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Future Fragments News

Deathblight Jormungandr Announced!

https://store.steampowered.com/app/3468280/Deathblight_Jormungandr/

The Goddess of Mischief, Loki ventures out to explore and conquer the marshland and its inhabbitants for her own machinations.



Upon entering the cursed lands, she finds her powers seriously weakened, and the creatures of the swamp to be uncooperative and even hostile.



Can Loki beat sense into the goblin tribes and transform the malediction into a power of her own?



- A very VERY difficult, unusual RPG Maker meets turn-based combat!

- Complex combat system that punishes skill spam

- Enemies that can telegraph their attacks

- Loki needs to use smart tactical counter-attacks based on the situation

- No grinding (you can avoid unnecessary fights)


https://store.steampowered.com/app/3468280/Deathblight_Jormungandr/

Pyramid Tits DLC & Easter Events!!!

Happy April 1st everyone! This one is going to be a crazy update for Shady Lewd Kart. As its the day of fools we decided to release some content that was lost and forgotten in the early days of Kart. Pyramid Tits was a lost character from the early concept of Kart that parodies a certain raider of tombs. Well now you can play as her in our first official DLC!
https://store.steampowered.com/app/3579600/Shady_Lewd_Kart__Pyramid_Tits_Character_Pack/

PT has a full story mode and three unlocks including her damage bubble and panties to collect as well as she is voiced by british babe PixieWillow! So you know its a banger of an update!

Also for your pleasure ALL the Easter Events are back. Every single one! So get out there if you havent and collect those goodies! Lots of characters and lewds to collect!

We also did some polishing of a few things as well as the main loading times for the game so lets see how that feels on your gunked up computer! As always let us know what you think and any bugs keep us informed.

Happy April Fools!

- Shades

Future Fragments v1.0.5.1 Hotfix Patch Notes

PATCH #5.1 IS NOW LIVE!


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This patch is pretty much all hotfixes, to address a number of bugs testers found with Patch #5!

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[h2]HOW TO REFRESH/UPDATE TO THE NEW PATCH:[/h2]

In the steam client, right click on the game in your library list, select properties from the dropdown list, then in the Local files tab select Verify integrity of game cache.

If everything verifies correctly then you should have the latest patched release on the Steam servers.

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[h3]NEW CUTSCENES:[/h3]
  • Cutscene where Talia reacts to Vaan Brown being honest if you get specific information from him in P2M5 of the Uncharted Wildwoods, then go to the Fragment Room above him

[h3]CUTSCENE FIXES / ADDITIONS:[/h3]
  • Adjusted cutscene triggers for all Fragments in The End to prevent cutscenes from playing before picking up a Fragment
  • Adjusted how the “Laser Lover” Steam Achievement works (and its description), for a more logical way to achieve it; now you can get it without triggering any help offers from the shadowy lady + it only goes off once you’ve actually completed all 6 laser puzzles without help
  • Adjusted cutscene commands to prevent "wobbling" effect on Talia when she completes specific paths in the Gratification Factory
  • Adjusted the Ideals needed for the Clean achievement in the Uncharted Wildwoods to make it a bit easier to get
  • Adjusted the “Return to Save Pad” cutscene in the Volcanic Mines to not have redundant lines about the Silver Databanks
  • Added mastered audio put for a few cutscenes that had unmastered audio prior
  • Fixed the game potentially crashing if a laser puzzle in the Celodst Resupply was solved by the shadowy lady
  • Fixed audio not playing for some of the new cutscenes from the last patch
  • Fixed a powerup not appearing in the Gratification Factory room that Jason Bilder's in
  • Fixed the Gratification Factory Hard #4 achievement triggering unintentionally when re-entering the boss fight after having lost once
  • Fixed numerous errors with the Vaan Brown cutscene and all cutscenes connected to it
  • Fixed incorrect flag setup for Clean in the Uncharted Wildwoods that would cause you to repeat a cutscene variant with him indefinitely
  • Fixed incorrect flag setup for Carpset Dewuji in P5M1 of the Uncharted Wildwoods that would cause you to repeat a cutscene variant with him indefinitely
  • Fixed audio not playing for a line during the "double machine" scene in the Gratification Factory
  • Fixed the placement of cutscenes in Room 20 of The End around the Fragment there to prevent the cutscenes from playing in the wrong order

