Treasure Drifter: Nian Update log #5
Version: 0.8.1.4
March 4, 2021
The current version still has instabilities and is for testing and related parties only.
If you encounter any problems, you can contact me directly.
Personal abilities are limited, and your help is needed to improve the game, thank you very much.
Due to the iteration between versions may be to the archive may exist certain bugs.
So we suggest you to reset the game by "Main Menu - Settings - Game - Delete Save" if you are already testing.
[h2]The update is as follows:[/h2]
March 4, 2021
March 4, 2021
The current version still has instabilities and is for testing and related parties only.
If you encounter any problems, you can contact me directly.
Personal abilities are limited, and your help is needed to improve the game, thank you very much.
Due to the iteration between versions may be to the archive may exist certain bugs.
So we suggest you to reset the game by "Main Menu - Settings - Game - Delete Save" if you are already testing.
[h2]The update is as follows:[/h2]
- Fix the problem that the tutorial of the atlas got stuck after exiting.
- Fix the issue that the sheep and tornado icons are wrong when the atlas is unlocked.
- Fix the issue that snowball fight unlocking and achievements do not work correctly.
- Fix the problem of intermittent lag caused by multi-language issue and optimize the game running speed.
- Fixed the issue that fish swarm unlocking did not work correctly.
- Fixed the issue that tunnel bugs could not adjust the number, spawn interval and movement speed according to the difficulty.
- Added a random buff system where events now carry different random effects.
- Proliferate, the number of enemies increases.
- Impatience, the enemy generation speed becomes faster and the attack interval is shorter.
- Frenzy, the movement speed of enemies is increased.
- Lasting, the event's duration events increase.
- Residual shadow, the scene will appear mirage, some enemies will have different residual shadow to affect the player's judgment.
- Dense fog, the scene will appear dense fog.
- Senseless, the player will not see his stamina.
- Tension, the accumulation of force will feel nervous and shaking.
- Mixed Dwelling (in production)
- Proliferate, the number of enemies increases.
- Fixed an issue where the UI appeared to flicker due to the danger level being raised to the maximum.
March 4, 2021