These pre-live beta updates are now live...
2.22.201 (on pre-live since May 21, 2021)
BUG FIXES:
• Song popularity from gigs wasn't raising fractionally as intended, and was only raising if it went up by at least 1. Now you will see when song popularity raises at gigs whenever the fractional amount finally exceeds the next whole number, as intended.
• Fixed bug that was preventing players from deleting their uploaded user-generated content from the server, resulting in a lot of bad or duplicate content that couldn't get deleted.
MISCELLANEOUS:
• Adjustments to song hit potential calculations, so that there is more variety. Song quality now slightly affects the chance of having high hit potential.
• It's important to note that song quality is (and always has been) a factor in how MUCH hit potential a song has if it is deemed to have hit potential.
• Maximum song popularity is now limited by the song's hit potential, so you will no longer have an album full of 100 popularity songs that aren't considered hits. This will create more variety and make actual hit songs stand out more.
• Contract offers now include small labels even if the band is overqualified, just in case the player only wants small contracts.
2.22.202 (on pre-live since May 20, 2021)
BUG FIXES:
• The new song popularity limit was causing negative happiness at gigs if you played songs that had popularity already exceeding the new limits. I've changed it so that happiness isn't affected negatively this way.
• Fixed sorting on the CD creation screen, for Title, Quality, and Recording.
MISCELLANEOUS:
• Song popularity is now tracked pre-region instead of globally. Songs from before this change will have the current popularity value applied to both regions.
• Old songs previous to the popularity limit are grandfathered so their excessive popularity isn't affected, mainly because I know that some people will be very disappointed to take away what was already earned in existing games.
BUG FIXES:
• Song popularity from gigs wasn't raising fractionally as intended, and was only raising if it went up by at least 1. Now you will see when song popularity raises at gigs whenever the fractional amount finally exceeds the next whole number, as intended.
• Fixed bug that was preventing players from deleting their uploaded user-generated content from the server, resulting in a lot of bad or duplicate content that couldn't get deleted.
MISCELLANEOUS:
• Adjustments to song hit potential calculations, so that there is more variety. Song quality now slightly affects the chance of having high hit potential.
• It's important to note that song quality is (and always has been) a factor in how MUCH hit potential a song has if it is deemed to have hit potential.
• Maximum song popularity is now limited by the song's hit potential, so you will no longer have an album full of 100 popularity songs that aren't considered hits. This will create more variety and make actual hit songs stand out more.
• Contract offers now include small labels even if the band is overqualified, just in case the player only wants small contracts.
2.22.202 (on pre-live since May 20, 2021)
BUG FIXES:
• The new song popularity limit was causing negative happiness at gigs if you played songs that had popularity already exceeding the new limits. I've changed it so that happiness isn't affected negatively this way.
• Fixed sorting on the CD creation screen, for Title, Quality, and Recording.
MISCELLANEOUS:
• Song popularity is now tracked pre-region instead of globally. Songs from before this change will have the current popularity value applied to both regions.
• Old songs previous to the popularity limit are grandfathered so their excessive popularity isn't affected, mainly because I know that some people will be very disappointed to take away what was already earned in existing games.