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Spirit Island News

What's New in Version 3.0.3

[p]This update has more improvements and bug fixes, including:[/p]
  • [p]When you are pushing a single piece, you can now drag and drop it instead of clicking the piece and then the land.[/p]
  • [p]A Diversity of Spirits (multihanded solo) is updated to read: "In the Fast and Slow Phases, one at a time, a Spirit is randomly chosen to use a Power, use a Special Rule, or gain a flexible Element (or pass and take no more actions), until all actions are used or all Spirits pass."[/p]
  • [p]Pour Time Sideways now interacts correctly with Scotland 6.[/p]
  • [p]Fragments of Yesteryear's elemental thresholds now work properly with Element Markers.[/p]
  • [p]Swiftness of Lightning no longer supersedes the effects of Dry Wood Explodes in Smoldering Splinters; you are now granted a choice between which to use.[/p]
  • [p]Depopulation now interacts correctly with Absolute Stasis.[/p]
  • [p]An Ominous Dawn now recognizes Unquenchable Flames as a Power Card that generates Fear.[/p]
  • [p]Quicken the Earth's Struggles can properly target from Ember-Eyed Behemoth's Empowered Incarna.[/p]
  • [p]Flocking Red-Talons will no longer get stuck in multiplayer if Sharp Fangs Behind the Leaves is in the game.[/p]
  • [p]The game can no longer get stuck in multiplayer when Smash Stomp and Flatten is used in certain situations with Russia 5+.[/p]
  • [p]Dream of the Untouched Land now gives the option to skip a board when resolving France's Escalation.[/p]
  • [p]Fixed an issue in which Fractured Days Split the Sky could get out of sync in multiplayer when gaining Time while another player is looking at their Spirit Panel.[/p]
  • [p]Lair in Untamed Lands can no longer add Beasts to the Ocean against Scotland 5+.[/p]
  • [p]Sweep Into the Sea now properly allows pushing into an isolated land that has been selected as adjacent.[/p]
  • [p]Pour Time Sideways now interacts correctly with An Ominous Dawn (Dangerous Lands).[/p]
  • [p]Open the Ways can now be triggered before the repeat of Lay Paths They Cannot Help But Walk.[/p]
  • [p]Playing solo A Diversity of Spirits, the incorrect spirit will no longer be selected as the active spirit.[/p]
  • [p]Resolving Ethereal Conjunction (Seek to Control It, Though It Exhausts You) now correctly allows damage to be applied if Flash Fires is brought from the discard.[/p]
  • [p]Secure Settled Territory can no longer deal damage in a land with a Many Minds Move As One Sacred Site that is not counting as Beasts.[/p]
  • [p]Sweden's Escalation triggering while Bargains of Coursing Paths is in play no longer shows an unnecessary choice.[/p]

What's New in Version 3.0.2

[p]This update has several improvements and bug fixes, including:[/p]
  • [p]Incarna now work correctly with various Events and Powers, including: Absorb Essence, Flowing and Silent Forms Dart By, Flow Like Water, Reach Like Air, Serpent Wakes in Power, Settle Into Hunting-Grounds, Blessings of Bounty and Health, and Years of Little Rain.[/p]
  • [p]The threshold of Transformative Sacrifice now triggers Elements or other Presence Track abilities properly.[/p]
  • [p]Fixed an issue where using Rumbling Earthquakes when Invaders have increased Health would not allow all damage to be assigned.[/p]
  • [p]Spreading and Dreadful Mire now correctly interacts with conjoined lands.[/p]
  • [p]Fixed a multiplayer issue where a thresholded Plague Ships Sail to Distant Ports could get stuck.[/p]
  • [p]Incarna will no longer be counted as a presence for other Spirits for effects that happen in other Spirits' lands.[/p]
  • [p]Fixed an issue where undoing Gift of Power while resolving the effects of Slip the Flow of Time could not correctly return the Time used for Slip the Flow of Time.[/p]
  • [p]Solidify Echoes of Majesty Past now respects Spirit Special Rules that restrict presence placement.[/p]
  • [p]Discord (III) now applies damage correctly in all cases.[/p]
  • [p]When replacing an Invader with Strife on the 2D map, the Strife on the new Invader is now much clearer to see.[/p]
  • [p]Isolate from Fear Cards now interacts properly with Ocean's Hungry Grasp.[/p]
  • [p]Far-Flung Herds (The Habsburg Monarchy 6) now correctly interacts with Invaders who have Strife.[/p]
  • [p]The game no longer gets stuck in A Diversity of Spirits (solo) when a Power Card repeats itself.[/p]
  • [p]Fixed a problem with Unearth a Beast of Wrathful Stone where the threshold ability could not be used in some cases.[/p]
  • [p]When cascading Blight from one board to another, Scotland no longer incorrectly allows you to choose which board adds extra Blight to the Ocean.[/p]
  • [p]Fixed a problem where Incarna could be treated as presence after choosing for it not to be.[/p]

