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Spirit Island News

Version 2.6 Now Available: Observe the Ever-Changing World

An ancient Spirit has arisen to Observe the Ever-Changing World, and finds a new threat with the arrival of the Invaders. It will face many new challenges with new island forms, such as archipelagos of disconnected lands and extra expanses of unoccupied territory. The seventh phase of Jagged Earth content is now available with a new Spirit and two new Play Options.

[h2]Spirit: Shifting Memory of Ages[/h2]

An immensely old Spirit that has ascended to great power countless times over the ages − and then destroyed that power each time, severing huge pieces of itself to become small once again. The Invaders’ arrival has pushed it to grow much more quickly than it usually would, re-learning lessons and powers from its deep past in order to fight more effectively.

[h2]Play Option: Archipelagos[/h2]

Instead of laying the Island Boards out as a single island, you can now create two or more smaller islets. Archipelagos are very good at dividing up what board elements a given player most needs to pay attention to, and can make larger games much easier for players to scan and think about.

[h2]Play Option: Extra Island Board[/h2]

You can now include an extra board to defend, with no Spirit starting on it. This provides a different sort of Difficulty boost from Adversaries or Scenarios. The higher Difficulty the game already is, the more Difficulty another board will add.

No additional purchase is required; you will gain access to the new content and features with your existing purchase of Jagged Earth. You can learn more about the new features and associated rules in the How to Play screen.

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth

The Steam Spring Sale starts today! At the end of the sale on March 20th, the full retail price of Jagged Earth ($24.99 USD) will come into effect. Until then, you can still get it at a 10% discount, so don't delay!

[h2]New Multiplayer Feature: Save For Later[/h2]

As Spirit Island games can get more and more complex, it can be a burden to try to complete an online multiplayer game in a single session. In this update, we have added a new feature to save your multiplayer game and continue it later, as many times as you like.

During gameplay, all players can vote together to agree to Save For Later from the multiplayer status panel. After doing so, a Resume Game button will appear on the multiplayer menu screen. From there, you can resume along with the players who were previously in the game.

[h2]Other Improvements and Fixes[/h2]
  • Two new Playmat options are now included with Jagged Earth.
  • The New Game screen now remembers the last Adversary Level you played on a per-Adversary basis.
  • When using Powers that scale based on the number of Elements you have, you can now pretend to have a lower number of Elements (e.g. to deal less damage).
  • When a set-aside Power Card in Second Wave has special behavior in that context, its text displayed in-game will reflect that.
  • Power Corrodes the Spirit can no longer destroy Presence in a land under Absolute Stasis.
  • The France 2 Build effect now works properly in lands joined together by Weave Together the Fabric of Place.
  • Blazing Renewal no longer incorrectly applies the Power-using Spirit's Presence restrictions to another Spirit.
  • Fixed multiplayer getting stuck if one player uses Call to Guard's second effect and another player pushes a Russia 2+ Explorer into that land.
  • If Gradual Corruption causes the Blight Card to flip, using Undo no longer results in adding too much Blight.
  • Absolute Stasis no longer causes a Victory in Dahan Insurrection in certain situations when it shouldn’t.
  • In Powers Long Forgotten, the pillar of sunlight Invader benefit now properly destroys Strife tokens.
  • Plagues Bring Fear and Death now ignores Disease in lands under Absolute Stasis.
  • Utter a Curse of Dread and Bone no longer gets stuck if there are more than 9 Blight in target land and adjacent lands.
  • Vanish Softly Away, Forgotten by All no longer incorrectly removes too many Thieves in certain situations.
  • Fixed issue where Powered by the Furnace of the Earth could cause a multiplayer desync when moving Presence on the island.
  • Gift of Proliferation can no longer reposition Presence in a land under Absolute Stasis.
  • Fixed an issue with using Undo with Exaltation of Tangled Growth after gaining a Major Power.
  • Spirits May Yet Dream no longer causes the game to get stuck when all Fear Cards are face-up.
  • Flame's Fury no longer increases damage caused by moving Dahan in Dahan Insurrection.
  • In multiplayer, when Fractured Days Split the Sky gains a Power Card to Days that Never Were, the card will no longer appear stuck on the screen of other players.
  • Draw Towards a Consuming Void now works properly when used early by the Rouse the Spirits event.
  • Fixed an issue where Pour Time Sideways could cause too many repeated activations of Beasts Prowl.