[h3]OTHER CHANGES / FIXES / ADDITIONS:[/h3]
  • Adjusted E3 in the Celodst Resupply some to allow for better movement flow and to prevent the Shell Celodst in there from glitching into walls when attacking
  • Adjusted text for the Gold Databanks for the Gratification Factory and Uncharted Wildwoods to be more clear
  • Adjusted the description for the 3 new Steam Achievements to be non-hidden
  • Adjusted the description for the Uncharted Wildwoods Hard #1 achievement to be more clear as to what you have to do
  • Adjusted platform placements in Room 38 of The End to prevent a visual glitch possibility during acquiring the Fragment
  • Fixed the zoom not working properly for the ADMN Spawner, Celodst Emperor, and Stockades scenes
  • Fixed an issue with Steam Achievements not being retroactively awarded
  • Fixed all unintentional instances of entities spawning above the ground upon map loading, to prevent the “floating/falling” entities effect you’d unintentionally see sometimes
  • Fixed misaligned doors in the first Stealth Module
  • Fixed the position of an Ice Grunt on P4M2 of the Celodst Resupply that made it difficult to hit them up close
  • Fixed a grammar error in Thomas Thompson's Databank in the Uncharted Wildwoods


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[h2]That's all for now, until the next patch; we'll keep working and adding to the game until it's fully complete!

Also, once you've tried the patch out, we'd like your feedback on it in a review if you get the chance![/h2]

Patch #5 for Future Fragments IS NOW LIVE!

PATCH #5 IS NOW LIVE!


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This patch has a huge number of bugfixes, but most notably, it also has some significant gameplay changes and additions:

Finally, the full Gallery is in the game! It'll be retroactively unlocked for those who've already done so, but if you haven't, you'll need 5 Achievements per level, out of 10. However, if you get all 10 achievements in a level, (for the first four levels only), you'll also get a special POV animation not seen anywhere else in the game (it's not some huge thing, just to temper your expectations).

And there's more than H-scenes in the gallery, too; there's also a list of the True Endings (which you can re-watch) and the Faux Endings (you'll be able to re-watch those next patch).

There's also Vie's Hideout, a bonus mode within the Gallery that'll unlock once you've gotten at least one True Ending, where all the H-animations in the game will randomly cycle, aided by Vie's commentary about what's going on (you can toggle this on/off).

A new functionality addition is the Auto-Charge Shot option, so for those of you who don't like holding the button down to fire off Charge Shots, you can now enable this in the options menu, after the first level, to have Talia's Charge Shot constantly charging.

Speaking of making things a bit easier, there's been a few "hint" cutscenes added to areas that some of you have said you have trouble with (they'll play after you've been there a bit), as well as a series of cutscenes/functionality that will allow you to auto-solve the Laser Puzzle rooms if you're totally stuck on them, or just don't like doing those sorts of puzzles.

And to make navigation easier, you can now see the Module you're in, under the minimap.

Finally, we've also made two of the in-game achievements easier, since those were notoriously hard for people to find, and not in a fun way.

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[h2]HOW TO REFRESH/UPDATE TO THE NEW PATCH:[/h2]

In the steam client, right click on the game in your library list, select properties from the dropdown list, then in the Local files tab select Verify integrity of game cache.

If everything verifies correctly then you should have the latest patched release on the Steam servers.

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[h3]NEW CUTSCENES:[/h3]
  • Shea in EndMap 20 of The End
  • Big Nate Allen in P6M1 of the Uncharted Wildwoods
  • A global scene that plays the first time you read a Silver Databank, clarifying they're entirely optional / not part of the main plot / can be listened to in one shot later
  • "Post-Boss" choice scene for the Mainframe fight added between the Gratification Factory and Uncharted Wildwoods
  • Multiple new softlock areas/scenes for the Gratification Factory "Softlock" achievement added
  • Multiple QoL cutscenes will play in the Celodst Resupply Laser Puzzle rooms if you're stuck on any of them for more than 5 minutes, where you'll get an offer to have the puzzle solved for you if you'd like
  • A hint scene for how to beat P2M5a of the Uncharted Wildwoods that plays if you've been stuck there for more than 1 minute (audio coming in next patch)
  • Another Faux Ending added

