Work on the Gold Databanks and NPC H-scenes continues.[/h3]
[h2]GAMEPLAY[/h2]
[h3]
Frouge worked on various odds and ends this week.[/h3]
[h2]STORY[/h2]
[h3]
Cutscene scripts are, unsurprisingly, still being worked on.[/h3]
[h2]AUDIO[/h2]
[h3]
Wishful Simping is on the FINAL True Ending song!
After that, he'll be mastering the entire game's soundtrack.[/h3]
Weekly Progress Report #29 for Future Fragments
[h2]VISUALS[/h2]
[h3]
Work on the Gold Databanks and NPC H-scenes continues.[/h3]
[h2]GAMEPLAY[/h2]
[h3]
Frouge is still going with controller testing.[/h3]
[h2]STORY[/h2]
[h3]
Cutscene scripts are, unsurprisingly, still being worked on.[/h3]
[h2]AUDIO[/h2]
[h3]
Wishful Simping is on the final few True Ending songs!
Lewd K. is doing SFX this week and mastering voicework.[/h3]
Weekly Progress Report #28 for Future Fragments
[h2]VISUALS[/h2]
[h3]
Work on the Gold Databanks and NPC H-scenes continues.[/h3]
[h2]GAMEPLAY[/h2]
[h3]
Frouge spent the week doing some organization and other pre-production work on the True Final Boss fight, now that he'll be taking it back over from the second programmer soon.
He's also been continuing with controller testing. [/h3]
[h2]STORY[/h2]
[h3]
Cutscene scripts are, unsurprisingly, still being worked on.[/h3]
[h2]AUDIO[/h2]
[h3]
After taking a short break to recover from a potential second COVID infection, Wishful Simping is back on music again, both new stuff and mastering existing tracks.[/h3]
Weekly Progress Report #27 for Future Fragments
[h2]VISUALS[/h2]
[h3]
Work on the Gold Databanks and NPC H-scenes continues.[/h3]
[h2]GAMEPLAY[/h2]
[h3]
Frouge has been working on controller testing.
We've also been fixing the last few bugs from this round on maps, databanks, and so on. [/h3]
[h2]STORY[/h2]
[h3]
Cutscene scripts are, unsurprisingly, still being worked on.
Currently, we're projecting all the NPC cutscenes (about 90% of the game's cutscenes) being done by mid January.
As cutscenes get done, they're getting voices recorded too.[/h3]
[h2]AUDIO[/h2]
[h3]
Lewd K. is working on more SFX right now.
He's also mastering new voicework coming in.[/h3]
Weekly Progress Report #26 for Future Fragments
[h2]VISUALS[/h2]
[h3]
Work on the Gold Databanks and NPC H-scenes continues.[/h3]
[h2]GAMEPLAY[/h2]
[h3]
We put out a build to testers this week.
So, we've been doing lots of bug, audio & map fixes all week.
This means we unfortunately don't have much to report, as our time's went to documenting tester feedback / fixing bugs.[/h3]
[h2]STORY[/h2]
[h3]
Cutscene scripts are, unsurprisingly, still being worked on.[/h3]