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Future Fragments News

Bonetown Kinks OUT NOW!

https://store.steampowered.com/app/2466570/BoneTown_The_Second_Coming_Edition__Kinks/





Meet the only DLC content that can make the original BoneTown look tame: the BoneTown Kinks DLC.

With the Kinks DLC, experience all new types of sex. Kinks like threesomes, gangbangs, creampies, futa, BDSM, and pregnant are only the beginning. For the first time ever, players can also enjoy BoneTown in Gay or Lesbian Mode. And last but not least, there are a chunk of new straight sex positions, character customizers, and more.



The new Threesome Mode allows you to pick up two people at once, and have sex with both of them. Have you dreamed of a threesome with a sorority girl and a stoner? How about a party girl and a punk? The choices are endless.



Play the entire game as a lesbian. When Lesbian Mode is turned on, you will use only your customizable lesbian avatar during sex, because sometimes all you want is girls girls girls.



Gay Mode allows you to bone the boys running around BoneTown. When activated, gay guys will appear around the world and if your balls are big enough, they’re all yours.



Four new Gangbang sex positions will allow you to bone a girl with your best bud. Any girl you pick up can now be tag-teamed with these 4 new sex positions: Gangbang Dicksuck, Split the Silk, Threeway, and the Wobbly H.



Tired of watching girls do each other with dildos or straps? Turn on Futa Mode and chicks with dicks will appear around the world, giving a whole new dimension to lesbian sex.



Gain access to five new BDSM sex positions that can be used on any girl in the game, and push BoneTown’s sexual boundaries even more with restraints and smacking around that did not previously exist in the game. Get your BDSM on in these new positions: Fingering, Dicksuck, Froggy, Doggy, and Pegging.

https://store.steampowered.com/app/2466570/BoneTown_The_Second_Coming_Edition__Kinks/

Update on lowering the difficulty for the "Final Boss"

So, after many, many people have expressed frustration with him, and after a lot of deliberation, we've decided the following changes will be made to the "final boss" (not the true final boss) of Future Fragments in the next patch.

Hopefully, these changes will make things more accessible to the majority of players/not as frustrating.

  • The fight will be lowered to 1 cycle of 2 phases, instead of 2 cycles of 2 phases (as people hated getting through one cycle and then losing and having to start from the beginning)
  • His health, attack damage, movement speed, and shield health will be lowered by 10%
  • The speed at which his shield cycles will be reduced by 50% (as this was one of the biggest pain points, having to switch skills super fast)
  • If you're still having trouble with him, there will be a cutscene that will appear after 10 losses where you'll have the OPTION of making him even easier
  • For those who want a challenge, we will be retaining the original fight to be able to access in-game in a later patch through some sort of method


We realize that some of you really enjoyed the challenge the boss brings, but the amount of people who've reported being frustrated with it is just really, really high.

If this ends up being TOO drastic of a change, we'll try to find a middle ground where he's still weaker than he is now, but not AS much.

In general, we want Future Fragments to be fun and present a challenge, but we're also aware what type of game it is, so we want it to be accessible to most players too.

For those that want a challenge in general too, once everything is done with the game, I'll be making free DLC map packs of extremely hard maps/challenges, so we're not going to neglect those who want really brutal difficulties!

Futanari di Funghi IS OUT NOW!

https://store.steampowered.com/app/2496640/Futanari_di_Funghi/

Satisfy your customers by enriching their food with your nutritious & delicious futanari sauce!

Futanari di Funghi is a lewd waitressing game, bringing in extra flavour with interactive sauce pouring sections and light visual novel elements.
Featuring lewd scenes illustrated in stylized pixel art.



Every meal in this exquisite ristorante needs its special sauce topping.
If you empty up the whole jar mid-shift, our waitress Pipina will have to provide her very own sauce to fill it up again on the spot.

By inserting a magical mushroom from the land of the Funghi, Pipina is able to grow a stunningly sauce-packed shroom-like member of her own.
Squeeze out as much as you can and keep the orders coming!



FEATURES: -Unlock animations of fantastic Futanari Funghi
-Serving food against the clock, with a combo-based scoring system
-Crisp and sexy pixel art
-Player controlled lewd animations, essential for replenishing the most needed in-game resource
-Gallery Mode: For when you need to take 5
-Fun & lighthearted sub-story
-Milk your sause and keep up with demand while still satisfying the customers!
-Funiculi Funicula


https://store.steampowered.com/app/2496640/Futanari_di_Funghi/

Patch #2 for Future Fragments IS NOW LIVE!

PATCH #2 IS NOW LIVE!


This patch in particular is pretty huge, to say the least; while the game still needs content to be finalized in some parts, we think the overall experience should feel a lot better with all these additions/fixes/changes.

Also, once you've played the patch, please consider giving us a rating; good, bad, neutral, whatever you'd like. We just like getting ratings and feedback :)

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[h2]HOW TO REFRESH/UPDATE TO THE NEW PATCH:[/h2]

In the steam client, right click on the game in your library list, select properties from the dropdown list, then in the Local files tab select Verify integrity of game cache.

