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Dev Log - July 2022

Hello, Frontiers!

Here are the new updates this month for DUBIUM!

[h3]A visual update on the airlock exits for Escape pods (Single Soyuzes)[/h3]

Do you remember that, during the last beta test, you got lost while listening to an alarming sound? We finally made the airlock doors for the escapes pods look different from the generic ones you can use to access the solar panels out in space.
The design was based on fire escape doors, hence the two big noticeable differences, the red color and the removal of the big door handle. By removing the handle, we also think it should guide more players to the hacking console on the right side of the exit, which is what the characters need to interact with to open the door.
We hope that the Escape pod airlock exits are now not only more aesthetically pleasing, but also more effective in signaling their purpose.


[h3]Minor updates on oxygen supply machine mini-game [/h3]
[previewyoutube][/previewyoutube]
In our May Devlog, we showed some changes made to the oxygen supply machines to improve the playability of its mini-game. We adjusted the mini-game to move the player’s viewpoint depending on which step of the mini-game was ongoing. It adds more immersion and makes it easier to see the indicators without being covered by other screen elements.

[h3]Lighting changes to make it easier to differentiate the station’s self-destruction type[/h3]

We all know how it can get hectic when suddenly the self-destruct sequence fires off. However, not all hope is lost… at least in some cases.
Depending on what caused the self-destruction, the station is lit in different colors.

If it’s lit up green, that means the last core has been removed from its charger. If the Frontiers manage to load all the cores to the Shadd Shuttle in time, they can successfully complete the mission and escape on the Shadd Shuttle. However, the Traitor can still escape during that time so don’t forget to stay vigilant.


On the other hand, if the station is all lit up with red lights, that means there’s no way for Frontiers to complete the mission they came here for. So it’s time to make a run for the red air-lock exit! In this situation, everyone(Frontier or not) has to compete for any Escape pod available for use. Only one person can leave safe and sound so again, constant vigilance is key to survival.

[h3]Necropsyco gadget update[/h3]
[previewyoutube][/previewyoutube]
Necropsyco is Ryan’s unique gadget that can be very helpful in gathering information about someone and tracking them. However, the information shown on the screen was not as clear as intended. We reworked the analysis process and the result screen of the gadget by adding more animations and images to showcase the information in a more interesting manner. We think these improvements will help players have a better idea of what to do with what they see and have a better experience with the gadget.




If you have any questions or feedback, feel free to leave them in the comments below or on Discord.
See you next month!

MUMO STUDIO