What's New in Version 2.5.2

This update has a few bug fixes, including:
  • Fixed an issue where some decisions were being made automatically when you should have a choice.
  • Volcano Looming High can no longer add Presence to non-Mountains if it uses Blazing Renewal on itself.
  • The game no longer gets stuck when using Gift of Furious Might with Tempest of Leaves and Branches.

What's New in Version 2.5.1

This update has a number of improvements and bug fixes, including:
  • Fixed 2D map issues that occurred when moving Presence with Shroud of Silent Mist's bottom track ability.
  • Unleash a Torrent of the Self's Own Essence now has its range boosted properly from all sources.
  • Fixed issue in which the effect of Sky Stretches to Shore could be incorrectly used up by using a Fast Power.
  • Visions of a Shifting Future no longer puts an Event Card in the Invader deck, fixing incorrect game over situations.
  • Fixed issue where Plaguebearers could cause the game to get stuck in multiplayer when used on a land with more than one Disease.
  • Forsake Society to Chase After Dreams no longer gets stuck in multiplayer when replacing a damaged Town/City that has Strife.
  • Fixed an issue with Russia 2+ Explorers not being properly saved from destruction in some situations.
  • Pour Time Sideways now causes the Habsburg Escalation effect to occur twice properly.
  • The additional Explore in The Great River scenario no longer incorrectly ignores Isolate.
  • Fixed issue in which Exaltation of Molten Stone causes incorrect range boosts in certain situations.
  • Weave Together The Fabric of Place now expires after Stubborn Solidity so you can move the Dahan to either land when they are divided.
  • Fixed issue in which Memory Fades to Dust incorrectly destroys 2 of Many Minds Move As One's Presence instead of 1.
  • If Blur the Arc of Years causes the Blight card to flip, using undo will no longer result in the Invaders incorrectly ravaging again.
  • Fixed issue in which Prey on the Unwary was counting lands under the effect of Absolute Stasis when determining whether a board has Beasts.
  • Cast Down into the Briny Deep now bypasses the effect of Absolute Stasis, destroying everything in that land if it destroys a board.
  • Fixed issue where Undoing prior growth after performing the Ritual of Destroying Flame could have incorrect results.
  • Flowing and Silent Forms Dart By can no longer cause the game to get stuck in multiplayer if used to move a Keeper of the Forbidden Wilds sacred site into a land with Dahan.
  • You are now prompted for the order of Ravaging lands when Flowing And Silent Forms Dart By is in effect and ravaging lands are adjacent.
  • Flowing and Silent Forms Dart By no longer causes the game to get stuck in multiplayer if used to move a Keeper of the Forbidden Wilds sacred site into a land with Dahan.

Version 2.5 Now Available: Lost in the Swirling Haze

A few Invaders have found treasures on the Island, and they are determined to bring home their loot for riches and glory. However, as they make their way to the shore, they become Lost in the Swirling Haze, never to be seen again… The sixth phase of Jagged Earth content is now available with a new Spirit and Scenario.



Shroud of Silent Mist: A Spirit of dissolution and the cold silence of death, creeping quietly down from the hills and across the open waters. Its trail is adorned with dew-covered leaves and the bones of small animals. Some legends say it came from the final breath of a Dahan Spirit-speaker who spoke too freely of secrets entrusted to him…

Despicable Theft: Small groups of Invaders have been searching the island, and a few have found wonders. If they make it home, their people will stop at nothing to seek out more such fantastic treasures. Even those without wonders have tales and trophies that may bolster the Invaders’ resolve to stay.

No additional purchase is required; you will gain access to the new content with your existing purchase of Jagged Earth.