Nature Incarnate Now Available with Spirit Island 3.0

[p]Spirits of myth and legend turn their unimaginable power upon the Invaders! Nature Incarnate unleashes more Spirits, Powers, and Aspects to defend the Island. Plus, more Events, Fear, and Blight cards bring additional challenge and variety![/p][p][dynamiclink][/dynamiclink]Nature Incarnate initially includes 1 Spirit, 2 Aspects, 12 Power Cards, 9 Event Cards, 9 Fear Cards, and 8 Blight Cards. More content and features will be available in future updates, with no additional purchase required.[/p][p]Nature Incarnate is on launch discount until Nov 20th, so pick it up early if you want to save![/p][h2]Other Fixes and Improvements:[/h2]
  • [p]A security vulnerability in the underlying Unity game engine has been fixed.[/p]
  • [p]Online multiplayer now requires a connection to the server responsible for sync/undo before you can create or join a game. This will prevent problems where some players were unable to sync/undo, because their network was blocking that server.[/p]
  • [p]Automatic zooming is smoother and no longer zooms out in between successive Invader actions.[/p]
  • [p]The summary information on the Habsburg Monarchy Adversary button now indicates the maximum number of Blight allowed, instead of 1 more, for consistency with other Adversaries. For example, 0/2 when playing with 2 Spirits, instead of 0/3.[/p]
  • [p]After the game is over, you can look at hidden information (Fear, Blight, and Invader cards) in the Details panel.[/p]
  • [p]Spirit Foresight now shows the +2 damage from Intensifying Exploitation.[/p]
  • [p]The game will no longer get stuck if Portents of Disaster and Resourceful Populace trigger in the same land.[/p]
  • [p]Move a Presence growth options no longer allow you to move Presence further than you are supposed to.[/p]
  • [p]Fixed an issue against Russia 5+ where the game could get stuck in multiplayer when using a power to Drown a Town and generate enough Fear to reveal an Invader Card.[/p]
  • [p]Despicable Thieves now elude Removal correctly with Twisted Flowers Murmur Ultimatums.[/p]
  • [p]Many Minds Move as One is now able to indicate that its Sacred Site does not count as Beasts for the Coming of Age event.[/p]
  • [p]When Gift of Abundance is being Repeated, it now correctly ignores its Repeat instructions.[/p]
  • [p]Blur the Arc of Years will no longer cause the game to get out of sync in multiplayer in some situations.[/p]
  • [p]Open the Ways now triggers properly during Fear Card actions.[/p]
  • [p]Utter A Curse Of Dread And Bone can now correctly count the number of Blight if an adjacent land is affected by Weave Together the Fabric of Place.[/p]
  • [p]Fixed an issue where when Remnants of a Spirit's Heart (With Patient Focus Craft a Great Warding) was in effect and Weave Together the Fabric of Place was used, the conjoined land had Defend 8 instead of 4.[/p]
  • [p]Fixed the interaction between Spill Bitterness into Earth and Blood Draws Predators.[/p]
  • [p]When resolving Missionaries Arrive (Prey on the Unwary), destroyed Russian Explorers no longer ignore Isolation on adjacent lands.[/p]
  • [p]Fixed an issue where Invaders Surge Inland would not allow you to move an Isolated Town inland if you wish.[/p]
  • [p]Using Visions of a Shifting Future to reveal a supporting adversary Habsburg Reminder Card and placing it at the bottom of the Invader Deck will no longer cause Waves of Immigration to repeatedly trigger.[/p]
  • [p]During A Diversity of Spirits, undoing in the Fast Phase will no longer cause the incorrect Spirit's hand to show.[/p]
  • [p]Fixed an issue during setup of a new wave in the Second Wave Scenario where pushing Dahan to adjacent lands could softlock the game.[/p]
  • [p]The game will no longer get stuck in multiplayer when Dahan Insurrection's Military Response takes effect and Finder of Paths Unseen is in the game.[/p]
  • [p]Fixed an issue with Bonus Growth reduced difficulty where the game could get stuck in the first Spirit Phase of A Diversity of Spirits multi handed solo mode.[/p]
  • [p]Seeking the Interior (Stage I) no longer ignores isolation effects.[/p]
  • [p]When playing with Many Minds Move as One against Russia 1+, destroying a sacred site that is treated as beasts no longer negates the Presence destruction from adding Blight.[/p]
  • [p]Dream of the Untouched Land now works properly when used on an Ocean against Scotland.[/p]
  • [p]There is now a choice in where to Ravage first while No Bravery Without Numbers is in effect.[/p]
  • [p]Fortune Seekers no longer ignores Supporting Adversary escalation in Stage III.[/p]
  • [p]Fixed an issue in which France's Triangle Trade could still trigger despite lands being isolated.[/p]
  • [p]Explorers are Reluctant (Level I) now correctly resolves when Fortune-Seekers (Healthy Island) is in effect.[/p]
[h2]3.0.1 Hotfix Update[/h2][p]This update fixes a multiplayer desync that could occur with Ember-Eyed Behemoth.[/p]

