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A Highland Song News

HARMONY UPDATE

Get ready to return to hills with five new tracks from Talisk and Fourth Moon, including two of our personal favourites, Cherry Blossom and Last Leg!

And to help you navigate, we've added a new "Landmark" feature, which lets you see the peaks and paths you've discovered on your runs so far when scanning the landscape - and with a quick button press, lets you jump to the associated map.

Finally, this update also has a few new story surprises in store to discover...

Behind the scenes chat with Jon and Joe

Come and join inkle's co-founders Joseph Humfrey and Jon Ingold - game director and narrative director of A Highland Song, respectively - as they discuss the game's origins, their approach to game design and more.

IGF 2024 finalists are yet again more proof that RPS is right about everything

The Independent Games Festival awards - aka: the only awards that are actually worth paying attention to - have announced the finalists for their 2024 cohort, and wouldn't you know it, there are lots of RPS-endorsed games in there, lemme tell ya. Cooking adventure Venba leads the pack with a total of four nominations, but it's closely followed by Cocoon, A Highland Song, Mediterranea Inferno and 1000xResist, all of which have scooped three noms apiece.


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v1.1.3 - Keybinding!

v1.1.3 patch notes

This build brings full keybinding to the game for those who prefer to play using WASD or another configuration.

There's also a minor fix to an uninteractable beacon, which was blocking an achievement. Apologies for that one, it was daft as a brush.

Enjoy!

New update - Version 1.1.0

As ever, thanks to all the players who've sent in feedback and shared their thoughts on the game! This update takes us to Version 1.1.0, and rounds off work on the new Look Further mode.



If you've been following along, Look Further adds a new way to scan the current level by zooming out a little further than usual. This mode gives you more context of where you are, and this latest update adds route highlighting so you can see the layout of the level clearly, as well as a handy hint from Moira as to what you might want to try next.

We've also added a checkbox in Settings to disable the lightning effect, for anyone who finds flashing lights disruptive, and fixed an issue where the game didn't save after completing a run until you started the next one (it now saves right after the summary panel).

There's a few little story and level fixes as well, including fixes for an explosion that soft-locked the game (pretty bad explosion), and some upside-down climbing.

Enjoy!