best Wishes ^_^

Knights of the Chalice 2 Version 1.53

Hi everyone! I hope you're well. Here's another big update for KotC 2! Yay! :-)

The main additions are the new Combat Actions menu with icons, custom hotkeys for spells and abilities in the Quickbar, the automatic Flurry of Blows for Monks (so that you don't have to click as many times as before), and the new Throw Creature combat action - use it to throw enemy creatures into pits and other environmental hazards, or you can throw them at other creatures. A creature that occupies 2x2 squares may be thrown at up to four creatures, potentially.

There is a new feat: Improved Throw Creature. The feat Greater Grapple was improved and some rules regarding grappling were improved. Holding a shield now grants a bonus to Bull Rush, which increases when you have the feats Shield Expertise or Shield Mastery. Finally, the AI was improved and various bugs were fixed.

I'll post a new Kickstarter update soon.

If you find any bugs in KotC 2 version 1.53, please drop me a line at [email protected] so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

If something doesn't work, remember that you can also revert to the previous version of KotC 2 using the Steam/GOG interface.

My apologies for not replying on the forums these days. I'm having a nasty toothache and it's been ruining my productivity.

List of changes in Knights of the Chalice 2 Version 1.53

  • Added the Iconised Combat Actions Menu, and a new game option allowing you to switch it on and off. It is under 'Display', near the top, in third position. I prefer the new menu to the text-based one.
  • Added to the Combat-Actions menu the actions Breath Weapon, Gaze Attack, Turn Undead, Rage, Life Drain, Bard Songs, and Cleric/Bishop Domain Powers. Please note: the Rage and Bard Song combat actions will only be displayed when your character doesn't already have the associated Rage or Bard Song condition. That way, it will be much easier to know when is a good time to re-activate those abilities during a long battle.
  • Added the new 'Auto Flurry' Combat Action for Monks. This new combat action lets the computer perform all of your Flurry attacks automatically on the target you specify.
  • Added to the Spell Quickbar selection menu a list of choices allowing you to set a Function key or a combination Shift + Function key as the hotkey for the selected spell or ability. Just scroll down the list after right clicking on a Spell Quickbar slot in order to display the keys from F2 to F12 and the combinations from Shift + F2 to Shift + F12. Pressing one of these hotkeys will then let you cast or activate the corresponding spell or ability. Added some text about this in the in-game help entry about shortcuts during combat. Also fixed some display issues when right clicking on a Spell Quickbar slot.
  • Fixed a bug with Quickbar spells that have a metamagic setting, such as Empower.
  • Added the brand new 'Throw Creature' Combat Action, available while grappling. Also added the new feat 'Improved Throw Creature'. Note: You can throw a creature at another creature (or at several creatures, if the thrown creature occupies more than one square). Simply select a square that contains a creature as your target position. The end position of the thrown creature will be a square adjacent to the recipient creature, but both will take damage, the thrown creature will be prone, and the recipient creature may also fall down.
  • Given the feat Improved Throw Creature to a number of creatures in both Augury of Chaos and the Tutorial Adventure. Also updated the creature AI settings for the AI to use the new Throw Creature action from time to time.
  • The feat Greater Grapple will now improve the grapple actions Break Free from Grapple or Pin, Pin, Swallow Whole and Throw Creature from Standard Action to Move Action. Note: To improve the 'Break Free from Grapple or Pin' action, there is also a feat called 'Improved Escape From Snares'. If you have both feats, you can now Break Free from a Grapple or Pin using a Free Action.
  • A creature grappling a creature three size categories smaller (or more) will no longer lose its Dexterity bonus to AC. For example, a Gargantuan creature grappling a Medium-size creature.
  • When targeting a grappling opponent with a ranged attack, the 50% chance to hit the other grappling combatant will not apply if you are adjacent to the target or if the target is pinned. It also doesn't apply if you have the feat Improved Precise Shot. Also added a mention of this in the help entries.
  • You will now receive a bonus of +2 on Bull Rush checks when holding a shield. This bonus increases to +3 with the feat Shield Expertise and +4 with the feat Shield Mastery. Updated the help entries for Bull Rush, Armour Types, Shield Expertise and Shield Mastery to reflect this.
  • Fixed a bug with the Character Creation interface not recording the selected animated sprite when you untick 'Auto-Create Character Sprite'.
