Dev Log – January 2023
Happy new year, Frontiers
We are happy to share this year's first updates and development progress so far!
So, let’s take a look at what has been improved and changed!
[h3]1. In-Game Tutorial Development Progress[/h3]
Last year’s top feedback and suggestions we got from you guys, were about adding an “in-game tutorial”. As we promised during our live AMA session for the Next Fest: OCT, we are currently developing an in-game tutorial with the gameplay data we gained from the demo play. This is for new and experienced players to have a better understanding of DUBIUM gameplay.
The tutorial is designed with different types of sessions in which players are guided to learn the basics and complex gameplays in DUBIUM.

[h3]2. New Features and Updates on the UI [/h3]
[h3]
During the demo play, when a player died, a blurry orange screen displayed the status of revival and death. This confused some players as to why they were revived or not revived So, we have updated the screen by displaying the cause of death and the reason why the player wasn’t revived.


[h3]
In DUBIUM there are several status effects, and we wanted to emphasize what status the player’s character is in. We developed a UI Icon display system to help players understand the status they are
Availability of Revival: The green heart icon in the player UI displays the availability of revival. If the player character dies while that green heart icon is lit up, they can revive. If the player loses the ability to revive for whatever reason, the icon will be empty.
Status Effect: When a status effect is applied to the player’s character, relevant status effect UI Icons are displayed in the player’s character UI.

[h3]3. Throwable Items Control Rework [/h3]
In the previous DUBIUM build, to use a throwable item, players just need to click while equipping the throwables. This throwing method caused players to use the item unintentionally, which made an unwanted situation happen. To fix these issues, we reworked the control mechanism of throwable items.
The controls for the items have been changed to a ‘hold-and-release’ method.
To throw the item, a player should hold the left mouse button. While holding the button, the player will be able to see the predicted path trajectory. Players can place it at an intended destination. Upon releasing the left mouse button, it will throw the item.
The right mouse button can be used to toggle between the two throwing modes: the underhand throwing mode and the overhand throwing mode. You can toggle between the two modes even while you're holding the left mouse button and aiming.
[previewyoutube][/previewyoutube]
Hope you guys like what we prepared. If you have any questions or feedback, feel free to
leave them in the comments below or on Discord
We appreciate your love and interest in DUBIUM so far, and we hope to see you soon and share more updates with you.
Thank you!
MUMO STUDIO
We are happy to share this year's first updates and development progress so far!
So, let’s take a look at what has been improved and changed!
[h3]1. In-Game Tutorial Development Progress[/h3]
Last year’s top feedback and suggestions we got from you guys, were about adding an “in-game tutorial”. As we promised during our live AMA session for the Next Fest: OCT, we are currently developing an in-game tutorial with the gameplay data we gained from the demo play. This is for new and experienced players to have a better understanding of DUBIUM gameplay.
The tutorial is designed with different types of sessions in which players are guided to learn the basics and complex gameplays in DUBIUM.

[h3]2. New Features and Updates on the UI [/h3]
[h3]
- Death Report System
During the demo play, when a player died, a blurry orange screen displayed the status of revival and death. This confused some players as to why they were revived or not revived So, we have updated the screen by displaying the cause of death and the reason why the player wasn’t revived.


[h3]
- Status Effect UI Updates
In DUBIUM there are several status effects, and we wanted to emphasize what status the player’s character is in. We developed a UI Icon display system to help players understand the status they are
Availability of Revival: The green heart icon in the player UI displays the availability of revival. If the player character dies while that green heart icon is lit up, they can revive. If the player loses the ability to revive for whatever reason, the icon will be empty.
Status Effect: When a status effect is applied to the player’s character, relevant status effect UI Icons are displayed in the player’s character UI.

[h3]3. Throwable Items Control Rework [/h3]
In the previous DUBIUM build, to use a throwable item, players just need to click while equipping the throwables. This throwing method caused players to use the item unintentionally, which made an unwanted situation happen. To fix these issues, we reworked the control mechanism of throwable items.
The controls for the items have been changed to a ‘hold-and-release’ method.
To throw the item, a player should hold the left mouse button. While holding the button, the player will be able to see the predicted path trajectory. Players can place it at an intended destination. Upon releasing the left mouse button, it will throw the item.
The right mouse button can be used to toggle between the two throwing modes: the underhand throwing mode and the overhand throwing mode. You can toggle between the two modes even while you're holding the left mouse button and aiming.
[previewyoutube][/previewyoutube]
Hope you guys like what we prepared. If you have any questions or feedback, feel free to
leave them in the comments below or on Discord
We appreciate your love and interest in DUBIUM so far, and we hope to see you soon and share more updates with you.
Thank you!
MUMO STUDIO