[h3]BIG CHANGES / ADDITIONS / FIXES:[/h3]
  • Expanded and polished the existing enemy/animation Gallery:
  • Added the special "POV" / "High-res" animations to the Gallery (never seen anywhere until now!)
  • Added all cutscene and NPC sex animations to the Gallery
  • Added all environmental trap animations to the Gallery
  • Added proper sex SFX and moans for all NPC animations
  • Added the functionality to re-watch the full cutscene for bosses, NPCs, and other cutscene sex animations, inside the Gallery
  • Added two new Gallery pages for re-watching any "True" or "Faux" Endings you have unlocked
  • Added a brand new special Gallery-based mode called "Vie's Hideout" (unlocks once you've gotten at least one True Ending)
  • Changed naming of "region" to "node" on the main Gallery page for consistency
  • The True Endings bug is ACTUALLY fixed this time, fully, for sure; all True Endings will display as intended
  • However, five of the True Endings had continuity issues, so their text is dummied out while they're being fixed: they'll be back in shortly, and if you unlock them, you can re-watch them once the fixes are in
  • The 1st "hard achievements" for the Gratification Factory and Uncharted Wildwoods have been simplified to be more straightforward to trigger
  • Auto-Charge mode has been added to the options menu; toggle this to have Talia constantly charge her shot, removing the need to hold the charge yourself if you'd like
  • Your current location has now been added below the minimap, to keep track of where you're at better
  • Three new Steam Achievements added

[h3]CUTSCENE FIXES / ADDITIONS:[/h3]
  • Shuffled around variants for Darkmoon Device in P4M3 of the Uncharted Wildwoods to make attaining certain variants easier / less convoluted
  • Cutscenes now properly keep charge shot charged when Talia uses utility abilities
  • Added extra variants to the Clean Questions scene in the Uncharted Wildwoods to account for rare instances the player could end up triggering
  • Added fixed dialogue and voicework for the Celodst Resupply Gold Databanks
  • Added audio to Jason Bilder's scene above P3M4 in the Gratification Factory + fixes to his text and music events
  • Added branches to Jason Bilder's pre-scene in P3M4 in the Gratification Factory if you skipped the empty box and went right to him
  • Added a more thorough showing of Talia's new abilities after defeating the ADMN Spawner, after some people said they weren't sure if you could use the abilities in the air or not
  • Added more audio to Abandoned Bot in P6M5 in the Gratification Factory + fixes to his text
  • Fixed an incorrect flag on Heat Kadfe's scene in his room in the Volcanic Mines that was blocking off multiple variants from happening
  • Fixed multiple things with Erltavire Darkmoon in P4M4 of the Uncharted Wildwoods to prevent a scenario where an achievement / other variants would be locked out unintentionally
  • Fixed a cutscene variant repeating unintentionally with Accetantch Braka in P3M2 of the Uncharted Wildwoods
  • Fixed Faye behaving incorrectly in P4M2 of the Gratification Factory if you had a positive reputation with her
  • Fixed some missing audio for a variant for the Faye scene in P3M3 in the Gratification Factory
  • Fixed the Nomadic Game Over skipping lines halfway through in the Uncharted Wildwoods
  • Fixed multiple variant errors with the cutscene in P3M3 of the Volcanic Mines
  • Fixed an infinite softlock loop with Scott Hoover in EndMap28 in The End
  • Fixed a problem with a cutscene in P3M3 in the Volcanic Mines where you'd be told you had all three Gold Databanks when you only had two
  • Fixed P6M2 in the Uncharted Wildwoods so it's impossible to pass by the Infected Rebel without waking him
  • Fixed bug where Gold Databanks counted as Silver Databanks for triggering the "read a Databank for the first time" global cutscene
  • Fixed placeholder text after beating WREN without having Vie with you to be more accurate
  • Fixed bug for the Mainframe cutscene where text showing button prompts was positioned incorrectly horizontally
  • Fixed bug with Rusegarn in P1M2 of the Volcanic Mines where, despite everything, he refuses to die
  • Fixed an odd glitch with Dinso-Agure in P2M1 in the Uncharted Wildwoods
  • Fixed dialogue in the Mainframe Game Over in the Gratification Factory
  • Fixed a missing variant not triggering for one of the Fragment events in P2M5a of the Uncharted Wildwoods
  • Fixed text not matching some audio in the fourth in-between module leading into the Uncharted Wildwoods

