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Dev Log - September 2022 & Upcoming Next Fest

Hello, Frontiers

We would like to share what’s changed since the last beta test and what we are preparing for the Next Fest.
To share the good news first, DUBIUM is featured in Steam Next Fest official event trailer!

TL;DR, we've done quite a work and are so glad to finally share these with you guys.
Thank you for waiting and hope you enjoy the demo next week.

[h2]So, what has been improved and changed?! [/h2]

[h3]Newly added features [/h3]



[h3]1. In-game Voice Chat System [/h3]

During the CBT many players requested a voice chat system. We got you. We added a voice-chat system!

  • Voice chat feature is implemented so players can verbally communicate with others close by.

Players will automatically be joining in the voice chat when you start a match. However, if you prefer not to use voice chat, you can turn off the auto-join voice chat option inside the settings. You can turn it back on anytime you want, enabling you to join the voice chat channel automatically in the next and following matches. Moreover, there are 2 kinds of voice chat options which are Push-to-talk and Open Mic.

  • Push-To-Talk: You can press the push-to-talk button while using the microphone to speak to others. Currently, it's bound to "T".
  • Open Mic: Any sound that's picked up by your microphone in this mode will be transmitted to others in the vicinity.


[h3]2. F.A.S-5 (Frontier Aggression Suppressor 5)[/h3]

  • Frontiers without a weapon are very vulnerable to traitors. To prevent this weakness, we provided F.A.S-5 to all Frontiers for their basic self-defense mechanism.
  • On a hit, it deals 1 damage and for a short duration status effect (Weaken)
  • Weaken is a status effect that when the frontier gets shot by F.A.S-5 it slows the frontier. If a traitor is shot it seals the Force-Takedown skill.

[h3]3. Exposing the location of key mission items in the mission progress[/h3]
  • During the CBT some players had a hard time attaining the locations of key items for the mission. So we added location ping which is presented in the mini-map.
  • Now Key mission items which have not been collected by players are now shown in the mini-map and by AR.

[h3]4. Match Reconnection System [/h3]
  • We Added a reconnection system. If the game crashes or the connection fails during your match. You can now re-enter the game.

[h3]5. Newly added language support [/h3]
  • There have been some requests during the last beta test so you can now enjoy DUBIUM in Russian. However, texts in images do not portray in Russian.
  • DUBIUM currently supports 3 languages
    - English
    - Korean
    - Russian
  • Other language support might be available later.

[h3] 6. Escape Cutscene [/h3]
  • Players who succeeded to escape the space station deserve attention and praise. There is now an animation escape cutscene for players that were able to escape the space station.
  • When the player escapes, the escape cutscene is printed depending on the roles and conditions of escape. If you want to know more about the different animated cutscenes be sure to check out the game!


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[h2]What has been improved?![/h2]

[h3]1. Different mission briefing depending on the role [/h3]
  • At the start of the game, a different mission guide is given depending on the roles(Frontier/Traitor).
  • During the CBT we had a situation where players didn't acknowledge the presence of traitors in-game. To prevent that we added a mission briefing message that informs the presence of the traitor in-game

[h3]2. Enhanced AR navigation[/h3]
  • During the CBT we had a case where the player couldn’t locate the key mission items during their gameplay. So we enhanced and improved our AR navigation system for optimal gameplay
  • The AR navigation system guides you after attaining key mission items.

[h3]3. New and improved mini-game [/h3]
Improvement on Oxygen supply machine mini-game
  • The three mixing gauges, the core of the oxygen supply, have been improved to be placed in the center of the screen to solve the problem of being unnoticeable on the left side.
Improvement on core loader mini-game
  • We enhanced the visibility of the instruction and controls of the mini-game

[h3]4. Improvements on Gadgets [/h3]
Jessica Gadgets (Boitatá)
  • We improved Jessica’s visual effect to enhance the endpoint of coverage.
Ryan Gadget (Necropsyco)
  • We reworked the analysis process and the result screen of the gadget to help players have a better understanding of the track analysis result.

[h3]5. New & Enhanced Lobby Art [/h3]
  • We improved the styling of our lobby.

[h3] 6. New rework on the Ping System [/h3]
  • The original ping system was only able to ping about different kinds of items and locations. The new reworked ping system not only has existing ping we also added different ping for situation briefing, mission progress, and behavioral guidance as well
  • There are 2 kinds of ping systems. Which are radio channel ping and proximity ping. Radio channel ping is a ping that every player can see. The second ping channel is proximity ping. Which only players in a certain range can see.
  • We renewed our emote ping system artwork.

[h3]7. How to use the new ping system[/h3]
  • To use the ping system players need to aim at different objects and hold the ping button. Players will be provided with different sets of ping options, depending on interactable or un-interactable objects.
  • Drag your mouse to an option and release to use it.
  • You can cancel using a ping by dragging the mouse to the middle of the wheel menu or pressing "Left Alt"
How to switch ping channels
  • Hold the number 1 key above the QWERTY area.
  • You can switch between channels even while you have options showing up on a wheel menu.
Radio Channel & Proximity Ping

Radio channel ping
Radio channel ping can be transmitted to anyone making it a very powerful tool for players to communicate without any restrictions on distance. Because of its powerful effect. It has a cooldown of 50 seconds, meaning that you'll have to wait at least 50 seconds after using the last one to use one again.

Proximity Ping
Proximity Ping can be only transmitted to players who are close by. This means players can share information with a certain player who is only nearby.

Check below for information about different ping sets
- Un-interactable objects: Default ping set
- Interactable objects
  1. Items (Mission items, consumables, weapons)
  2. Lootable objects (Dead bodies)
  3. Mini games (Oxygen, Solar Panel, Core loading)
  4. Other Characters


[h3]8. Space Station (Uterlab-11) lighting improvement [/h3]
  • During the gameplay, there were different kinds of light showing the status of the situations
  1. Low energy Mode (Orange)
  2. Optimal Mode (White)
  3. Escape Mode (Green)
  4. Self-Destruction mode (Red)


[h3] 9. Matchmaking system improvement [/h3]
  • We improved our match-making system for players to enjoy their favorite character
  • By unselecting “Allow Random Character”. Players can choose their characters to play. However, the match-making duration might be longer
  • By selecting “Allow Random Character” and select your preferred frontier. Players will have a higher chance to play their preferred frontier. However, players have a low probability unable to play their preferred character but, it will shorten the match-making duration time.
    - If the players couldn’t play their preferred character, it will increase the chance to play their preferred character in their next match.


Whoa, hope you like what we prepared :) We are as excited as you are to welcome you next week.
If you have any questions or feedback, feel free to leave them in the comments below or on Discord

See you next week!


MUMO STUDIO