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Future Fragments News

Rhya's Crusade Official Instruction Booklet

https://store.steampowered.com/app/3756210/Rhyas_Crusade_Official_Instruction_Booklet/


The Official instruction booklet is for all you gamers out there who loved to read how to play your games. Also for those who clearly didn't look after them!

Read about the controls, what all the UI is for and even understand what to look for in game. It's a lost art form having a manual that tells you what to look forward to in the game!
https://store.steampowered.com/app/3756210/Rhyas_Crusade_Official_Instruction_Booklet/

Patch #6 for Future Fragments IS NOW LIVE!

PATCH #6 IS NOW LIVE!


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This patch has a good chunk of major gameplay quality of life improvements, as well as a number of bugfixes and additions to the gallery; the next patch should be significantly beefy story-wise.

The notes themselves go into a bit more detail than usual, so we'll just let those speak for themselves about all the new additions/fixes.

We're also doing a 1 week sale for this patch, as sort of a post-Easter sale, for 10% off, starting May 1st at 1AM PST!

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[h3]BIG CHANGES / ADDITIONS / FIXES:[/h3]
  • Added a button prompt to trigger an instant upwards boost when Talia is hovering at the top of an air stream from an air vent in the Volcanic Mines
  • Added the missing animations to the gallery (Talia self-pleasure, Mega Mutabilis holding Vie, the stealth area ones, etc.)
  • Added a special "leeway" mechanic to Talia's freeze shot ability, where it should now be significantly easier to hit and freeze fast-moving targets, such as the projectiles fired by the cannons in the Gratification Factory
  • Added a brief tutorial text after defeating the ADMN Spawner and moving into the first "In-Between" Module, that shows the controls for the fire dash and the fire charge shot, as well as informing about the ability to toggle auto-charging in the options menu
  • Added new, unique visual hit effect for Talia's basic shots
  • Added voicework for the Gratification Factory and Uncharted Wildwoods Gold Databanks
  • Adjusted the ice platforms created by Talia's freeze shot ability to have their collision box made 25% wider, to make it easier to jump to and from the ice blocks (the visuals haven't changed, only the collision box size)
  • Adjusted the stealth section to allow Talia to take 2 hits before being KO'd instead of 1 to make it easier
  • Adjusted the Volcanic Mines Hard #4 Achievement for finishing a path without taking damage and the Gratification Factory Hard #2 Achievement for finishing a path with a Negative powerup so that they can now both be obtained from re-doing already completed paths
  • Fixed a crash that happened as a result of having Celodst Resupply Laser Puzzles solved or not solved in certain circumstances
  • Fixed crouching not panning the camera down correctly since the latest patch
  • Fixed an issue with a specific version of the Pacifism Ideal bonus you can get from not killing any enemies on a Path; since Vie requires you to kill enemies in the last room of Paths within the Gratification Factory, you can now get this bonus despite killing said enemies as long as you still don't kill any enemies in any previous rooms on that given Path

[h3]CUTSCENE FIXES / ADDITIONS:[/h3]
  • Adjusted a scene with the the shadowy lady so she won't help with the Fragment-based Laser Puzzle if she's already left the Celodst Resupply due to Talia losing too many times against the Celodst Emperor
  • Removed the "hint" scene for the Volcanic Mines air vents before entering the actual Hub Room, now that Talia can just boost off of the air stream without needing timing to do so
  • Fixed a rare situation with Nate Allen in P6M1 of the Uncharted Wildwoods where his scene would start up despite him having been killed prior
  • Fixed an issue with the shadowy lady helping you solve Laser Puzzles in the Celodst Resupply, in that if you chose to have her solve the first one but refused help with the second, it would still have her solve all of them
  • Fixed an issue with a scene on End Map 20 that would lead Talia to mention Shea, despite being on a story path that prevents Shea from appearing there to begin with

[h3]OTHER CHANGES / FIXES / ADDITIONS:[/h3]
  • Added missing SFX for Talia's self-pleasure animation as well as the stealth area animations
  • Added missing vibration SFX for the relevant Gratification Factory enemies in the gallery (so the gallery matches the in-game SFX for those enemies)
  • Added a new music track for Vie's Hideout
  • Added new graphical effect for Vie's Cyber Mines during her battle, to help further highlight them visually when they're primed
  • Added new animations for the Celodst Resupply Laser Puzzle target rings, to make them easier to spot and to differentiate if they are lit up or not
  • Added "off" variants for the Uncharted Wildwoods databanks, so you can tell if you've collected them already like in other levels
  • Added in new visual for the switches in The End, giving them a distinct look in both realms
  • Added new functionality to the Celodst Resupply Laser Puzzles to prevent the shadowy lady from appearing to help you for a given puzzle if you'd already solved it
  • Adjusted multiple Modules within the Celodst Resupply to give more opportunities to get the Ice Hard #3 Achievement
  • Adjusted the visual hit effect for Talia's fire charge shot
  • Adjusted the duration of shots bounced off of ice mirrors in the Celodst Resupply, making it less frustrating to try to obtain the Ice Hard #3 Achievement
  • Adjusted P5M4 in the Volcanic Mines to make crossing the lava make more sense with the fans
  • Fixed Jumper Bot animations being vertically misaligned in the gallery
  • Fixed diagonal shots being visually rotated incorrectly after bouncing on a ice mirror

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[h2]That's all for now, until the next patch; we'll keep working and adding to the game until it's fully complete!

And once you've tried the patch out, we'd like your feedback on it in a review if you get the chance![/h2]

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[h3]Social Media links:[/h3]
NOTE: There is NSFW content posted often on our social media.

