
[h3]
If you'd like to follow us on Twitter, we're at http://www.twitter.com/hentaiwriter!
And our public Discord for Future Fragments is at https://discord.gg/puXrfSm!NOTE: There is NSFW content posted often on both our Twitter and Discord.[/h3]
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I hate to tell you all this, but even with bi-weekly reports,
there’s not really anything “specific” to talk
about (like “the achievement system is in”, since all that stuff is done and only a LOT of more generalized
programming remains); it’s just us plugging in cutscenes, finishing whatever writing’s left, ripping voicework,
fixing bugs, programming in stuff that needs to be programmed etc.
We’d show off more visuals, but it’s practically all spoilers, as all the CGs and animations and such have
been posted to social media for the most part, besides again, spoiler-based ones. The same goes for the
audio; all the music remaining to show off is heavy on spoilers, and people requested we avoid spoilers.
The big hurdle, is
content left to get in-game/playable; this takes a longer than you’d think, with testing it.
So going forward, I’ll detail anything interesting in the post, but for the most part, we’ll have a list of
cutscenes (and secret endings, game overs, etc.) remaining to put-in game. A lot of confusion came from the
fact that
we have a lot WRITTEN,and a lot VOICED, but that doesn’t mean the scenes are in-game;this counter should make things clear from here on out just how much is left in terms of
playable content.[h3]
When this number hits 0, we SHOULD be ready to launch, as everything else should be ready too.[/h3]
[h2]
All Scenes remaining to be put in-game/functional: 157[/h2]
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Now, before you freak out at that number, realize that some of these cutscenes take literally only 30 minutes-1 hour tops to put in the game.
However, there ARE some cutscenes (like the core storyline ones) that have a ton of branching variants, or that have a lot of special effects/extra stuff needed to get them working on Frouge's end, and those are the ones that can take upwards of 3-4 hours to plug in.
Again, most of the writing/voicework stuff is done for a lot of these ones to plug in, they just need to actually be put in, by hand, event by event, in-game, and that's why it takes a while.
Probably 80% of the remaining scenes are optional ones, too. Most of the core stuff is done.
We could provide numbers for how many are written, how many are voiced, etc. but it just ends up leading to more confusion (as it did before), so I figure this is the easiest/most straightforward way to quantify how much is left before release; if that number ticks down, a new cutscene, or game over scene, or secret ending, or etc. is in-game, fully playable, with voicework.
But yes, once that number hits 0, we should have everything else done as well (any remaining programming, etc.) so we SHOULD be ready to launch by then.