Nature Incarnate Begins This Fall, but a Contest Begins Now!

[p]Did y'all pick up Promo Pack 2: Feather yet? Well if you did, and you're wondering to yourself "when oh when will there be EVEN more Spirit Island for me to explore?!"- fear not! The phased approach we used for Jagged Earth was such a success, we're doing it again for the next major Spirit Island release: Nature Incarnate. And that gave us an idea for a contest![/p][p]Correctly guess what will be in each of the 8 Phases of Nature Incarnate and you could win a copy of the expansion, and a copy of the core game (if you already have it, you can give it to a friend and play with them online!).[/p][p]To get you hyped, here's the names of the phases:[/p]
  • [p]Aggression Unleashed[/p]
  • [p]Inescapable Menace[/p]
  • [p]Deeps of Earth and Sea[/p]
  • [p]Smothered and Surrounded[/p]
  • [p]Relentless Focus[/p]
  • [p]Brought Together[/p]
  • [p]Transformations[/p]
  • [p]Sanctuaries[/p]
[p]Enter the Contest[/p][p]Get ready for Nature Incarnate to begin - this Fall of 2025.[/p][p][/p]

What's New in Version 2.9.4

This update has a few bug fixes, including:
  • The game will no longer get stuck while Exploring with Scotland 1+ when Mapmakers Chart the Wild is in effect.
  • Fixed an issue with Sacred Sites Under Threat, when if Shifting Memory of Ages had no energy and a single card with Fire in hand, the game could get stuck if you chose Guard Yourself, Forgot the card, but actually discarded it.
  • The game no longer gets stuck when Perils of the Deepest Island is used while Keeper of the Forbidden Wilds is in the game.
  • Fixed an issue in which Fortune-Seekers would not allow the correct Spirit's unique forgotten powers to be regained.
  • When Finder of Paths Unseen is returning Presence to its tracks, the choices for where you can return Presence are now correct.
  • When Forgetting 2 Power Cards for Numinous Crisis, Shifting Memory of Ages is no longer permitted to try to Forget the same card twice (by using their special rule).
  • Fixed an issue in which using Undo after Lesser Spirits Imperiled (Tend to your Own Strength) could result in Blight being removed from the card too many times.
  • The damage bonus from Gift of Furious Might can now be used on the threshold damage of Tsunami properly.
  • Entrap the Forces of Corruption now properly prevents cascades during Varied Terrains.
  • The Kingdom of Scotland Level 2 supported by The Habsburg Monarchy Level 5 no longer has Invader Cards in the wrong order.
  • The Kingdom of Scotland's 5+ Runoff and Bilgewater no longer triggers the additional loss condition of The Habsburg Monarchy.
  • Fixed an issue where The Habsburg Monarchy as a supporting Adversary could place its Waves of Immigration card in an incorrect position if the leading Adversary removed Invader Cards.