  • Added shortcut keys for those combat actions that didn't have any: Pull (Shift+P), Slide (Q), Stand Up (U), Sunder (Shift+U), Trip (Shift+J), Disarm (Shift+G), Feint (Shift+N), Rearm (Shift+K), Throw Creature (Shift+O), Swallow Whole (Shift+W), Charge Attack (Shift+Z), Wake Someone Up (Shift+X). Also updated the in-game help entry about Keyboard Shortcuts During Combat with a mention of all the new shortcut keys.
  • Tweaked the melee attack AI when a target have been affected by a Feint combat manoeuvre. Also tweaked the AI for Feint attempts when the acting creature has the feat Greater Feint.
  • When a Feint attempt fails due to a Mirror Image, the game will indicate the number of mirror images remaining.
  • Fixed some bugs due to confusion between the character conditions Feint and Improved Feint.
  • The Curing domain power used in conjonction with the Flux domain will no longer require a ranged touch attack.
  • Fixed the Difficulty Class of the Cleric/Bishop domain powers Life Drain, Weakness, Wilting, Confusion Touch, Paralysing Touch, Sickness Touch, Pandemonium, Blindness, Time, Fire, Storm, Sun. It was based on Charisma. Now it's based on Wisdom (as mentioned in the help).
  • Pressing 'O' in the Game Options screen will now close the screen.
  • Improved the AI so that it will avoid using spells or spell-like abilities like Life Drain on targets with extremely high Spell Resistance.
  • The feat Rapid Strike will no longer apply to the Monk's unarmed attacks.
  • Fixed a bug that could occur when pushing a number key to open the character sheet of a party member.
  • Fixed a source of crashes in combat when a creature has disarmed someone who has an ongoing condition such as Bleeding. Upon applying the effect of bleeding to the character, there could be a crash because of the Disarmed condition giving one more condition to the character (the condition No Shield Bonus to AC), thereby invalidating the pointer to the data of the Bleeding effect. It's a memory-related bug so it would not happen every time. The bug could also happen when a Death Knight moves close to another creature, applying the effect of the Death Knight's aura.
  • Fixed a number of bugs and issues concerning the Bleeding condition, in particular when several characters have the Bleeding condition, and when monsters have natural attacks that cause bleeding. Also improved the Combat-Log reporting for Bleeding and Bleeding increases. Also improved the help entries for the Monster Ability Bleeding, the Death Knight feat Vicious Strike, and the weapon enchantment Vicious.
  • Fixed a bug with summon spells that could be targeted very far from the caster.
  • The game will play a sound effect when Pin attempts are unsuccessful.
  • Fixed a bunch of Combat-Log errors when the player uses a potion, scroll, wand or other item.
  • You'll be able to Counterspell a spell cast from a scroll or wand.
  • Corrected the item descriptions of all the magic acorns and the Lesser Fireball Necklace to specify that their activation is a supernatural ability (not a spell-like ability).
  • Fixed a bug in the module editor that could cause crashes.
  • Fixed position problems with the Prone sprites of various Trolls.
  • When targeting a spell with a metamagic effect, the game will display it at the top, e.g. Empowered Fireball.
  • Fixed issues with the Formation Screen when setting as leader (or removing as leader) a creature that occupies more than one square.
  • Fixed issues in the Token / Sprite selection screen when the character occupies more than one square.
  • Improved the help entry about Attacks of Opportunity with links to the Combat Actions entry and the entries for feats that remove AOOs.
  • Added some text and links in the help entries for Improved Grapple, Greater Grapple, and Break Free.
  • Fixed an error in the help entry for Grapple (there is no penalty for Grapple Attacks even if you don't have the feat Improved Grapple).
  • Improved the combat interface so that all of the shortcut keys are displayed when mousing over an option. Also fixed some Combat Action display issues during combat, and a display issue in the Party Creation screen.
  • Fixed some issues with the menus when you want to use the keyboard to select an option rather than the mouse.
  • Fixed a broken link at the bottom of the help entry for Critical Hits. Also fixed the help link when right clicking on the Combat Actions Rearm and Activate Special.
  • In the Creature Editor, normally, when you change the unique name of a creature, the game will update the name of the creature in all of the scripts of the module. This will no longer happen if you have loaded a creature file (such as the creature file from a saved game) since the loaded file is not the module's creature file. Also fixed some interface issues in the Creature Editor in the Feats and Abilities screen.
  • Added some code to accelerate gameplay in combat.
Happy Christmas time everyone!! Enjoy, dear Knights of the Realm! ^_^

