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Future Fragments News

DAILY DEAL AT 10AM PST/1PM EST TODAY, SEPTEMBER 3RD + Progress Report!

NOTE - This is NOT a new patch, this is just what we've been working on!
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[h3]DAILY DEAL ON STEAM![/h3]

So to start off with, before we get to what we've gotten done-- there's a front-page Daily Deal for Future Fragments right now!

We planned this out a while back, and yes, it just happened to land on September 3rd, the day before, well, yeah.

But it is what it is; we'd love for you to play our game too, and enjoy it alongside any other games you're likely going to play that are coming out tomorrow.

For anyone new here; we're a team of 3 core people (one programmer, one artist, one writer/level designer, all co-game designers), as well as a musician and an audio engineer doing work as-needed.

We've put well over $200,000 of our own money into this game's content, and are currently facing down about $80,000 in debt as a result of it (taxes hit pretty hard, as does cost of living!)

So pretty much all of you supporting us is what allows us to continue to make and finish off the last parts of a game this large and content-dense, despite being such a small-sized team.

We can't thank you enough, seriously. This game would literally not be possible if not for your support, and we definitely plan to make many, many more games after this, all set in the same universe with an overarching storyline.

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[h3]What we've gotten done since the last patch![/h3]

Frouge has been going pretty crazy fixing a gigantic list of bugs as well as a brand new Save system that will auto-save your progress on each level, so you can easily return to a given level if you'd like to do things differently, even if you forgot to save in that level.

It also has additional information now for each save, such as total time played and amount of collectibles found.

Here's an image of it; you can see the auto-saves at the bottom of the list.


For the cutscenes and similar things, while it may not seem like a large list, these remaining cutscenes are gigantic in terms of variants and outcomes.

As an example, Kataskopoi & Dolon's scene has a whopping 89 variants.
The Celodst Emperor scene goes even farther than this, with 104 variants, plus a secret event and Faux Ending attached to it.

[h3]CUTSCENE FIXES / ADDITIONS:[/h3]
  • Added Vines Fragment scene in P5M4 of the Uncharted Wildwoods
  • Added Auxiliary Appendage scene in P4M1 of the Uncharted Wildwoods
  • Added Celodst Emperor scene in full
  • Added another Faux Ending
  • Added Kataskopoi and Dolon Fragment scene in P2M3 of the Celodst Resupply
  • Added Stjarna Vattenodla scene in Room 19 of The End
  • Added Laser Puzzle Fragment scene in the Celodst Resupply
  • Added a hint scene for the Laser Celodst's role in getting the Laser Puzzle Fragment in the Celodst Resupply
  • Added a hint scene for platforming in P2M5a of the Uncharted Wildwoods
  • Re-added the improved four True Endings
  • Added a few extra variants to cutscenes in The End to reference an existing "global event"
  • Fixed some errors in recordings in the Hub of the Gratification Factory
  • Added an extra line for a rare event with Clean in the Uncharted Wildwoods


[h3]OTHER CHANGES / FIXES / ADDITIONS:[/h3]
  • Fixed the bug that's plagued things for a while with the Mega Map vanishing if you enter a new module while the minimap is disabled
  • Fixed the wrong "door" size between Room 13 and the Hub in The End
  • Databanks had a few missing words fixed on them, especially #147 (Projekt Melody Databank #2)
  • Fixed equipping a powerup during a cutscene and the powerup's effect incorrectly apply to Talia during that cutscene (potentially breaking/softlocking the cutscene)
  • Fixed being able to jump over the ADMN Spawner with certain powerups
  • Fixed zoom/graphics not being drawn properly on a few gallery animations in certain situations
  • Fixed being stunned by the Mega Mutabilis carrying over into the victory cutscene if it dies while it's stunned
  • Fixed the Infected Rebel vine attack animation not pausing if the game is paused
  • Fixed charges not maintaining when going from module to module
  • Fixed multiple "initialization scene" bugs, including Talia jumping up into a new map sometimes causing her to just "glide" into the new map visually and GUI flickering
  • Fixed multiple visual issues with Powerup indicator bars (such as the one for the Drumset) vanishing, staying despite unequipping, freezing, etc.
  • Fixed the poison effect from the Coral powerup so it works on all enemies
  • Fixed the Sewing Needles powerup combo so it properly increments on the Mega Mutabilis and breakable walls during the ADMN Spawner fight
  • Fixed the Peace Symbol powerup so it works properly against the Arctic Grunt and Sphere
  • Fixed the French Frying Pan powerup causing an animation hiccup when gaining health while running
  • Fixed the Japanese Knife powerup shockwaves so they properly collide with Tile-Growers and Gravity Doors
  • Fixed the Japanese Knife powerup shockwave's lighting effect being misaligned with the shockwave sprite
  • Fixed the Hammer powerup instant shots so they properly collide with Gravity Doors, Tile-Growers and various Switches
  • Fixed the Hammer powerup instant shots so they become visible normal shots when fired over a Savepad or near an Electric Cannon
  • Fixed the Hammer powerup instant shots so they stay invisible after bouncing on an Ice mirror wall
  • Fixed the Hammer powerup instant shots so they can properly hit moving platforms in the Uncharted Wildwoods
  • Fixed triggering a cutscene while wearing any powerups that affects Talia's max health, so that it doesn't reduce her HP by 1 unintentionally due to a rounding error
  • Fixed un-equipping the Treadmill powerup while at low health being able to reduce Talia's health below 0, putting her in a bugged state
  • Changed the HUD health bar to shrink or grow based on powerups which affect Talia's max health, to make her current max health more apparent
  • Changed the color for powerup indicator bars (such as the Drumset) from blue to yellow to make them easier to see on all levels
  • Added a number on the HUD to display the current Max Health bonus of the Treadmill powerup while equipped
  • Added a number on the HUD to display the current overheal amount of the Protein Drink powerup while equipped
  • Added SFX to a few powerups
  • Added missing WREN CG to the gallery
  • Added a lot of new SFX in general

