Dev Log - June 2022
Hello, Frontiers. We want to share the development progress via our Dev log for June.
As we shared in the previous news, we are in the process of supplementing and polishing DUBIUM based on the feedback we received from CBT last year. What's certain is that there will be more tests and opportunities coming for you to play DUBIUM this year. So, this year, we will have the opportunity to let you enjoy the gameplay and bring DUBIUM to more people.
For that purpose, DUBIUM will participate in Gamescom and Tokyo Game Show this year to introduce DUBIUM to more people. Come and say hello if you see the news of DUBIUM regardless, online or offline. We would appreciate your support :)
[h2]What's New and Improved[/h2]
[h3]1. Improved Mini-game of Core Loader[/h3]
[previewyoutube][/previewyoutube]
The Core Loader, the last device to carry out the primary mission, provides a very important mini-game for Frontiers.
However, in the previous CBT, we found out that two areas in the core loader need some improvement. One is that some Frontiers did not play the mini-game even when it was failing on the screen, where the mini-game required to be played. The second was that mini-games were not noticeable, even though they needed quick situational judgment and control. To solve these two improvements, the dev team has changed the core loader mini-game to a more intuitive form and strengthened the instruction for control.
[h3]2. Improved AR navigation information[/h3]
[previewyoutube][/previewyoutube]
AR navigation information guides Frontiers and Traitors to the place to carry out their missions. It is handy because you can get lost in a complex Uterlab-11 without navigation.
During the CBT, the texts of destinations overlapped with one another when players had multiple key cards for missions in their hands. We fixed the issue by having the texts stacked on top of each other for better readability. In addition, we differentiated the navigation color of the key card for the mission and the key card for acquiring Keystones to help players for better gameplay. (Traitors, no more mistakes when you go to pick up Keystones)
[h3]3. Changes to the movement speed debuff at low health[/h3]
[previewyoutube][/previewyoutube]
Frontiers may get damaged from environmental factors or other Frontiers/Traitors while carrying out their mission. Eventually, their HP(health points) can reach a critically low level at times.
Suppose the player's HP drops below a certain level. In that case, the movement speed will be slowed and will stay that way until the player recovers his/her health. In CBT, we saw that slow movement speed was excessive, making gameplay unnecessarily inconvenient for players.
To improve this, we tuned the status effect mechanic regarding that part.
Players will still enter the same injured state when their health points drop below a certain value, depriving them of the ability to run. However, now it’s temporary, so the players will be able to move normally again if a certain amount of time has passed. Though it does not stack, the effect can still be applied repeatedly if your health is low upon any damage. Keep in mind that the health itself won't be restored unless players use Health Kits that can recover their health. It's always a good idea to keep a Health Kit to complete the mission.
If you have any questions or feedback, feel free to leave them in the comments below or on Discord.
See you next month!
MUMO STUDIO