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Mion News - April '25

Hey peeps, thank you for your support over these past few months. We went to the Jakarta GameFest event last month, and it was a blast! We got some constructive feedback from you and saw for ourselves how you would play the game!

[h2]April Event: Jakarta GameFest[/h2]

On the day of the event, we showcased our demo for players to play. We provided two choices for players to pick. The first one was to go to the Asgard laboratory and clean up some zombies. And the second one was to assemble an A-team from 5 playable characters and fight 3 bosses in a row.

On the zombie cleaning part, we're amazed how eager players were to explore the outside world. Fair play to them, because we unlocked the door for the curious players to go out. You tried to interact with every nook and cranny you could find, both inside and outside. Some of you are really eager to explore everything, and that's something we'd like to see. We can't wait for you to explore everything in the full game later!

On the Boss Rush side, we're glad that there are players who liked the challenge of fighting bosses 3 times in a row, and most of them won! We have 5 playable characters, which are Michael, Alice, Lucas, Maya, and Yogie.
  • Maya saw the most action; every Boss Rush player picked her on every attempt.
  • Alice was a close second, with around 87% of players picking her.
  • Meanwhile, Yogie and Michael the MC share the third place; most players picked them alternately after they picked Maya and Alice.
  • Lucas came last; players only picked him a few times. However, Lucas is the only one with a 100% win rate. The players who picked Lucas utilized his taunt and his tankiness correctly, just like in an MMORPG raid.

These 5 characters have different strengths and weaknesses, and skillful players could find a way to make them work with each other. We saw that a lot of you loved the boss rush challenge. What do you think if we put it in the full game later?

[h2]What's Next?[/h2]

For this month and the next, we'll be working through more bugs, balancing, and polishing.

We're currently doing some internal playtests. Along the way, we found small bugs that are not game-breaking. These bugs, however, show strange interactions with the game. We will take steps to fix these bugs.

We also found out that some of you see the random encounter as a hindrance as opposed to fun gameplay. We'd like to make your battle experience feel more engaging. We'll balance out some enemies' rate and HP to be more suitable, and balancing each area might be one of the trickier parts of our development progress.

Lastly, we'll also be polishing out the game, making sure inconsistencies are ironed out and all ropes tied up for better gameplay experiences.

[h2]Explore Germany 2105[/h2]

[h3]Welcome to 2105!
Come join us in walking through the neon-light cities.


Experiencing the tranquil countryside.


Relaxing on the sandy beach.


Be repulsed by the slum. Interacting with the wondrous ghetto.


Exploring mysterious tomb and cavern.


Finding out humanity's mistake. Checking out interesting experiments.


There are so many things to do in this wonderful world full of conspiracies interesting stuff to find.
Don't miss out![/h3]

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