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Spirit Island News

What's New in Version 2.1.5

This update includes a few bug fixes:
  • Undoing the +1 card plays growth option of A Spread of Rampant Green no longer causes the number of card plays to go negative.
  • Fixed Habsburg Level 6 causing Dahan to be damaged even if they destroy all Invaders due to Engage On Their Own Terms.
  • Fixed a problem where Dahan could fail to deal damage when moving in some cases in Dahan Insurrection.

What's New in Version 2.1.4

This update includes several bug fixes:
  • Ranging Hunt no longer deals too much damage when gathering a Many Minds Move as One sacred site into a land with 1 of their Presence.
  • Pursue with Scratches, Pecks, and Stings now lets you keep Invaders in an Isolated land.
  • Blight added to a board via cascade is now counted properly for Russia 6.
  • Fixed Russia 6 incorrectly taking effect on a board after flipping the Blight card and using undo.
  • If a board does not have Beasts tokens, Russia's escalation effect now lets Many Minds Move as One decide that their sacred sites do not count as Beasts.
  • Quicken the Earth's Struggles, Blazing Renewal, and Pent-up Calamity now properly get the +1 damage boost from Devouring Teeth Lurk Underfoot's special rule.
  • Fixed a problem where number labels on the 2D map could be inaccurate in some situations.
  • Shadows Flicker Like Flame's innate power now lets you avoid gathering an Explorer into an Isolated land.
  • The game no longer gets stuck if a town is destroyed while moving because of Invaders Surge Inland.
  • The damage from Blood Draws Predators now interacts properly with Russia and Isolate.
  • Distant Hunt and Grim Toll no longer push Russian Explorers from an Isolated land.
  • Fixed problems with undo after using Plaguebearers.
  • Fixed Keeper of the Forbidden Wilds getting out of sync in multiplayer when moving Dahan during growth in Dahan Insurrection.
  • The game no longer gets out of sync in multiplayer when using the Ritual of Destroying Flame against Russia 2+.
  • Ranging Hunt no longer deals too much damage when gathering a Many Minds Move as One sacred site into another sacred site.
  • Fixed Sharp Fangs Behind the Leaves and Many Minds Move as One causing a multiplayer desync when gathering sacred sites as Beasts.

What's New in Version 2.1.3

This update includes a few bug fixes:
  • Fixed a crash that could occur when Dread Apparitions is in play and Eyes Watch from the Trees and Ocean's Hungry Grasp are in the game.
  • Fixed various issues with undoing after the Spirit Phase.
  • Prey on the Heedless now lets you use Beasts as efficiently as possible against Russia 2+.
  • Beset and Confound the Invaders no longer can cause a multiplayer desync with Russia 5+.


May 21: macOS-only hot fix (build 498) released with a fix for a freeze/crash issue.

What's New in Version 2.1.1

This update includes various bug fixes:
  • Fixed undo issues with Many Minds Move as One "Pay 2 Energy to Gain a Power Card" growth ability.
  • The Many Minds Move as One growth option for gathering Beasts now applies its range properly in all cases.
  • The game no longer gets stuck in multiplayer in certain situations when Many Minds Move as One needs to decide if their sacred site counts as Beasts.
  • Prevented an incorrect warning from being shown when playing A Dreadful Tide of Scurrying Flesh.
  • Carapaced Land's range boost now works properly with Many Minds Move as One's special rule.
  • A Dreadful Tide of Scurrying Flesh no longer can target lands with a Many Minds Move as One sacred site and no other Beasts.
  • Fixed Beasts Prowl over-counting Many Minds Move as One presence as Beasts in some situations.
  • Ranging Hunt now properly prompts for choosing whether Many Minds Move as One sacred sites count as Beasts in all cases.
  • Fixed various issues with Command Beasts and Many Minds Move as One.
  • Panicked by Wild Beasts now properly skips builds when Many Minds Move as One has multiple sacred sites.
  • Fixed problem interactions with Heart of the Wildfire's special rule and Many Minds Move as One sacred sites (including with undo).
  • The Russia additional loss condition now properly counts Many Minds Move as One sacred sites as Beasts.
  • A Russian Explorer pushed during Ravage when Dahan deal damage first no longer deals damage in the land where it came from
  • The game no longer gets stuck in multiplayer if a power can generate enough Fear to flip a Russia 5 invader card.
  • Vigor of the Breaking Dawn's threshold no longer can destroy a Russian Explorer that had previously been saved from destruction in the same Action.
  • Shadows Flicker Like Flame's innate power no longer causes multiplayer to get stuck if it destroys Russian explorers.
  • Sound now works properly in the Linux version without having to temporarily change audio sources.
  • Powers that deal damage in multiple lands now interact correctly with Badlands.
  • The Voracious Consumption event no longer destroys too much Presence in some cases.
  • Fixed a problem where number labels on the 2D map could be inaccurate in some situations.