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[h3]What's next?[/h3]

After this post, we'll continue to keep you updated on progress every 2 weeks.

As a reminder from the last update, after the "core content complete patch" is out, we'll be focusing on free DLC for the game, including, but not limited to:
  • The level editor
  • Speedrun mode
  • More NPCs
  • "Challenge" map packs

And of course any bugfixes needed.
[/p][h2]That's all for now, until the core content complete patch; we're looking forward to having things complete for you all!

And once you've tried the game out, we'd like your feedback on it in a review if you get the chance![/h2][p]
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[/p][h3]Social Media links:[/h3][p]
Discord Twitter Bluesky NOTE: There is NSFW content posted often on our social media.[/p]

Four new NSFW Games?!!?



FOUR NEW SEXY GAMES TO WISHLIST!!!

https://store.steampowered.com/app/3689530/Smilers_Den_Deluxxx/
https://store.steampowered.com/app/3824170/Master_of_the_House_DX/
https://store.steampowered.com/app/3823290/Heroine_Conquest/
https://store.steampowered.com/app/3391140/Cam_Quest/

Smilers Den Deluxxx - You have been sent to the backrooms to observe and take photo evidence of a creature known as a smiler, nicknamed "Karelia". Can you complete the tasks and end your shift alive, or will you submit to her lustful advances?


Heroine Conquest - The Demon Lord has been defeated by the Heroines. It is now up to you to command the evil troops to capture the Heroines and breed them. Conquer the Heroines and help the Demon Lord reign over the lands again.


Master of the House DX - Master of the House DX flips the script on tower defense, as you control the monsters!


Cam Quest - As Lexie's most dedicated fan, board a private spaceship for a once-in-a-lifetime chance to get up close and personal with your favorite lewd streamer!


All four of these games have been added to our lineup of amazing titles and with the ongoing pressure of the censorship in the NSFW world we need your wishlists now more than EVER! So give these devs the love and support you can! - Shades

https://store.steampowered.com/app/3689530/Smilers_Den_Deluxxx/
https://store.steampowered.com/app/3824170/Master_of_the_House_DX/
https://store.steampowered.com/app/3823290/Heroine_Conquest/
https://store.steampowered.com/app/3391140/Cam_Quest/

Patch #7 for Future Fragments IS NOW LIVE!

PATCH #7 IS NOW LIVE!
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This patch has a small handful of gameplay quality of life improvements and bugfixes, as well as a significant assortment of new sound effects added.

However, there's a LOT more we've got done behind the scenes that'll be in the next patch, but we didn't want to put it in until it was 100% complete.

And speaking of that next patch, we're happy to announce that the next patch will have all remaining story segments left without voicework or finalized script finished off!

[h2]This "core content complete patch" will release during September 2025 if all goes well.[/h2]

After that patch is out, we'll be focusing on free DLC for the game, including, but not limited to:
  • The level editor
  • Speedrun mode
  • More NPCs
  • "Challenge" map packs

And of course any bugfixes needed.

We're also doing a 1 week sale for this patch for 20% off, as a celebration for having locked in a date for the "all core content in" patch, starting the minute this post goes up!