[h3]OTHER CHANGES / ADDITIONS / FIXES:[/h3]
  • Adjusted the P2M5a Fragment platforming in the Uncharted Wildwoods to both make a secondary solution more obvious, and to make things a bit more fair on the 2nd set of platforms
  • Edited EndMap20 in The End to make the path to the Fragment more clear + remove unintentional way to access Fragment
  • Multiple maps across multiple levels have had errors with them fixed
  • Multiple maps now properly hide dummy NPCs that had been accidentally showing
  • Memorial Room music now properly works
  • Updated text and added voicework to three True Endings
  • Added a Fragment icon to Megamap for the Volcanic Mines room with Heat Kadfe in it
  • Fixed bug with NPCs still animating when frozen by your Time-Stop Ice Bullet
  • Fixed bug with Faux Endings in the Gallery where they'd "relock" themselves when restarting the game
  • Fixed bug where after playing a saved game in The End, going into any other level's Gallery and viewing a cutscene results in the game crashing (due to audio loading corruption)
  • Fixed bug where viewing the Mainframe Gallery cutscene would leave Talia permanently invisible, breaking other Gallery cutscenes
  • Fixed bug with Talia being able to self-stun inside the Gallery
  • Fixed bug with flags from the last save being carried over into the Gallery, affecting cutscenes
  • Fixed bug where the main Gallery page incorrectly stated that The End Gallery had a POV animation
  • Fixed bug where there was a "fleshy" sex noise playing during part 1 of the WREN x Vie sex animation
  • Fixed bug where powerups would carry over into the Gallery (notably the chip visual effect)
  • Fixed bug where achievement pop-ups could carry over into the Gallery
  • Fixed bug with the Vie fight where the camera zoom mine trap effect would cause some of Vie's portal attacks to not fire any projectiles at Talia
  • Fixed bug where Vie's last expression would be temporarily floating mid-air when the Mega Mutabilis roar knocks her down
  • Fixed bug where there was a visual misalignment for the Moitodersk sex scene animation
  • Fixed bug where there was a visual misalignment on the Faye H-animation for the Celodst Resupply
  • Fixed bug in the Celodst Emperor sex scene where there were two overlapping graphics for the prison lock
  • Fixed bug in the Celodst Emperor sex scene where the "internal" part of the animation was covered up by the prison lock
  • Fixed bug where in some situations the camera would reposition itself after finishing zooming in or out (rather than zooming in/out with the correct camera position to begin with)
  • Fixed bug where camera movement was overly fast and jarring when zoomed in
  • Fixed bug where Talia, when having sex with an NPC or enemy that was started from a cutscene order, would make Talia (and the sex animation) invisible for the first frame
  • Fixed bug where the Jason Bilder powerup could be picked up multiple times
  • Fixed bug where databanks sometimes had one or more "@"-characters overlapping other text
  • Fixed bug in P4M2 of the Gratification Factory where the Megamap showed a fragment icon out-of-bounds (icon now shows on top of the vent)
  • Fixed Talia losing the ability to jump at some point during the Vie fight (unable to reproduce, but extra fail-safes were added to hopefully catch this bug)
  • Fixed one of the pillars in EndMap15 unintentionally being able to crush Talia from the other realm due to it instantly expanding
  • Fixed a gravity switch being in the incorrect place in a module in the Gratification Factory
  • Fixed an error in naming convention with all True Endings
  • Fixed lasers being constantly on in the laser puzzle for P3M5 of the Celodst Resupply


[h2]That's all for now, until the next patch; we'll keep working and adding to the game until it's fully complete!

Also, once you've tried the patch out, we'd like your feedback on it in a review if you get the chance![/h2]

Love Revenge, a LEWD BOOMER SHOOTER!

https://store.steampowered.com/app/3268690/Love_Revenge/

WISHLIST NOW You don't want to miss this love letter to boomer shooters!



The demons have kidnapped and spread fear and destruction everywhere, but Cupid has the toughest and most naughty rescue mission.



-10 Levels of lewd shooting action!
-9 Weapons to line your inventory including your cock
-Harem Mode (Take the girls on in a very special way)
-Fully animated sex scenes with every enemy!
-Meet many NPC's and upgrade your gear!
-Unlock secret hot scenes...



https://store.steampowered.com/app/3268690/Love_Revenge/