Version 2.1.2 hotfix:
This update fixes a crash with Vengeance of a Burning Plague during the Beasts Prey Upon the Injured part of the Hard-Working Settlers event card.

Version 2.1 Now Available: The Teeming Host Arrives!

The second phase of Jagged Earth content is now available with a Beasts-centric Spirit and Adversary.



Many Minds Move as One: A Spirit of flocks, swarms, schools, and packs, where the whole moves together in concert to accomplish what the individuals in it could not do alone.

The Tsardom of Russia: The newest colonial power in Europe is focused on the rapid exploitation of natural resources that require minimal infrastructure to extract, notably furs and ivory.

No additional purchase is required; you will gain access to the new content with your existing purchase of Jagged Earth.

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth

Plus, this update includes various improvements and bug fixes, including:
  • Explorers now carry the flag of their Adversary on the board.
  • Added several more sound effects associated with Beasts.
  • If you play a Power Card that you may not be able to resolve (e.g. requires a Sacred Site and you don't have one), a warning will be shown.
  • The end game screen now allows you to access more information on the details panel, along with all cards belonging to a Spirit (in hand, play, and discard) at the end of the game.
  • While playing a solo Spirit game, powers that target "another Spirit" will display they can target "any Spirit" (as they behave per the rules).
  • When moving Dahan multiple times during the same Action, Dahan that have already moved will show an indicator.
  • Sun-Bright Whirlwind and Heart of the Wildfire now work together properly in multiplayer.
  • Settle Into Hunting-Grounds no longer blocks repositioning Presence (and thus no longer causes a visual glitch with the Presence appearing to be in a land it was not in).
  • Fixed a problem where multiple Invader cards in the same slot could resolve in the incorrect order.
  • Weave Together the Fabric of Place no longer causes a mis-counting of Coastal Cities for Smaller Ports Spring Up.
  • The threshold on Trees Radiate Celestial Brilliance now works properly with damage boosts such as Flame's Fury.
  • Reverting the island from 5 boards for Second Wave when playing with the thematic map no longer causes a freeze.
  • Fixed a problem where Weave Together the Fabric of Place could cause powers that gather a certain number of pieces to get stuck (e.g. Irresistible Call).
  • Weave Together the Fabric of Place no longer causes the game to get stuck when A Spread of Rampant Green could prevent a build or ravage.
  • Words of Warning now interacts properly with "does not participate in Ravage."
  • Fixed a problem where Birds Cry Warning would only save 1 Dahan from Widespread Clearcutting instead of 2.
  • Hard-Working Settlers no longer allows you to push the same Dahan twice on one board.
  • Draw Towards a Consuming Void can perform its effects again once if used as a set-aside power in Second Wave.
  • Fixed a problem where Second Wave would not properly perform the "after the game" sequence in certain cases.
  • Desiccating Winds now interacts properly with Settle Into Hunting-Grounds when used by Devouring Teeth Lurk Underfoot.
  • Fixed various issues with powers dealing too much damage when used by Bringer of Dreams and Nightmares in a land with Badlands.
  • Settle Into Hunting-Grounds now works properly with Gift of Searing Heat's damage option.