Dev Log - May 2022
Hello frontiers, How have you been? For those of you who have been thirsty for the news of DUBIUM since December last year, we prepared this news after much consideration.
From now on, we will be able to share the development progress periodically through DUBIUM Dev Log.
Firstly, we would like to answer some questions that many people often ask.
[h2]Questions (FAQ)[/h2]
[h3]Q. How is the development progress?[/h3]
Development is taking place in two contexts.
One is to explain the gameplay as easily as possible and improve the parts found during the CBT, which were unnecessarily complicated during the gameplay.
The other is to produce new characters, new maps, and new content such as character customization and gadget level-up.
We think the improvement issue is more urgent, and we are doing our best to make DUBIUM more approachable.
[h3] Q. Will there be another beta (or Alpha) test soon?[/h3]
We are running a very small, closed test based on these improvements. It remains to be seen whether the test can be carried out on a larger scale, but when it is determined that we are ready, testing on the Steam platform is our top priority.
[h2]Updates on Work-in-progress(WIP) Contents[/h2]
Before introducing the WIP contents, we would like to share why we decided to focus on developing these specific parts. Our development goal for the first half of 2022 is to improve DUBIUM based on the precious feedback we received during the closed beta test(CBT). The feedback that we had received is as below;
"Game is too difficult, and there is no tutorial. I have no idea what I am supposed to do."
What we want to achieve for the improvement this first half of 2022 is 'To deliver a clear goal of the game' and 'To make it easier for the new users.'
[h3]To deliver a clear goal of the game;[/h3]
Adding pop-up briefing system


[h3]To ease the learning curve for new users;[/h3]
Enhanced AR navigation

• Players can now discover keystones without missing out.
Improved oxygen mini-game

Improvement of routes on the map
Exposing the location of key items in the mission progress

Improving UI style

In addition to these, we are developing "Enhancing chatting experience in the result screen" to maximize the player's excitement about the game right after the match. We also added 'a feature that shows players who are currently in a mission’. And 'FAS5(tentative name)', the Frontiers' primary defense method, has been added.
Enhanced chat in a result screen
Shows players who are currently on a mission
Frontier's primary defense method, FAS5

We hope you guys like what we shared. If you have any more questions or requests, please let us know via comment below or via our official discord.
We appreciate your love and interest in DUBIUM so far, and we hope to see you and share more updates with you.
Thank you
MUMO STUDIO
From now on, we will be able to share the development progress periodically through DUBIUM Dev Log.
Firstly, we would like to answer some questions that many people often ask.
[h2]Questions (FAQ)[/h2]
[h3]Q. How is the development progress?[/h3]
Development is taking place in two contexts.
One is to explain the gameplay as easily as possible and improve the parts found during the CBT, which were unnecessarily complicated during the gameplay.
The other is to produce new characters, new maps, and new content such as character customization and gadget level-up.
We think the improvement issue is more urgent, and we are doing our best to make DUBIUM more approachable.
[h3] Q. Will there be another beta (or Alpha) test soon?[/h3]
We are running a very small, closed test based on these improvements. It remains to be seen whether the test can be carried out on a larger scale, but when it is determined that we are ready, testing on the Steam platform is our top priority.
[h2]Updates on Work-in-progress(WIP) Contents[/h2]
Before introducing the WIP contents, we would like to share why we decided to focus on developing these specific parts. Our development goal for the first half of 2022 is to improve DUBIUM based on the precious feedback we received during the closed beta test(CBT). The feedback that we had received is as below;
"Game is too difficult, and there is no tutorial. I have no idea what I am supposed to do."
What we want to achieve for the improvement this first half of 2022 is 'To deliver a clear goal of the game' and 'To make it easier for the new users.'
[h3]To deliver a clear goal of the game;[/h3]
Adding pop-up briefing system
- Each team's key missions and traitor warning were added at the beginning of the game as a pop-up message to deliver the goal of the game from the start.
- Players can see a glance of the Frontier's mission, where a player has to load the core and escape from the space station.

- A player can also find out the traitor's mission at once, which requires a player to collect 10 keystones.

[h3]To ease the learning curve for new users;[/h3]
Enhanced AR navigation
- In DUBIUM, hacking the Chief researcher's room in Uterlab-11 and obtaining the core charger's key card in the room is one of the most important mission processes.
- After difficulty hacking into the chief researcher's room, we found frequent cases where players did not inspect the cabinet. The AR information was enhanced so that players could check the cabinet.

- In the case of the traitor, AR information has been strengthened in the Keystone storage area. Even a traitor does not miss the location where the keystone is stored.

• Players can now discover keystones without missing out.
Improved oxygen mini-game
- The three mixing gauges, the core of the oxygen supply, have been improved to be placed in the center of the screen to solve the problem of being unnoticeable on the left side.

Improvement of routes on the map
- We are reviewing the area on the map that seems overly complicated when playing DUBIUM
- We are considering reducing or removing unused areas or areas that do not work as intended. We will decide based on the Heatmap data from several tests.
Exposing the location of key items in the mission progress
- We found a traitor hiding the keycards needed to solve the frontier missions, to sabotage the Frontiers.

- Of course, hide-and-seek can be something any traitor can try, but we don't want DUBIUM to be a treasure hunt game.
- So, we added the function in the Frontier cam to find the location of keycards and core (cube) items, which are key mission items when left unattended for a certain amount of time.

Improving UI style
- We think the decorative elements in the existing UI were a hindrance to the information of the game. The UI has been improved to be as simple as possible and make important information easier to see.
- We especially pay the most attention to the page where players can see the entire map and missions.

In addition to these, we are developing "Enhancing chatting experience in the result screen" to maximize the player's excitement about the game right after the match. We also added 'a feature that shows players who are currently in a mission’. And 'FAS5(tentative name)', the Frontiers' primary defense method, has been added.
Enhanced chat in a result screen
- We provide a chat window so that players can enjoy the afterglow with other players who played together.

Shows players who are currently on a mission
- Now players can see who is running the mission at once without looking around the screen. It is because the Frontier Cam has been improved to display the status of Frontiers. Players can find Frontier's image in the player information of the HUD during a mission.
- This may be better news for the traitor.

Frontier's primary defense method, FAS5
- We sympathize with the extreme helplessness experienced by Frontiers who traitors have targeted.
- We think that Frontiers who carry out dangerous missions should have something to protect themselves.
- Like a self-defense weapon that can put an opponent in trouble for a while, even if it can't do fatal harm.

We hope you guys like what we shared. If you have any more questions or requests, please let us know via comment below or via our official discord.
We appreciate your love and interest in DUBIUM so far, and we hope to see you and share more updates with you.
Thank you
MUMO STUDIO