Deathblight Jormungandr Announced!

https://store.steampowered.com/app/3468280/Deathblight_Jormungandr/

The Goddess of Mischief, Loki ventures out to explore and conquer the marshland and its inhabbitants for her own machinations.



Upon entering the cursed lands, she finds her powers seriously weakened, and the creatures of the swamp to be uncooperative and even hostile.



Can Loki beat sense into the goblin tribes and transform the malediction into a power of her own?



- A very VERY difficult, unusual RPG Maker meets turn-based combat!

- Complex combat system that punishes skill spam

- Enemies that can telegraph their attacks

- Loki needs to use smart tactical counter-attacks based on the situation

- No grinding (you can avoid unnecessary fights)


https://store.steampowered.com/app/3468280/Deathblight_Jormungandr/

Pyramid Tits DLC & Easter Events!!!

Happy April 1st everyone! This one is going to be a crazy update for Shady Lewd Kart. As its the day of fools we decided to release some content that was lost and forgotten in the early days of Kart. Pyramid Tits was a lost character from the early concept of Kart that parodies a certain raider of tombs. Well now you can play as her in our first official DLC!
https://store.steampowered.com/app/3579600/Shady_Lewd_Kart__Pyramid_Tits_Character_Pack/

PT has a full story mode and three unlocks including her damage bubble and panties to collect as well as she is voiced by british babe PixieWillow! So you know its a banger of an update!

Also for your pleasure ALL the Easter Events are back. Every single one! So get out there if you havent and collect those goodies! Lots of characters and lewds to collect!

We also did some polishing of a few things as well as the main loading times for the game so lets see how that feels on your gunked up computer! As always let us know what you think and any bugs keep us informed.

Happy April Fools!

- Shades

Future Fragments v1.0.5.1 Hotfix Patch Notes

PATCH #5.1 IS NOW LIVE!


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This patch is pretty much all hotfixes, to address a number of bugs testers found with Patch #5!

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[h2]HOW TO REFRESH/UPDATE TO THE NEW PATCH:[/h2]

In the steam client, right click on the game in your library list, select properties from the dropdown list, then in the Local files tab select Verify integrity of game cache.

If everything verifies correctly then you should have the latest patched release on the Steam servers.

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[h3]NEW CUTSCENES:[/h3]
  • Cutscene where Talia reacts to Vaan Brown being honest if you get specific information from him in P2M5 of the Uncharted Wildwoods, then go to the Fragment Room above him

[h3]CUTSCENE FIXES / ADDITIONS:[/h3]
  • Adjusted cutscene triggers for all Fragments in The End to prevent cutscenes from playing before picking up a Fragment
  • Adjusted how the “Laser Lover” Steam Achievement works (and its description), for a more logical way to achieve it; now you can get it without triggering any help offers from the shadowy lady + it only goes off once you’ve actually completed all 6 laser puzzles without help
  • Adjusted cutscene commands to prevent "wobbling" effect on Talia when she completes specific paths in the Gratification Factory
  • Adjusted the Ideals needed for the Clean achievement in the Uncharted Wildwoods to make it a bit easier to get
  • Adjusted the “Return to Save Pad” cutscene in the Volcanic Mines to not have redundant lines about the Silver Databanks
  • Added mastered audio put for a few cutscenes that had unmastered audio prior
  • Fixed the game potentially crashing if a laser puzzle in the Celodst Resupply was solved by the shadowy lady
  • Fixed audio not playing for some of the new cutscenes from the last patch
  • Fixed a powerup not appearing in the Gratification Factory room that Jason Bilder's in
  • Fixed the Gratification Factory Hard #4 achievement triggering unintentionally when re-entering the boss fight after having lost once
  • Fixed numerous errors with the Vaan Brown cutscene and all cutscenes connected to it
  • Fixed incorrect flag setup for Clean in the Uncharted Wildwoods that would cause you to repeat a cutscene variant with him indefinitely
  • Fixed incorrect flag setup for Carpset Dewuji in P5M1 of the Uncharted Wildwoods that would cause you to repeat a cutscene variant with him indefinitely
  • Fixed audio not playing for a line during the "double machine" scene in the Gratification Factory
  • Fixed the placement of cutscenes in Room 20 of The End around the Fragment there to prevent the cutscenes from playing in the wrong order

[h3]OTHER CHANGES / FIXES / ADDITIONS:[/h3]
  • Adjusted E3 in the Celodst Resupply some to allow for better movement flow and to prevent the Shell Celodst in there from glitching into walls when attacking
  • Adjusted text for the Gold Databanks for the Gratification Factory and Uncharted Wildwoods to be more clear
  • Adjusted the description for the 3 new Steam Achievements to be non-hidden
  • Adjusted the description for the Uncharted Wildwoods Hard #1 achievement to be more clear as to what you have to do
  • Adjusted platform placements in Room 38 of The End to prevent a visual glitch possibility during acquiring the Fragment
  • Fixed the zoom not working properly for the ADMN Spawner, Celodst Emperor, and Stockades scenes
  • Fixed an issue with Steam Achievements not being retroactively awarded
  • Fixed all unintentional instances of entities spawning above the ground upon map loading, to prevent the “floating/falling” entities effect you’d unintentionally see sometimes
  • Fixed misaligned doors in the first Stealth Module
  • Fixed the position of an Ice Grunt on P4M2 of the Celodst Resupply that made it difficult to hit them up close
  • Fixed a grammar error in Thomas Thompson's Databank in the Uncharted Wildwoods


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[h2]That's all for now, until the next patch; we'll keep working and adding to the game until it's fully complete!

Also, once you've tried the patch out, we'd like your feedback on it in a review if you get the chance![/h2]