Knights of the Chalice 2 Version 1.53

Hi everyone! I hope you're well. Here's another big update for KotC 2! Yay! :-)

The main additions are the new Combat Actions menu with icons, custom hotkeys for spells and abilities in the Quickbar, the automatic Flurry of Blows for Monks (so that you don't have to click as many times as before), and the new Throw Creature combat action - use it to throw enemy creatures into pits and other environmental hazards, or you can throw them at other creatures. A creature that occupies 2x2 squares may be thrown at up to four creatures, potentially.

There is a new feat: Improved Throw Creature. The feat Greater Grapple was improved and some rules regarding grappling were improved. Holding a shield now grants a bonus to Bull Rush, which increases when you have the feats Shield Expertise or Shield Mastery. Finally, the AI was improved and various bugs were fixed.

I'll post a new Kickstarter update soon.

If you find any bugs in KotC 2 version 1.53, please drop me a line at [email protected] so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

If something doesn't work, remember that you can also revert to the previous version of KotC 2 using the Steam/GOG interface.

My apologies for not replying on the forums these days. I'm having a nasty toothache and it's been ruining my productivity.

List of changes in Knights of the Chalice 2 Version 1.53

  • Added the Iconised Combat Actions Menu, and a new game option allowing you to switch it on and off. It is under 'Display', near the top, in third position. I prefer the new menu to the text-based one.
  • Added to the Combat-Actions menu the actions Breath Weapon, Gaze Attack, Turn Undead, Rage, Life Drain, Bard Songs, and Cleric/Bishop Domain Powers. Please note: the Rage and Bard Song combat actions will only be displayed when your character doesn't already have the associated Rage or Bard Song condition. That way, it will be much easier to know when is a good time to re-activate those abilities during a long battle.
  • Added the new 'Auto Flurry' Combat Action for Monks. This new combat action lets the computer perform all of your Flurry attacks automatically on the target you specify.
  • Added to the Spell Quickbar selection menu a list of choices allowing you to set a Function key or a combination Shift + Function key as the hotkey for the selected spell or ability. Just scroll down the list after right clicking on a Spell Quickbar slot in order to display the keys from F2 to F12 and the combinations from Shift + F2 to Shift + F12. Pressing one of these hotkeys will then let you cast or activate the corresponding spell or ability. Added some text about this in the in-game help entry about shortcuts during combat. Also fixed some display issues when right clicking on a Spell Quickbar slot.
  • Fixed a bug with Quickbar spells that have a metamagic setting, such as Empower.
  • Added the brand new 'Throw Creature' Combat Action, available while grappling. Also added the new feat 'Improved Throw Creature'. Note: You can throw a creature at another creature (or at several creatures, if the thrown creature occupies more than one square). Simply select a square that contains a creature as your target position. The end position of the thrown creature will be a square adjacent to the recipient creature, but both will take damage, the thrown creature will be prone, and the recipient creature may also fall down.
  • Given the feat Improved Throw Creature to a number of creatures in both Augury of Chaos and the Tutorial Adventure. Also updated the creature AI settings for the AI to use the new Throw Creature action from time to time.
  • The feat Greater Grapple will now improve the grapple actions Break Free from Grapple or Pin, Pin, Swallow Whole and Throw Creature from Standard Action to Move Action. Note: To improve the 'Break Free from Grapple or Pin' action, there is also a feat called 'Improved Escape From Snares'. If you have both feats, you can now Break Free from a Grapple or Pin using a Free Action.
  • A creature grappling a creature three size categories smaller (or more) will no longer lose its Dexterity bonus to AC. For example, a Gargantuan creature grappling a Medium-size creature.
  • When targeting a grappling opponent with a ranged attack, the 50% chance to hit the other grappling combatant will not apply if you are adjacent to the target or if the target is pinned. It also doesn't apply if you have the feat Improved Precise Shot. Also added a mention of this in the help entries.
  • You will now receive a bonus of +2 on Bull Rush checks when holding a shield. This bonus increases to +3 with the feat Shield Expertise and +4 with the feat Shield Mastery. Updated the help entries for Bull Rush, Armour Types, Shield Expertise and Shield Mastery to reflect this.
  • Fixed a bug with the Character Creation interface not recording the selected animated sprite when you untick 'Auto-Create Character Sprite'.