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[/p][h3]CUTSCENE FIXES / ADDITIONS:[/h3][p]
  • Added a pink "!" over Faye's head for the P6M2 double machine scene trigger in the Gratification Factory
  • Added more flag settings to Jon Struger's scene in P3M2, Faye's scene in P2M2, and Spartacus's scene in P1M5, all in the Celodst Resupply
  • Removed a line from a cutscene variant in the Volcanic Mines Hub Room scene when you return to the room that was giving conflicting info about your objectives
  • Removed the RNG required to trigger a specific Faux Ending
  • Edited a rare variant with a Faye conversation to remove plot hole regarding what Vie should know about Talia/Faye
  • Fixed a variant of Mackster's scene in P3M5 of the Volcanic Mines to play the correct voice lines for two lines
  • Fixed a bug that occurred when triggering a specific Faux Ending
  • Fixed a sound effect not playing during the Expander CG scene in the Uncharted Wildwoods
  • Fixed a variant of the ADMN Spawner's defeat scene in the Volcanic Mines that had a missing parenthesis
  • Fixed missing audio during Lux Lynns' scene in P3M6 of the Uncharted Wildwoods
  • Fixed an incorrect line during the "return to Save Pad" scenes in the Hub for the Uncharted Wildwoods
  • Fixed two line errors in Voitiry Cuillei's scene in Room 3 (Shifted Brane) in The End

[/p][h3]OTHER CHANGES / FIXES / ADDITIONS:[/h3][p]
  • Added over 200 sound effects throughout the game
  • Added alternate health orb sprites for the Uncharted Wildwoods and The End
  • Disabled self-stunning in multiple locations to prevent players from respawning in unintended places
  • Disabled the auto-jumping cybermine effect during the Vie fight in the Uncharted Wildwoods as a temporary solution to an existing bug
  • Changed the layout for the Miasma Containment Area (Fragment Room) in the Celodst Resupply, to prevent a rare possibility of the player overshooting the Fragment if they used a Magma Dash at the absolute boundary of the cutscene trigger, which would softlock the game
  • Fixed issues with numerous existing SFX
  • Fixed icons on the megamap showing in unexplored rooms when in a transition module
  • Fixed the portal not being visible on Room 42 of The End
  • Fixed the current objective not showing while travelling between Nodes
  • Fixed the gallery music not working correctly
  • Fixed volume issues when setting options on the title screen
  • Fixed WREN saying his fight dialogue while in the Laboratory
  • Fixed a rare issue with the Gratification Factory Hub where you could spawn upside down on the Save Pad after completing a Path
  • Fixed landing on top of the end-path roots of P1M4 of the Uncharted Wildwoods if you jumped as far as possible before activating the scene
  • Fixed visual inconsistencies in P4M3 and P1M5 of the Volcanic Mines
  • Fixed Talia being able to spawn in an unintended place in the Gratification Factory's first QA Room if you used a Magma Dash while entering it


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[/p][h2]That's all for now, until the September 2025 patch; we're looking forward to having all core content complete for you all!

And once you've tried the patch out, we'd like your feedback on it in a review if you get the chance![/h2][p]
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[/p][h3]Social Media links:[/h3][p]
Discord Twitter Bluesky NOTE: There is NSFW content posted often on our social media.[/p]

Slime Girl Smoothies DLC: Gaming with Goolay

https://store.steampowered.com/app/3021610/Slime_Girl_Smoothies__Gaming_with_Goolay/

When a popular lewd streamer decides to hold her next NSFW stream at the bar its all hands on deck to make sure that every viewer gets a taste~



All new playable character Goolay aka Taiga the Sexy Slime Streamer!



-4 Fully Voiced New Shifts, with Voice Acting by OolayTiger, as her Mascot Taiga-tan!

-2 Lewd Unlockable CGs

-3 New Gooey Drinks!



-New Streaming Hype Train Mechanic (Work Fast to impress your viewers!)

-Viewers will 'donate' fruit to Goolay to help build your hype train!

Slime Girl Smoothies DLC: Gaming with Goolay

https://store.steampowered.com/app/3021610/Slime_Girl_Smoothies__Gaming_with_Goolay/

When a popular lewd streamer decides to hold her next NSFW stream at the bar its all hands on deck to make sure that every viewer gets a taste~



All new playable character Goolay aka Taiga the Sexy Slime Streamer!



-4 Fully Voiced New Shifts, with Voice Acting by OolayTiger, as her Mascot Taiga-tan!

-2 Lewd Unlockable CGs

-3 New Gooey Drinks!



-New Streaming Hype Train Mechanic (Work Fast to impress your viewers!)

-Viewers will 'donate' fruit to Goolay to help build your hype train!