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Door Kickers 2 News

Patch v1.10

[p]Hey! Here's a minor patch to enjoy before some new content comes in.[/p][p]We've taken a bit of time off after fully releasing the game, but now we're cooking a bigger content update for PC, as well as working on porting the game to Android and iOS. Will keep you posted.[/p][p][/p][p]Changelist for today's patch:[/p][p]- RMG: fixed infinite loading on Mac[/p][p]- RMG: improved generating speed[/p][p]- RMG: extra variety[/p][p]- RMG: fixed a major source of maps being different between Windows & Mac with same seed
- fixed "conditioning" buffs not being applied[/p][p]- fixed a couple of bugs related to troops dying while doing various actions (either path staying visible or sync waypoints hanging in some situations)[/p][p]- fixed GrenadeLauncher + GoCode not allowing the trooper to shoot at incoming targets[/p][p]- fixed Forest Spirits deploy being inside collision[/p][p]- fixed crash when handling DShK that was already equipped by an enemy[/p][p]- fixed a mods-related crash[/p][p]- fixed an editbox bug related to Unicode characters[/p][p]- updated Korean translation
[/p]

Patch v1.09

- fixed Reload+GoCode locking the trooper in a single direction, unable to aim
- tweaks to Enter The Spectres to make the scenario conditions more obvious
- QRF will also count Ambassadors(VIPs) towards the evacuation condition
- path should get stuck less than before in tight spaces
- small correction for M68 and T2 red dots stats
- fixed enemies doing suppressive fire into hostages
- fixed ALT+E toggling editor mode when using right-side ALT
- fixed a mod-related crash
- fixed Concealment not updating when using a TecTorch
- fixed troopers showing up as Concealed when they were actually Suspicious
- fixed Room Clearing Drills doctrine causing slower target switching when shooter had fast aim time
- fixed several RMG layout issues
- fixed URGI thumbnail

Patch v1.08

- new weapon: M4 URGI/M320
- actions that toggle state (wait/silent/stealth) will no longer reset look-at
- will no longer stand up after using spycam if order was given while crouched (previous state is preserved)
- tweaks to US Holos and Red Dots
- tweaks to ambient sounds to make some of them less anoying
- reduced HVT escape possibilities in En Prise of Op: Chaturanga for easier overt approaches
- fixed arrested HVTs being stuck on closed doors
- fixed hostages needing Persuasion skill to evacuate
- fixed several mod-related crashes and issues
- fixed a crash related to patrolling enemies
- fixed a bug with squad statistics where incapacitated troopers would show up as casualties
- fixed doctrine tooltip sometimes remaining visible on screen
- fixed an editor crash related to movers
- fixed a potential crash
- fixed several RMG bugs
- fixed bug where getting pinned while shooting RPG would lock the trooper
- fixed a bug with tooltips being incorrect for VIPs
- fixed several typos
- fixed spycam UI not looking right in replays
- changed feedback form a bit, to make reply email addr more obvious
- fixed troopers saying they see the bomb too soon
- M993 ammo stats corrected for Mk17 STD Suppressed
- fixed bug where a Damage entity with zero range could affect someone sitting right on top of it
- waypoints menu now shows on top of HUD
- fixed a bug where the red F line was stuck on a dead enemy
- fixed helicopter rotor blades blocking FOV
- NWS Leader Sapper Vest description corrected
- fixed path line breaking up in some situations

Patch v1.07

- fixed hostages & HVTs sometimes not walking through blown up holes and glass walls
- corrected CIA Barricade / Rifles doctrine
- using Next Mission while playing a random workshop map will result in expected behavior
- random workshop page is now conditioned by min number of subscribers instead of upvotes
- issuing a Reload order while the trooper is crouched will no longer result in them standing up after finishing reload
- trooper will now stand to aim when shooting RPG/GL from a crouched position
- fixed an issue where trying to shoot an RPG would result in trooper not being able to move
- fixed a campaign generation crash on Mac (again)
- fixed several cases of bad RMG walls
- fixed several graphical issues on random maps
- fixed "disable all mods" also resetting language
- fixed a bug where breaking window+drapes would seemingly not alert the enemy

Patch v1.06

- campaign: several tweaks regarding Intel-locked missions and Intel availability (missions requiring intel can now spawn even in days with 1 mission, if you have available intel from previous missions. Chance for intel-locked missions is reset right after a previous one expires.)
- tweaked the 'random workshop map' option to account for current workshop conditions (now requires at least 150 upvotes and a >50% overall positive rating). Configurable from data/game_settings.xml.
- Militia no longer get bonuses from pistol doctrines
- fixed auto wait-for-clear behavior
- fixed a map generator crash (mostly on Mac)
- modified Phase IV: Smash in Op: Subjugator to be single-plannable
- fixed undercover CIA not getting their kills counted (nor awarded xp)
- fixed screen going black when closing the game due to HDR+NVidia
- medals of same type are collapsed into one and tooltipped with amount
- medals missing because of disabled mods are now hidden
- CPU usage should be lower when being limited by the max FPS option
- only one instance of the game is allowed to run concomitantly (possibly related to sometimes losing savegames)
- fixed (maybe) borderless mode having some issues on AMD
- fixed a rare crash that would happen while watching the intro movie
- fixed some inconsistent ui colors
- fixed bullet shells looking weird when scrolling through replays
- fixed unbreakable object behind wall in Upper Ward of Op: Kerak
- fixed bugged area around high mobility deploy slots in Unaware Target
- fixed chain explosions not always chaining
- fixed some coop replays freezing at start
- fixed SawnOff Iron Sights
- fixed several typos
- fixed 'updating workshop' step sometimes never finishing
- fixed mods-related bug with inability to deploy troops
- fixed mods-related bug with log spamming
- various improvements to account for mods going crazy with effects (increased some limits, more error checking)