  • Added shortcut keys for those combat actions that didn't have any: Pull (Shift+P), Slide (Q), Stand Up (U), Sunder (Shift+U), Trip (Shift+J), Disarm (Shift+G), Feint (Shift+N), Rearm (Shift+K), Throw Creature (Shift+O), Swallow Whole (Shift+W), Charge Attack (Shift+Z), Wake Someone Up (Shift+X). Also updated the in-game help entry about Keyboard Shortcuts During Combat with a mention of all the new shortcut keys.
  • Tweaked the melee attack AI when a target have been affected by a Feint combat manoeuvre. Also tweaked the AI for Feint attempts when the acting creature has the feat Greater Feint.
  • When a Feint attempt fails due to a Mirror Image, the game will indicate the number of mirror images remaining.
  • Fixed some bugs due to confusion between the character conditions Feint and Improved Feint.
  • The Curing domain power used in conjonction with the Flux domain will no longer require a ranged touch attack.
  • Fixed the Difficulty Class of the Cleric/Bishop domain powers Life Drain, Weakness, Wilting, Confusion Touch, Paralysing Touch, Sickness Touch, Pandemonium, Blindness, Time, Fire, Storm, Sun. It was based on Charisma. Now it's based on Wisdom (as mentioned in the help).
  • Pressing 'O' in the Game Options screen will now close the screen.
  • Improved the AI so that it will avoid using spells or spell-like abilities like Life Drain on targets with extremely high Spell Resistance.
  • The feat Rapid Strike will no longer apply to the Monk's unarmed attacks.
  • Fixed a bug that could occur when pushing a number key to open the character sheet of a party member.
  • Fixed a source of crashes in combat when a creature has disarmed someone who has an ongoing condition such as Bleeding. Upon applying the effect of bleeding to the character, there could be a crash because of the Disarmed condition giving one more condition to the character (the condition No Shield Bonus to AC), thereby invalidating the pointer to the data of the Bleeding effect. It's a memory-related bug so it would not happen every time. The bug could also happen when a Death Knight moves close to another creature, applying the effect of the Death Knight's aura.
  • Fixed a number of bugs and issues concerning the Bleeding condition, in particular when several characters have the Bleeding condition, and when monsters have natural attacks that cause bleeding. Also improved the Combat-Log reporting for Bleeding and Bleeding increases. Also improved the help entries for the Monster Ability Bleeding, the Death Knight feat Vicious Strike, and the weapon enchantment Vicious.
  • Fixed a bug with summon spells that could be targeted very far from the caster.
  • The game will play a sound effect when Pin attempts are unsuccessful.
  • Fixed a bunch of Combat-Log errors when the player uses a potion, scroll, wand or other item.
  • You'll be able to Counterspell a spell cast from a scroll or wand.
  • Corrected the item descriptions of all the magic acorns and the Lesser Fireball Necklace to specify that their activation is a supernatural ability (not a spell-like ability).
  • Fixed a bug in the module editor that could cause crashes.
  • Fixed position problems with the Prone sprites of various Trolls.
  • When targeting a spell with a metamagic effect, the game will display it at the top, e.g. Empowered Fireball.
  • Fixed issues with the Formation Screen when setting as leader (or removing as leader) a creature that occupies more than one square.
  • Fixed issues in the Token / Sprite selection screen when the character occupies more than one square.
  • Improved the help entry about Attacks of Opportunity with links to the Combat Actions entry and the entries for feats that remove AOOs.
  • Added some text and links in the help entries for Improved Grapple, Greater Grapple, and Break Free.
  • Fixed an error in the help entry for Grapple (there is no penalty for Grapple Attacks even if you don't have the feat Improved Grapple).
  • Improved the combat interface so that all of the shortcut keys are displayed when mousing over an option. Also fixed some Combat Action display issues during combat, and a display issue in the Party Creation screen.
  • Fixed some issues with the menus when you want to use the keyboard to select an option rather than the mouse.
  • Fixed a broken link at the bottom of the help entry for Critical Hits. Also fixed the help link when right clicking on the Combat Actions Rearm and Activate Special.
  • In the Creature Editor, normally, when you change the unique name of a creature, the game will update the name of the creature in all of the scripts of the module. This will no longer happen if you have loaded a creature file (such as the creature file from a saved game) since the loaded file is not the module's creature file. Also fixed some interface issues in the Creature Editor in the Feats and Abilities screen.
  • Added some code to accelerate gameplay in combat.
Happy Christmas time everyone!! Enjoy, dear Knights of the Realm! ^_^

