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Door Kickers 2 News

Patch v1.07

- fixed hostages & HVTs sometimes not walking through blown up holes and glass walls
- corrected CIA Barricade / Rifles doctrine
- using Next Mission while playing a random workshop map will result in expected behavior
- random workshop page is now conditioned by min number of subscribers instead of upvotes
- issuing a Reload order while the trooper is crouched will no longer result in them standing up after finishing reload
- trooper will now stand to aim when shooting RPG/GL from a crouched position
- fixed an issue where trying to shoot an RPG would result in trooper not being able to move
- fixed a campaign generation crash on Mac (again)
- fixed several cases of bad RMG walls
- fixed several graphical issues on random maps
- fixed "disable all mods" also resetting language
- fixed a bug where breaking window+drapes would seemingly not alert the enemy

Patch v1.06

- campaign: several tweaks regarding Intel-locked missions and Intel availability (missions requiring intel can now spawn even in days with 1 mission, if you have available intel from previous missions. Chance for intel-locked missions is reset right after a previous one expires.)
- tweaked the 'random workshop map' option to account for current workshop conditions (now requires at least 150 upvotes and a >50% overall positive rating). Configurable from data/game_settings.xml.
- Militia no longer get bonuses from pistol doctrines
- fixed auto wait-for-clear behavior
- fixed a map generator crash (mostly on Mac)
- modified Phase IV: Smash in Op: Subjugator to be single-plannable
- fixed undercover CIA not getting their kills counted (nor awarded xp)
- fixed screen going black when closing the game due to HDR+NVidia
- medals of same type are collapsed into one and tooltipped with amount
- medals missing because of disabled mods are now hidden
- CPU usage should be lower when being limited by the max FPS option
- only one instance of the game is allowed to run concomitantly (possibly related to sometimes losing savegames)
- fixed (maybe) borderless mode having some issues on AMD
- fixed a rare crash that would happen while watching the intro movie
- fixed some inconsistent ui colors
- fixed bullet shells looking weird when scrolling through replays
- fixed unbreakable object behind wall in Upper Ward of Op: Kerak
- fixed bugged area around high mobility deploy slots in Unaware Target
- fixed chain explosions not always chaining
- fixed some coop replays freezing at start
- fixed SawnOff Iron Sights
- fixed several typos
- fixed 'updating workshop' step sometimes never finishing
- fixed mods-related bug with inability to deploy troops
- fixed mods-related bug with log spamming
- various improvements to account for mods going crazy with effects (increased some limits, more error checking)

Patch v1.05

- deploy will now default to the currently selected squad from main menu, unless there was a plan saved on that map with a different squad
- fixed a bug related to stars going missing
- fixed no longer being able to use spycam anywhere
- can remove individual doctrine points by right clicking
- all squads can order Hostages to run to exit
- fixed walls having small holes inside them sometimes
- fixed being able to see through doors after blowing up stuff
- fixed auto-wait-for-clear deadlock when in stealth mode
- fixed the 'clear window' action breaking far-away doors instead
- fixed main menu art animation going out of bounds in some situations
- fixed replays backcompatibility related to campaigns that were no longer in progress
- fixed sometimes showing danger zones even though no concealed troops were present
- fixed campaign newday report stating 1 doctrine point available even though you had 2 (for Rangers)
- fixed a bug where replay speed would not be consistent
- fixed several typos
- fixed shotgun ammo turning red at 1 (now at 2, but works better across low-ammo guns)
- fixed some texts moving around when using mouse scroll on top of them
- tweaks to ambient sounds
- fixed grenade trajectories not rendering at mission start in certain conditions
- fixed potentially unreachable enemies on RMG maps
- reduced cases where RMG maps had buggy walls that blocked access to rooms
- removed fully-blocked map entrances on RMG maps
- fixed getting duplicate names in squads
- ahem, fixed RMG bathroom that had two stacked enemies
- fixed enemies crouching when just suppressed in combat
- fixed moving and turning faster instead of slower when suppressed
- tweaks to Op: Chaturanga
- fixed the Foreign Advisor Prisoner in "Trouble with Doors"

Patch v1.04

- added shortcut for setting Wait For Clear on all troopers ( Shift + W/` by default)
- fixed some move-blocking RMG tiles
- fixed look-at cancelling 'hold' gocode
- fixed some enemies stuck behind machines in RMG industrial maps
- fixed getting GoodJob voiceline on lost bomb missions
- fix for zero missions in a day bug
- fixed Completionist achievement not completing
- fixed somtimes not awarding the TOD Ironman achievements when finishing with 28 days
- fixed sitting in the air on Knives In The Dark
- added unused alternate NWS voice
- LT Tawr is now more inspiring
- Crisis on Route Kilo tweaked
- fixed some more inaccessible areas in RMG
- Mp7 Subsonic ammo now correctly discounted when purchased for Suppressed variant.
- fixed fusebox not killing lights when destroyed by player in Jack of Clubs
- fixed cases where RMG HVT missions would finish instantly
- difficulty tweaks to Op: Chaturanga
- fixed trees being deleted by a building in RMG map
- removed non-dev error message
- fixed deploy UI blocking input below CIA roster
- fixed campaign Op replays being broken unless you opened the campaign screen (will still happen for stopped campaigns, working on a fix)
- fixed UI overlap in credits screen
- fixed infinite equip/unequip loop if while placing spycam the door would explode
- fixed several localization issues and typos

Some known issues and temporary fixes for them:

1. Screen becoming very dim after closing the game (while in borderless fullscreen)
Open NVidia Control panel -> Manage 3D settings under 3D settings -> Choose Program settings -> Under "select program" look for Doorkickers2 -> Under "specify the setting" go to "vulkan/opengl present mode" -> Change from auto to Prefer layered on DXGI swapchain
(thanks user Kevinusman for the solution)

2. Constant stuttering / freezes
If you have NVidia driver version 572.16, please rollback to 566 or an older
one. The latest version has issues with multiple other games as well.

Patch v1.03

- fixed several crashes
- fixed some mod-related crashes
- fixed enemies walking on water in an RMG map
- optimized RMG cave maps
- fixed RMG maps where the only way to enter the area was to use specific breaching tools
- fixed hostage not being able to evac through secret river Evac on RMG Cave maps
- fixed enemies getting stuck behind walls on maps because they were turning around while getting up from sitting
- fixed a voice mixup for CIA Male
- temporarily preventing some RMG tiles from spawning that were causing inaccessible balconies on apartments
- fixed blocked doors on RMG security tiles
- fixed blocked door on RMG Security tile
- fixed RMG garage door being blocked by truck
- fixed floating curtains on RMG
- fixed blocked passage on some RMG factory tiles
- fixed an issue where the Mac version wouldn't start
- fixed an error where game would say it timeout while in single player
- fixed several typos and localization issues
- eliminated table blocking the path from RMG jail tile
- removed some error popups that were only supposed to show in development mode
- fixed several UI bugs
- more tweaks to annoying ambient sounds
- no longer saving replays if quitting before deploy ends
- modding: fixed some issues related to adding new terrain materials