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth

[h2]Multiplayer Plumbing Improvements[/h2]
We have been working to improve the multiplayer workings of the game to eliminate synchronization issues. Spirit Island has many complex rule interactions, and allowing players to do things simultaneously yet still remain in sync with each other is a challenging and ever-evolving task!

To support this we have updated the networking libraries and reworked the Full Sync feature to be more reliable. Ideally you would never need to use Full Sync, but if you run into a problem, we want to make sure your game can continue.

Remember, if you run into a problem in a multiplayer game, please report it in-game using the Help & Feedback button at the time it occurs (and before trying Undo or Full Sync). It also helps a lot if everyone in the game sends a report, so we can see the situation from all angles. That gives us the best chance to solve the problem sooner!

We are planning to add support for saving multiplayer games to continue later, but that feature is not yet available. Stay tuned!

[h2]Other improvements and bug fixes[/h2]
  • Informational messages are now shown in the game log so you can review them at your leisure.
  • The text of Elemental Invocation is updated to read that land corners are "at an intersection of 3+ lands/Oceans, or of 2+ lands/Oceans and the board edge." This means that in new games from now on, there are no longer land corners on solitary lands at the intersection of 2+ board sides.
  • Sacred Sites Under Threat now highlights lands with Sacred Sites and Invaders, and indicates how many lands have them and how much Energy you would need to spend to damage them all.
  • If Explosive Eruption has a damage boost (e.g. from Flame's Fury), the boost can now apply in any land where the Power is dealing damage.
  • Infestation of Venomous Spiders now deals damage properly in lands joined together by Weave Together the Fabric of Place.
  • Elemental Boon now lets you decide what elements it has when discarded as a randomizer for some Events.
  • Fixed an issue where the game could get stuck using Firestorm against Russia 2+ if you push an Explorer to another of your lands where you can deal damage.
  • Volcano Looming High's special rule range increase now properly combines with Exaltation of Molten Stone.
  • Fixed an issue with Carapaced Land's range increase interacting incorrectly with Volcano Looming High's special rule range increase.
  • Fixed an issue where cards could disappear from view in Time Passes when choosing them for Gift of Constancy.
  • Fixed an issue where if a Russian Explorer was Drowned by a Power and pushed into the Ocean via A Sense for Impending Disaster, escaping drowning using A Sense for Impending Disaster again did not generate Fear.
  • Gift of Twinned Days now works properly with Powers that play additional Power Cards.
  • When Devouring Teeth uses Call to Bloodshed to gather Dahan in Dahan Insurrection, additional damage will no longer be incorrectly dealt in other lands.
  • Never Heard From Again no longer causes a multiplayer desync against Russia 5+.
  • Fixed Carapaced Land not allowing you to target the proper lands in some situations.
  • Fixed Pyroclastic Bombardment interacting incorrectly with Badlands in some situations.
  • Undoing after gaining two Power Cards with Exaltation of Tangled Growth no longer causes you to lose the second Power Card.
  • Blight on France's Slow-Healing Ecosystem now returns to the Blight Card for the next game in Second Wave.
  • Fixed an issue where repeating Forsake Society to Chase After Dreams could cause the game to get stuck in multiplayer.
  • Trees Radiate Celestial Brilliance now deals enough damage with its threshold when used with Unlock the Gates of Deepest Power.

What's New in Version 2.4.3

This update has a few improvements and bug fixes, including:
  • Tutorial popups are now shown in the game log so you can review them while going through the tutorial.
  • The Card Library now has progress indicators for achievements related to winning with Spirits, defeating Adversaries, and triumphing in Scenarios.
  • Sharp Fangs Behind the Leaves and Thunderspeaker no longer cause multiplayer desyncs when their Presence moves with Beasts/Dahan.
  • Fire and Flood will no longer cause a multiplayer desync when it is used with both elemental thresholds.
  • Fixed an issue where the game gets stuck when placing a Flame Marker in Rituals of Destroying Flame.
  • With the Promising Farmlands event, you can no longer avoid adding a Town by choosing a land with Wilds first.
  • Carapaced Land now works properly with Shadows of the Dahan.