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  3. Version 1.2.10 update!

Version 1.2.10 update!

We're excited to bring the first patch to Endurium based off player feedback! Highlights include a quicker entry to the more exciting bits, a reduction in the tediousness of slower levels, and support for the Valve Index Controllers!

Major changes
-Added support for the Valve Index controllers. On first launch you will be asked to select your controller. If you are playing on an existing profile, see the following note:
-Added access to some settings in-game via a cog-wheel button.
-Adjusted the win tables for all the lower levels in an effort to reduce how long it takes to get to challenging levels.
-Added a lesser Endurance Climb to Beam Break levels. If the player can go 2 minutes without taking damage, another pod will be added, Taking damage lowers the difficulty level but any pods added will remain until destroyed.
-Added a new type of red beam that splits into two additional standard beams rather than being destroyed.
-Fixed a bug causing your credits to not save if you lost a match on Beam Break mode.
-Fixed a bug causing your tier to reset after replaying the tutorial, resulting in the player being locked out of advancing.
-Adjustments have been made to how the game manager handles transitioning between attack phases and movement phases. As a result, Sixer should spawn faster on levels where there are no beam drones.
-Transitioning between the 2D menu and VR was giving some users issues. The 2D menu has been reworked into more of a settings app.
-Added more speed to the drone rotation rate while firing Peashots to make a wider range of motion required to defend against them.

Minor changes
-Adjusted the way Endurium buildup is calculated to better balance the amount of Endurium gained from Peashots. Overall, the amount of time between full charges should be, on average, unchanged.
-Peashots have had their Endurium value reduced to be in line with the Shielded and Heavy beams. However, if you destroy an entire chain with a single blade and don't miss any, the last shot in the volley grants bonus Endurium.
-The tutorial no longer brings you to the 2D launcher and will instead send you directly into the game.
-When starting the game, the active level will default to the last level on the last game mode you've played.
-Fixed a bug preventing you from beating level 5-1.
-Fixed a bug that unlocked the Enduri-ance achievements too early.
-Added a setting that adjusts where your targeting system centers vertically. This can help users who struggle to move their neck up and down
-Fixed the Returning Wave tooltip to accurately reflect that it only returns if it fails to "hit" an enemy, rather than if it failed to "destroy" an enemy.
-Added your damage range back to the Damage passive module tooltip.
-Clarified the charge rate mechanics on the Charge Rate module.
-Added a reminder for your heal ability to the round summary if you lose a match having never healed.
-Added the ability for Oculus users to re-center their view from the Oculus dashboard.
-Added more stat collection for Steam users.
-Added a ghost into r00t.