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Spirit Island News

What's New in Version 2.0.4

This update has various bug fixes, including:
  • Certain events such as Sacred Sites Under Threat, New Cash Crops Take Hold, and Lesser Spirits Imperiled now work properly with the last threshold of Hold the Island Fast with a Bulwark of Will.
  • Fixed some cases where Isolate did not stop England regular or High Immigration builds.
  • The Habsburg reminder card is now in the correct place in the Invader Deck when playing without events.
  • Too Many Monsters now works properly with Settle Into Hunting-Grounds.
  • Weave Together the Fabric of Place no longer causes too much damage to be dealt with Vengeance counting Blight as Badlands.
  • Hard-Working Settlers no longer automatically chooses one option in some situations.
  • Destroying a Habsburg Durable town with Heart of the Wildfire presence placement, then undoing, now properly restores the town.
  • Fixed a problem where Dream of the Untouched Land could get stuck adding a new Island Board in certain situations.
  • Blight removed by Scarred and Stony Land no longer can go to the France Adversary card instead of to the box.
  • Dire Metamorphosis no longer partially applies its effects twice if you flip the Blight card with it, then undo.
  • The Hunting Parties event no longer generates Fear when choosing not to treat Presence as Beasts (with Settle Into Hunting-Grounds).
  • Returning a Presence that unlocks a Reclaim 1 spot with Numinous Crisis no longer causes the Reclaim 1 to not function properly in later Spirit Phases.

What's New in Version 2.0.3

Here's another bug fix update! Thanks for sending in your feedback, you're helping to make the game better every day. This update has more fixes, and we're working on more to come.

Before reporting a bug, please check the Development Status Trello board or Known Issues FAQ. If it's not listed there, be sure to use the in-game Help & Feedback button and send a message at the time the bug occurs, so we get the game data and logs in order to fix the problem as quickly as possible.

  • Second Wave no longer causes the game to get stuck in some cases.
  • The Habsburg 5 reminder card now properly activates when Rising Interest in the Island discards the top card of the Invader deck and reveals it.
  • Heart of the Wildfire no longer spuriously activates its special rule in incorrect situations.
  • Skies Herald The Season of Return no longer allows Ocean presence to be added inland.
  • Call to Guard no longer deals damage when pieces are replaced.
  • Using Draw Towards a Consuming Void in multiplayer no longer causes the game to get stuck in certain situations.
  • Weave Together the Fabric of Place no longer causes 2 explorers to be added to the joined land in the Explore step.

What's New in Version 2.0.2

We're blown away by the response to Jagged Earth! Thanks for sending in your feedback, you're helping to make the game better every day. This update has a lot of fixes, and more are coming in another update soon!

Before reporting a bug, please check the Development Status Trello board or Known Issues FAQ. If it's not listed there, be sure to use the in-game Help & Feedback button and send a message at the time the bug occurs, so we get the game data and logs in order to fix the problem as quickly as possible.

This update has various fixes and improvements, including:
  • Added a button to sort Spirits in different ways (alphabetical, complexity, expansion) in the New Game screen.
  • When Invaders deal 0 damage when Ravaging a land, it will no longer be increased by Habsburg level 6.
  • Fixed a problem where Nerves Fray could cause the game to get stuck in certain situations.
  • Fear Cards such as Depart the Dangerous Land & Belief Takes Root no longer allow you to remove Invaders from incorrect lands.
  • Fixed a problem where Weave Together the Fabric of Place did not work properly with Ravage in some situations.
  • Fixed a freeze that could occur when Sweden's escalation effect replaced a damaged Dahan and Stone's Unyielding Defiance was in the game.
  • Let Them Break Themselves Against The Stone now can get a damage increase from Gift of Furious Might.
  • Stone's Unyielding Defiance no longer incorrectly prevents a cascade from Sweden's Heavy Mining.
  • If a land has multiple identical Invaders, Nerves Fray no longer adds Strife to the same one twice without letting you choose properly.
  • The Terror of a Slowly Unfolding Plague allows Fear to be generated even if Disease is being ignored this turn.
  • Weave Together the Fabric of Place now properly causes Habsburg Towns to lose their Durability if Blight is in the joined land.
  • Sucking Ooze now properly costs 0 Energy.
  • Hold the Island Fast with a Bulwark of Will no longer offers to pay energy when a land is protected by Infinite Vitality.

Jagged Earth Now Available with Spirit Island 2.0

The battle against the colonizing Invaders rages on! Jagged Earth brings more Spirits, more Powers, and more Island Boards. But the Invaders are more numerous and more capable than ever before. New Adversaries, Events, Fear, and Blight cards add more variety and danger to your games!

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth

Jagged Earth includes 2 Spirits, 2 double-sided Island Boards, 57 Power Cards, 30 Event Cards, 6 Fear Cards, 7 Blight Cards, and 1 Adversary. More content and features will be available in future updates, with no additional purchase required. Jagged Earth is available at a 20% discount from its eventual regular price.


Spirit Foresight has been enhanced to include a reminder list for global and permanent effects. Press the button at the right of the screen to try it out!


Event Cards now prompt before resolving each section. If you prefer the previous streamlined experience, you can disable the prompt in the Options screen.


The Branch & Claw card pool now has the following changes based on official errata:
  • The Blight Card "Tipping Point" has been removed.
  • The Minor Power Card "Growth Through Sacrifice" has been replaced with "Roiling Bog and Snagging Thorn".

This update also includes many fixes and improvements, including:
  • When a Spirit is paying an amount of Energy, you can choose the amount directly from a new Energy payment menu.
  • Viewing a full Spirit panel also shows their current Elements on the left hand side.
  • Added 5 new playmat options (3 for owners of Horizons of Spirit Island, 2 for owners of Jagged Earth).
  • Disabling Branch & Claw in Play Options now works fully.
  • Fixed a problem where the Power phase could end prematurely in multiplayer.
  • Fixed a freeze that could occur with Gift of Furious Might in Rituals of the Destroying Flame.
  • Moving Dahan with Sun-Bright Whirlwind's special rule now triggers Constant Raiding properly in Dahan Insurrection.

Jagged Earth Release Date: Leap Day!

Spirit Island's next digital expansion is nearly here! We are pleased to announce that Jagged Earth will be released on February 29, 2024. Add it to your Steam Wishlist to be notified when it arrives!



Jagged Earth will be a single DLC purchase, but not all content & features will be available with the initial launch. More content & features will be released in phases (see the previous announcement). No additional purchases will be required; when the game is updated with each phase, you will gain access to the new content with your existing purchase of Jagged Earth.

The full purchase price of Jagged Earth is expected be $24.99 USD (or equivalent in your local currency, exchange rates vary by store). However, at launch, the price will be a discounted $19.99 USD. As more content is added, the price will increase until Jagged Earth is complete at its full price.

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth/