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Spirit Island News

Nature Incarnate Begins This Fall, but a Contest Begins Now!

[p]Did y'all pick up Promo Pack 2: Feather yet? Well if you did, and you're wondering to yourself "when oh when will there be EVEN more Spirit Island for me to explore?!"- fear not! The phased approach we used for Jagged Earth was such a success, we're doing it again for the next major Spirit Island release: Nature Incarnate. And that gave us an idea for a contest![/p][p]Correctly guess what will be in each of the 8 Phases of Nature Incarnate and you could win a copy of the expansion, and a copy of the core game (if you already have it, you can give it to a friend and play with them online!).[/p][p]To get you hyped, here's the names of the phases:[/p]
  • [p]Aggression Unleashed[/p]
  • [p]Inescapable Menace[/p]
  • [p]Deeps of Earth and Sea[/p]
  • [p]Smothered and Surrounded[/p]
  • [p]Relentless Focus[/p]
  • [p]Brought Together[/p]
  • [p]Transformations[/p]
  • [p]Sanctuaries[/p]
[p]Enter the Contest[/p][p]Get ready for Nature Incarnate to begin - this Fall of 2025.[/p][p][/p]

What's New in Version 2.9.4

This update has a few bug fixes, including:
  • The game will no longer get stuck while Exploring with Scotland 1+ when Mapmakers Chart the Wild is in effect.
  • Fixed an issue with Sacred Sites Under Threat, when if Shifting Memory of Ages had no energy and a single card with Fire in hand, the game could get stuck if you chose Guard Yourself, Forgot the card, but actually discarded it.
  • The game no longer gets stuck when Perils of the Deepest Island is used while Keeper of the Forbidden Wilds is in the game.
  • Fixed an issue in which Fortune-Seekers would not allow the correct Spirit's unique forgotten powers to be regained.
  • When Finder of Paths Unseen is returning Presence to its tracks, the choices for where you can return Presence are now correct.
  • When Forgetting 2 Power Cards for Numinous Crisis, Shifting Memory of Ages is no longer permitted to try to Forget the same card twice (by using their special rule).
  • Fixed an issue in which using Undo after Lesser Spirits Imperiled (Tend to your Own Strength) could result in Blight being removed from the card too many times.
  • The damage bonus from Gift of Furious Might can now be used on the threshold damage of Tsunami properly.
  • Entrap the Forces of Corruption now properly prevents cascades during Varied Terrains.
  • The Kingdom of Scotland Level 2 supported by The Habsburg Monarchy Level 5 no longer has Invader Cards in the wrong order.
  • The Kingdom of Scotland's 5+ Runoff and Bilgewater no longer triggers the additional loss condition of The Habsburg Monarchy.
  • Fixed an issue where The Habsburg Monarchy as a supporting Adversary could place its Waves of Immigration card in an incorrect position if the leading Adversary removed Invader Cards.

What's New in Version 2.9.3

This update has a number of improvements and bug fixes, including:
  • Spirit Foresight now shows the Setup symbols in lands when you inspect them.
  • While playing with Diversity of Spirits, Powers that repeat themselves no longer cause the game to stop progressing.
  • When Resourceful Populace is in effect, Foundations Sink Into Mud no longer gets out of sync in multiplayer when used in a land with Finder of Paths Unseen's Presence.
  • Pour Down Power Across the Land will now work properly for Powers used during an Event.
  • Aid From the Spirit Speakers and Paths Tied by Nature can no longer be used to push Presence to an illegal land.
  • Responsibilities to the Dead will now only trigger once from Melt Earth Into Quicksand.
  • Spreading Timidity II/III no longer allows you to choose the same land more than once.
  • While using Pour Down Power Across the Island, you can no longer use both abilities at once if you select the Gain 1 Energy ability while resolving a repeated power.
  • Open the Ways is now usable between self-repeating powers like Lay Paths They Cannot Help But Walk.
  • Fixed an issue in Second Wave where Open the Ways could incorrectly apply to all triggered Actions if Finder of Paths Unseen was present in the previous game.
  • When the first and second thresholds of Lay Paths They Cannot Help But Walk are available, omitting the first threshold and not the second no longer causes the power to target no lands.
  • Finder of Paths Unseen pushing pieces with Paths Tied by Nature is now able to push into oceans when Ocean’s Hungry Grasp has a presence on that board.
  • Gift of Furious Might now increases the damage of Foundations Sink Into Mud.
  • Uncanny Melting now interacts correctly with Scotland 5+ and ocean Blight.
  • Fixed an issue in which Eager Explorers would not always recognize adjacent lands that are isolated, especially with Open the Ways.
  • When Sprawl Contained by the Wilds is in effect, Dahan no longer ignore the effects of Rain and Mud Suppress Conflict.
  • The Kingdom of Scotland's Runoff and Bilgewater effect no longer triggers on more than one Ocean when cascading between Coastal Lands on different boards.
  • The event Rising Interest in the Island no longer removes the specially placed Coastal Lands card from The Kingdom of Scotland 2+.
  • Fixed a problem where Foreign Dignitaries Visit could incorrectly boost damage in more than 1 land per board.
  • If a land under the effect of Weave Together the Fabric of Place is Ravaged and flips the Blight Card, using undo no longer causes it to Ravage again.
  • Habsburg Level 4 Towns no longer retain their Durability in lands with Blight when Sweden's Heavy Mining takes effect.
  • Fixed an issue where undoing with Heart of the Wildfire could cause continuous Blight and Minor Power prompts.
  • Repeating Drawing Towards a Consuming Void no longer ignores To Dream a Thousand Deaths.
  • Fixed an issue where ravages with Habsburg 6 would not work properly with Isolate in some situations.
  • To Dream a Thousand Deaths no longer ignores adjacency when resolving Forest of Living Obsidian.
  • Fixed an issue in Second Wave where Slow and Silent Death could incorrectly apply in all lands if Shroud of Silent Mist was present in the previous game.
  • If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it will only trigger Blazing Presence in one of the lands.
  • In Elemental Invocation, the corner element between G3 and G4 is now shown in the correct location.
  • Fixed a problem where Let's See What Happens activating Swarming Wasps would ignore Isolation.
  • Spirit Foresight now shows the correct Ravage damage amount for a Strifed City when Curse the Tongues of the Foreigners is in effect.
  • Fixed an issue when Stone's Unyielding Defiance uncovers a "+1 Card Play" Presence space, the Minor Power would not draw correctly, and the placement could incorrectly be undone.

What's New in Version 2.9.2

This update has several improvements and bug fixes, including:
  • Downpour Drenches the World no longer incorrectly discards a set-aside Power Card in Second Wave.
  • A Spread of Rampant Green's first Growth option now properly recognizes Downpour Drenches the World's Sacred Site as Wetlands.
  • The game will no longer get stuck in A Diversity of Spirits if the Blight card is flipped during the Spirit Phase.
  • Scotland's loss condition now counts lands under the effect of Weave Together the Fabric of Place correctly.
  • While Scotland 5 and higher is in play, powers now can target the Ocean to remove Blight from it.
  • Fixed an issue in which Gift of Abundance could get stuck in multiplayer when choosing which Spirit should add Destroyed Presence.
  • Spirit special rule buttons now appear properly in A Diversity of Spirits multi handed solo mode.
  • In the How to Play screen, pressing Play Tutorial now asks for confirmation before abandoning an active game.
  • Fixed an issue where flipping an Adversary Card during New Game setup, then flipping back prevented the Adversary level from being adjusted.
  • Melt Earth Into Quicksand now interacts correctly with The Habsburg Monarchy 4 and the extra health on towns.
  • Fixed a Words of Warning visual issue, where the card remained in the center of the screen after making the selection to deal damage simultaneously or before Invaders.
  • Undoing the Beast Placement from Life's Balance Tilts now removes the placed Beast Token if undo is available.
  • With the Sacred Sites Under Threat (Guard Yourself) event, the second effect of Russia no longer alters the number of damaging lands when Invaders are pushed.
  • Fixed an issue in Second Wave where the game could become stuck while using Gift of Nature’s Connection as a set-aside Power.
  • Many Minds Move as One now can properly decide their sacred sites do not count as Beasts for Panicked By Wild Beasts.
  • When using Grinning Trickster Stirs Up Trouble, undoing Presence placement from the Growth Menu during the Dahan Push ability will now properly undo the push.

Soar Over the Island with Promo Pack 2: Feather

[p]Ancient powers waken to free their home from a unique adversary's influence. Promo Pack 2: Feather is now available and includes 2 Spirits, 1 Adversary, 2 Scenarios, 5 Aspects for Core Game Spirits, and 5 Fear Cards.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]On the tabletop, this content is now part of the Feather & Flame expansion. The other half of that expansion is available digitally in Promo Pack 1: Flame, sold separately.[/p][p][/p][p][/p][p][/p][h2]Promo Pack 2 Content[/h2][p]Spirits: Downpour Drenches the World bridges the high skies to the earth below with a cascading torrent of rain, and Finder of Paths Unseen traverses the island with ease.[/p][p]Adversary: The Kingdom of Scotland has begun to quickly settle the Pacific Rim, establishing colonies in other key trading locations throughout the region.[/p][p]Scenarios: A Diversity of Spirits and Varied Terrains provide new twists on gameplay in both multiplayer and single player.[/p][p]Aspects: New ways to play familiar Spirits, portraying some facet of that Spirit’s nature more strongly or in a different fashion. Promo Pack 2: Feather includes five Aspects for the four low-complexity Spirits from the base game: Lightning's Swift Strike (Immense), River Surges in Sunlight (Travel), Shadows Flicker Like Flame (Amorphous & Foreboding), and Vital Strength of the Earth (Might). Each Aspect features brand new artwork by Nolan Nasser![/p][p][/p][h2]Other Fixes and Improvements[/h2]
  • [p]Spirit Foresight now shows the correct Ravage outcome when Xenophobia is in effect.[/p]
  • [p]Invaders already "destroyed" and affected by Bringer of Dreams and Nightmare's To Dream a Thousand Deaths special rule are now able to be targeted by the damage of a repeated power.[/p]
  • [p]When moving Dahan at the end of a Second Wave game, the Dahan will now be moved  properly to adjacent lands.[/p]
  • [p]Hard Working Settlers (Act Cautiously) is no longer prevented from pushing Dahan due to Keeper of the Forbidden Wild's Forbidden Ground.[/p]
  • [p]Fixed a problem where Slip the Flow of Time would sometimes not be able to allow Thunderspeaker to use its Innate Powers in the Fast Phase.[/p]
  • [p]The game no longer gets stuck if you Try Again after losing in a solo game where you used Dream of the Untouched Land.[/p]
  • [p]You will now be correctly prompted for Isolate adjacency decisions when Habsburg Level 6 is ravaging.[/p]
  • [p]France's loss condition no longer incorrectly counts towns twice in lands affected by Weave Together the Fabric of Place.[/p]
  • [p]When resolving the Blighted Island effect of Blight Spreads, a board without Blight can now be selected first.[/p]
  • [p]Blood Draws Predators now correctly triggers in both lands under the effect of Weave Together the Fabric of Place.[/p]
  • [p]Fixed a problem where the game could get stuck in Rituals of Terror when using Undo while resolving Dahan Attack.[/p]
[h2]Version 2.9.1 Hotfix[/h2][p]This update fixes some issues with progress for the new achievements not appearing, and one achievement being awarded incorrectly.[/p]