Knights of the Chalice 2 Version 1.52: New Options Galore!

Hello everyone! Here's another big update for KotC 2.

In addition to bug fixes, speed and AI improvements, the new version adds the following new options and features: Custom Spell Sound Effects, Monster Injury Status Display, Feint Expanded Information Tooltip, Increased or Decreased Combat Experience Point Awards, Stop Condition for the Auto Recasting of Healing Spells, Inventory Screen Search Function, Spellbook Search Function, and Deactivated Focus on Party Members when moving out of combat.

Today, I've got the new Isometric Cities Symbol Set for Campaign Cartographer 3+, from ProFantasy Software. It's a great tool for creating cool city maps with isometric castles, houses, etc. Some images can be found here. Be sure to email ProFantasy quickly if you'd like a pre-release offer. You'll find their email address from their website.

I'll post a new Kickstarter update soon. Afterwards, I expect to be working on the Iconised Combat-Actions Menu and a few other features I'd like to implement.

If you find any bugs in KotC 2 version 1.52, please drop me a line at [email protected] so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

List of changes in Knights of the Chalice 2 Version 1.52

  • Fixed a bug that would occur when you fight the Giant Spiders in the Mysterious Cave and at least one of the kids takes enough damage to go below -10 Hit Points. In the following dialogue, there would be a glow effect, and the game would freeze after selecting a dialogue option.
  • Fixed a bug with the spell Mass Hideous Laughter not applying the -4 penalty on Difficulty Class when the target's type is different from the caster's type.
  • Given the feat Wild Shape Mastery to enemy Druids and Storm Warriors in Augury of Chaos and the Tutorial Adventure. Also given the feat Improved Bull Rush to Giant Spider Queen Shiwang in Augury of Chaos. Also removed the Reach special ability of the smaller Giant Spider in the group of Giant Spider Queen Shiwang.
  • Improved the tooltip when selecting a target for a Feint combat manoeuvre. The game will now indicate the target's Dexterity bonus to Armour Class, or if the target has already lost its Dex bonus to AC, the game will let you know about that, as well as the cause. If you have the Sneak Attack ability, the game will also let you know if the target is already vulnerable to your Sneak Attack damage (due to Flanking or some other condition) and it will tell you if the creature is immune to Critical Hits. That way, you'll have all the information you need to select a target for Feint properly.
  • The AI will no longer attempt a Feint if the target does not have a Dexterity bonus to Armour Class, or if they're already vulnerable to a Sneak Attack. Also fixed some other AI issues with the Feint combat manoeuvre.
  • Removed a redundant line in the Combat Log when someone uses the Feint combat action. Also, in the Effects & Conditions tab of the Character Sheet, right clicking on 'Condition: Feint' will now open the help entry for Feint.
  • Improved the AI when the enemy uses the Ready Versus Spell combat action and it has magic scrolls or spell-like abilities.
  • You can now have custom spells that make use of custom sound effects. Any wav files contained within the Sounds folder of a module will be available to select in the Spell Editor when editing a spell. The Spell Previewer will use the custom sounds and you can also listen to them by clicking on the buttons of the Spell Editor.
  • Added a new option in the Game Options screen, under 'Difficulty', allowing you to display the injury status of enemies instead of their Hit Points. I find it more interesting to play with this option. Seeing a creature drop to the 'Almost Dead' status seems to be more rewarding, somehow.
  • Added a new option in the Game Options screen, under 'Difficulty', allowing you to adjust Combat Experience Point Awards. You can reduce the awards by up to 30%, or increase them by up to 30%. However, you shouldn't increase the awards if you're trying to unlock Archmage Mode achievements.
