Patch 1.3.7
Changes and additions:
- We've adjusted the treatment for pets with 'Stomach Ulcers'. We've reduced the amount of veterinary food required for treatment from two doses to just one. We realized that asking you to feed an ailing pet, often with a reduced appetite due to the illness, frequently led to challenges in timely healing. This change should make recovery more achievable. Furthermore, for illnesses requiring veterinary food treatment, we've reduced the health degradation rate for the sick pets. This gives players more time to wait for the pet to get hungry again, allowing for a more manageable treatment process.
- We've fine-tuned the "pop" sound effect, which you might recognize from when a new panel appears (like when there's a new pet available for adoption on the computer). This sound will now be half as loud and have half the previous range. But be aware, if you're carrying a tablet with an open window that can produce this sound (e.g., the 'Pets to take in' window), escaping it won't be an option – sadly, character movement speeds in our game fall short of Mach 1. If you find yourself pursued by persistent popping, the recommended solution is to close the windows on your tablet.
Bug fixes: - Fixed an issue that was preventing some players from saving their game. The bug was triggered by samples taken from animals that were no longer in the shelter at the time of saving the game (e.g., a blood sample from a dog that had already been adopted). Those lingering samples were, quite literally, holding your progress hostage!
- Fixed an issue where you could promise a pet to more than one person. The "promised" status wasn't saving correctly, so upon game reload, the same pet could be paired with another individual despite already being promised to someone else. Breaking promises like that is not behavior we endorse...
- Fixed a glitch where occasionally the medical cabinet would load without its doors.
- We've fine-tuned the "pop" sound effect, which you might recognize from when a new panel appears (like when there's a new pet available for adoption on the computer). This sound will now be half as loud and have half the previous range. But be aware, if you're carrying a tablet with an open window that can produce this sound (e.g., the 'Pets to take in' window), escaping it won't be an option – sadly, character movement speeds in our game fall short of Mach 1. If you find yourself pursued by persistent popping, the recommended solution is to close the windows on your tablet.
Bug fixes: - Fixed an issue that was preventing some players from saving their game. The bug was triggered by samples taken from animals that were no longer in the shelter at the time of saving the game (e.g., a blood sample from a dog that had already been adopted). Those lingering samples were, quite literally, holding your progress hostage!
- Fixed an issue where you could promise a pet to more than one person. The "promised" status wasn't saving correctly, so upon game reload, the same pet could be paired with another individual despite already being promised to someone else. Breaking promises like that is not behavior we endorse...
- Fixed a glitch where occasionally the medical cabinet would load without its doors.