If everything verifies correctly then you should have the latest patched release on the Steam servers.

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[h3]FIXED CUTSCENES:[/h3]
  • Extensively fixed and reworked back-end setup for the Snowball interactions and Filadelfo V scene in P1M2 of the Celodst Resupply, so that it finally, once and for all, absolutely works as intended with multiple safe-guards to prevent it from breaking, and it should be much more clearer what to do there now, as well
  • Fixed Shadow Vie "instructions for ADMN Spawner boss" scene not playing if you had found her in every prior location in the level
  • Fixed all variants after beating the ADMN Spawner where Talia didn't do the correct animations after absorbing his powers
  • Fixed entire scene not working with Takeshi Hayuata scene in P5M6 of the Uncharted Wildwoods
  • Fixed incorrect variant playing with Shadow Vie scene in P3M3 of the Volcanic Mines
  • Fixed a potential softlock with Spartacus's area in P1M5 of the Celodst Resupply
  • Fixed choices not working with Faye scene in P1M3 of the Celodst Resupply
  • Fixed cutscenes not being triggered properly that checked how many Fragments you'd recovered in The End
  • Fixed wrong visuals showing with Wraith scene in P1M4 of the Celodst Resupply
  • Fixed multiple issues (wrong name showing, flag missing) with Spartacus scene in P1M5 of the Celodst Resupply
  • Fixed multiple issues (incorrect text, incorrect variant) with ????? scene in the Pre-Boss area of the Volcanic Mines
  • Fixed a failure to activate ????? scene in the Pre-Boss area of the Celodst Resupply
  • Fixed softlock and visual issues with Carasto Volman scene in P3M1 of the Celodst Resupply
  • Fixed incorrect line with Databank #140 in P3M4 of the Celodst Resupply
  • Fixed map clipping glitch Map 38 in The End
  • Fixed respawn point for returning from the double machine event with Faye in P6M2 of the Gratification Factory
  • Fixed multiple issues (Ideal amounts given/subtracted, visual issues) with Agent Kaz scene in P6M1 of the Gratification Factory
  • Fixed incorrect gravity-based variant with Glum Grunt scene in P4M4 of the Gratification Factory
  • Fixed ability for players to accidentally skip opening lines of a variant of the Technician Grunt scene in P4M2 of the Gratification Factory
  • Fixed Gravity Switch not being usable in P4M3 of the Gratification Factory
  • Fixed the duration of the flash effect during Faye and Sedsogren's scene in P1M4 of the Volcanic Mines
  • Fixed the opening of the Gratification Factory leading to a wrong cutscene variant if the player hadn't talked to Filadelfo V previously
  • Fixed a failure to activate a variant with Demolicus in E1 of the Celodst Resupply
  • Fixed numerous bugs with Lucy Tsukikaze and Jon Struger's interactions in P3M2 of the Celodst Resupply
  • Fixed a different bug with Jon Struger in P3M2 of the Celodst Resupply regarding interactions with a databank that would force the cutscene to end abruptly
  • Fixed visual issue with Faye SFW scene in P2M2 of the Celodst Resupply
  • Fixed missing audio for Variants 22-26 for the ADMN Spawner Victory Scene


[h3]ENGINE & FUNCTIONALITY FIXES/ADJUSTMENTS/ADDITIONS:[/h3]
  • Players can now hold their elemental shot's attack charge through being hit and using utility abilities both; only being stunned, in a cutscene, or dropped to 0 health will cause you to break your held charge
  • The "Ideals" menu has been reworked to also show your current "Sexuality" stats (low, medium, or high), as well as removing Sexuality from being calculated in as your "current highest/lowest" Ideal since it's rarely checked for that specifically in cutscenes (or in the True Endings)
  • Fixed incorrect number of Fragments being checked for True Endings or Bad Ending
  • The titles of Achievements and the level names themselves in the Achievements menu, are both hidden until the player has reached that specific level
  • Fixed special NPCs so that they now correctly show pink "!" above their head if a H-scene is possible with them at all
  • The "vine rope" Achievement has been swapped out for a new one: dealing 300 damage in one shot
  • Fixed the visual bug in The End if you're caught by all 4 enemy types in the Normal Brane
  • Lowered and raised the volume of a few songs for a better experience in and out of cutscenes
  • Adjusted cutscene activation hitboxes for characters from The End so they would be able to be triggered properly despite characters floating above the ground
  • Fixed the Uncharted Wildwoods end-path bug where you would be sent back a room if you went down the same path more than once
  • Muted the ambient audio from the Cube enemy (Normal Brane variant) in The End during cutscenes
  • Fixed the databanks in the Uncharted Wildwoods that incorrectly showed green text
  • Ending #14 now properly shows if achieved
  • Fixed "goto" functionality across all cutscenes, to prevent false cutscene triggers from being activated
  • Prevented NPCs in The End and the Uncharted Wildwoods from sliding around when hit with the Electromagnetic Jump Ability
  • Added in the "fast variant" for the ADMN Spawner's music if he reaches above 50% maximum speed