  • Added a new option in the Game Options screen, under 'Gameplay', allowing you to set a Stop Condition for the Auto Recasting of Healing Spells. You can let the game stop recasting after the target character has recovered 95%, 90%, 85% or 80% of his or her Hit Points, or once the target could not be healed for the expected healing amount of a single spell use, or once the target could not be healed for the maximum healing amount of a single spell use. You can use any of these options to avoid wasting a spell slot / wand charge / magic scroll / potion on a character that's nearly back to full health. Credit goes to Fred for suggesting this cool option to me! Thank you so much Fred!!
  • Added a new option in the Game Options screen, under 'Display', allowing you to specify whether items inside containers should be included in the Party Items box, in the Inventory Screen. Previously, you could set this option through the Inventory Screen by clicking on the round button in the top-right corner of the Party Items box. You can still do that, but now the setting will be saved so that you don't have to click on the button every time you restart the game.
  • Added a new option in the Game Options screen, under 'Display', allowing you to deactivate the focus of the game view on the party when moving out of combat. Please note: this only applies to movement resulting from a single click to go somewhere. Movement by pressing a mouse button and keeping it pushed, or by pressing a numpad key and keeping it pushed, will still focus the view on the party.
  • Added a duplicate 'Full Screen Mode' option in the Game Options screen under 'Display'. The same option is already available under 'Gameplay' but people might look for it under Display, so it's best to have it under both Display and Gameplay.
  • Added the Inventory Screen Search Function. Simply type in the name of an item and the game will look for it within the Party Items box. If it's not there, the game will also look within the backpack items of the current character. You can also press the up and down arrow keys to find the previous match or next match within the Party Items box.
  • Added the Spellbook Search Function in the Character Sheet when displaying the character's arcane, divine or psionic spellbook. Simply type in the name of a spell or psionic power and the game will look for it. If there is a match, the spellbook will switch to the correct spell level. Please note: searching for a spell in the arcane spellbook will only go through arcane spells (not divine spells or psionic powers). Likewise for the divine and psionic spellbooks. Also, you can press the up and down arrow keys to look for the previous match or next match. Finally, you can press Return to cast the spell or manifest the psionic power.
  • Fixed some issues in the Inventory Screen when displaying the inventory of NPCs. Also fixed some issues with using items while trading or while a script is being executed.
  • Fixed auto-recasting for the Bard spell 'Healing Song'. It wasn't working because earlier I called that spell 'Sonnet of Solace'.
  • Fixed a text display issue in the tabs of the Character Sheet and the Game Options screen (as well as the tabs of the Creature Properties screen in the Module Editor).
  • Fixed some issues with out-of-combat movement by pressing the left mouse button and keeping it pushed, or by clicking to go somewhere.
  • Corrected the position of the Spell Quickbar when the option to display the Combat Log in combat is turned off.
  • Updated the in-game help entry about Controls Outside Combat with information on the Local Map Screen and the auto recasting of healing spells. Also clarified the description of the Conviction ability of the Death Knight in the in-game help entry for the Death Knight. The saving throw bonus does not depend on having an Intelligence ability score above 10.
  • The game will now save the current tab of the Game Options screen when you close the screen.
  • Added some code to accelerate gameplay in combat.
Thank You For Your Awesome Support, Valorous Knights of the Realm! Rejoice!! ^_^