[h3]ADDED CUTSCENES IN THE VOLCANIC MINES:[/h3]
  • Cain the Distained (H-scene)


[h3]ADDED CUTSCENES IN THE UNCHARTED WILDWOODS:[/h3]
  • Questioning Clean interactions (multiple)
  • Intro to the Uncharted Wildwoods
  • Return to Save Pad (multiple)
  • Other Clean interactions (multiple)
  • Clyurint Quilaknut
  • Erltavire Darkmoon
  • Darkmoon Device (multiple)
  • Faye & Tuman Ortpin (H-scene)


[h3]ADDED CUTSCENES IN THE END:[/h3]
  • Intro to The End (with Vie)
  • Intro to The End, Alternate Version (with Yulia Lel & Daniel)
  • Vie Save Pad Conversations (multiple)
  • Moitodersk & Faye (H-scene) (partial implementation)
  • Scott Hoover
  • Candlet O-Solf
  • S.R. Chaos
  • Corrupt
  • Voitiry Cuillei
  • Faux Ending #5
  • Zutia
  • Athlorthor
  • Lucky
  • Anisto
  • SFW Faye Encounter
  • Athlorthor
  • Gorwyn
  • Koopar


[h3]ACHIEVEMENTS NOW WORKING:[/h3]
  • All achievements should be working except for the following two:
  • Beat an enemy by bouncing your shots off of an ice wall (Celodst Resupply)
  • Hear the truth about the Rebels from the Genius Spiderbot (Gratification Factory)


[h3]MAP CHANGES / OTHER CUTSCENE CHANGES:[/h3]
  • Heavily edited most of the maps in The End, including adding multiple new entrances/exits to multiple maps to allow for easier movement around the level and for gathering fragments
  • Added placeholder dialogue for the Vie fight and surrounding events to clarify the context of it, while we finish the finalized dialogue with fixed continuity issues
  • Added placeholder dialogue for the Earth Boss fight and surrounding events to clarify the context of it, while we finish the finalized dialogue with fixed continuity issues
  • Added placeholder "faux ending" for those who complete the extremely difficult secret set of jumps in the last map of The End; in the next patch, this will be more fleshed out
  • Adjusted Ideal types and amount gained/lost for Jon Struger's scene in P3M2 of the Celodst Resupply
  • Changed functionality of "pit" scene in P2M3 of the Gratification Factory, now works for the "softlock" achievement; there are other softlock triggers throughout the level, too
  • Redesigned P4M6 of the Uncharted Wildwoods to require a different movement trick to get to the upper area
  • Fixed a small variety of map issues across all maps


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[h3]If you'd like to follow us on Twitter, we're at http://www.twitter.com/hentaiwriter!

And our public Discord for Future Fragments is at https://discord.gg/puXrfSm!


NOTE: There is NSFW content posted often on both our Twitter and Discord.[/h3]

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Voidbound OUT NOW!

https://store.steampowered.com/app/2500710/VoidBound/



I am pleased to announce the sexy space adventure Voidbound OUT NOW in early access on Steam!

Curesd Atelier has been working on this story for years, and to review this game and watch it grow has been nothing short of amazing. I am thrilled that I get to be here to help bring it to the finish line.



Now the game IS in Early Access but rest assured that the team is hard at work finishing up the games core. There is already so much to explore and so many sexy things to do! What we want you to do is stay glued to the steam page for updates and check their socials which we have pinned in the discussion thread for more news and infomation.



Play as Caly, a sexy adorkable space merc in VoidBound, a Sci-fi Ero tactical RPG with a dynamic combat system focusing on strategic gameplay and kinky encounters. Prepare for battle by modifying your arsenal of weapons and gadgets to bring down more and more powerful aliens, deadly robots, and much more! Explore exotic planets, discover new outfits and equipment, and find yourself entangled in the midst of an intergalactic war where your choices will leave a lasting impact on the future of the universe.



Dialogue Choices: Players will encounter dialogue choices that allow them to shape the story and Caly's relationship with the supporting cast. Some quests will put you squarely between two competing factions, and you must decide where you stand. Do you pledge your allegiance to the planetary defense force dedicated to eradicating slimes, or do you side with the mysterious slime people who have been forced to live in the sewers for centuries?



Scenes: Traversing the world of Voidbound can lead you to both pleasurable and sticky situations. Just because Caly is trying to save Earth doesn't mean she doesn't deserve some fun now and then. In private or otherwise. Currently, there are over 40 hand-drawn erotic scenes in the game with more to come!



Tactical Turn-based Combat: The grid-based battlefield allows for strategic tactical movement and combat engagements. Each skill has range that defines from how far you can attack or how far you need to stay away from your foes. Be careful if your outfit gets damaged, as enemies might alter their tactics and try to seduce Caly!

https://store.steampowered.com/app/2500710/VoidBound/