Fall Update 2025
[p]How quickly time flies! Not long ago, the Halo Infinite Summer Update gave us a fight for the Spartan Academy, hallowed legacy maps, the gravity-fueled return of Grifball, and the raw, tactical thrill of S&D Extraction. A new chapter begins next week. [/p][p]
[/p][p]The 2025 Fall Update launches on August 5 with the ONI-themed Operation: Shadows. [/p][p]As the first entry of the Fall Update, Operation: Shadows will introduce major game updates like a new vehicle, a new weapon, two limited-time playlists, exciting sandbox additions, Forge features, and a Premium Operation Pass loaded with four full armor sets! [/p][p]Read on for all the latest intel on the Falcon, the Vestige Carbine, and Operation: Shadows.[/p][p][/p][h2]Update Calendar[/h2][p]Spartans returning from the Winter, Spring, or Summer Update will recognize the format of Halo Infinite’s Fall Update. Between now and November, we’ll set out on three new Operations replete with new armor sets, new modes, and plenty of heroic moments. [/p][p]As before, the first Operation of the season (next week’s Operation: Shadows) will launch with a slew of game-changing updates, including a new vehicle, a new weapon, new features, and the most expansive premium customization offering of all.[/p]
[/p][p]Yippie-ki-yay, Mr. Falcon! The Falcon returns to terrorize the skies next week.[/p][p]Outfitted with a port-side grenade launcher and a heavy machine gun at starboard, this versatile warbird serves just as nobly in direct assaults as it does in medium-range troop deployments.[/p][p]Between its cockpit, two passenger jump-seats, and dual gunner positions, the spacious Falcon seats up to five UNSC personnel—making it the perfect ride for aerial antics with the whole Spartan squad.[/p][p]Jump into Famished Famished Falcons to take the Falcon for an unforgettable joyride. Starting in Operation: Shadows, the Falcon will also spawn on a selection of BTB maps (see “Sandbox Updates”) and appear as a placeable and spawnable object in Forge.[/p][p][/p][h2]New Weapon: Vestige Carbine[/h2][p]
[/p][p]A recently discovered relic from the Covenant’s Third Age of Reclamation, forged for glorious combat once again by the Swords of Sanghelios. This semi-automatic rifle fires green, radioactive projectiles with unwavering accuracy—as dictated by tradition.[/p][p]Wield the Vestige Carbine against puny humans in Banished Slayer, a new asymmetrical Slayer variant where teams carry either UNSC or Banished weaponry in a showdown for ultimate domination.[/p][p][/p][h2]Operation Pass Overview[/h2][p]As the first Operation of the Fall Update, Operation: Shadows offers both a 20-tier free Operation Pass and a 50-tier Premium Operation Pass featuring four full armor sets.[/p][p][/p][h3]Free Operation Pass[/h3][p]20 tiers, available to play free August 5–September 9.[/p][p]
[/p][p]Operation: Shadows strikes with a free, 20-tier Operation Pass offering the new Whisper armor set and plenty of Spartan Points to use in The Exchange. As the regulation flight gear of ONI’s top stealth-ship pilots, Whisper armor is a rarely seen phenomenon—at least among the living.[/p][p][/p][h3]Premium Operation Pass[/h3][p]50 tiers, never expires, includes bonus XP and an additional challenge slot, PLUS instant customization unlocks.[/p][p]
[/p][p]Purchase the Premium Operation Pass to tackle a durable, 50-tier reward track featuring four unlockable armor sets. In addition to the Whisper armor, Premium Pass holders can unmask the Direwolf, Fire Serpent, and Aristos armor sets. They’ll also receive an unlock bundle containing exclusive premium customizations.[/p][p](The dossiers ONI sent over are heavily redacted. Expect leaks on all the available Premium Pass customizations in our official launch announcement on August 5.)[/p][p][/p][h3]How It Works[/h3][p]Free Operation Pass rewards are available for the duration of their respective Operation. In Operation: Shadows, you’ll have until September 9 to complete the 20-tier reward track and earn all its unique armor customizations.[/p][p]Premium Operation Passes can be purchased at any time during their respective Operations. For Operation: Shadows, players can upgrade through September 9 using one of two redemption options:[/p]
[/p][p]Four teams, four Falcons, and one disputed flag. Take a renegade run through the Famished Famished Falcons party mode to earn your wings with the Falcon.[/p][p]In this frenetic CTF mode, three-person crews must pilot a Falcon through a skyful of enemy warbirds to claim a lone flag and get it back to base to score. With two teammates on the guns and three angry Falcons on your tailfeathers, you’ll have to work together to stay afloat.[/p][p][/p][h3]Banished Slayer[/h3][p]
[/p][p]All shall know the might of the Banished! In this asymmetrical Slayer variant, two teams square off with UNSC and Banished starting weapons in a test for martial supremacy.[/p][p]Banished teams go to war with the new Vestige Carbine, a Pulse Carbine, and two Spike Grenades, while the UNSC team is kitted out with the Bandit Evo, a MA5K Avenger, and a pair of bouncy frags.[/p][p]Roll out, stay frosty, and get ready to prove your legend.[/p][p][/p][h2]Mode Updates[/h2][p]We’ve unveiled a perfect pairing of mode updates that improve Firefight matchmaking and make S&D Extraction even more intense (as if that were even possible).[/p][h3]P.O.V. Firefight[/h3][p]
[/p][p]Firefight modes will no longer be split into default (first-person) and third-person variants. Players may now toggle between both perspectives at any time in the following modes:[/p]
[/p][p]We’re so thankful for the overwhelmingly positive response to S&D Extraction! Thanks to your feedback, we’ve been able to quickly implement two major improvements that should make Extraction and S&D Extraction modes even more fun:[/p]
[/p][p]Ten more customizable weapons join the Weapons Bench! Spartans may now apply weapon models, coatings, charms, emblems, and death effects to all these weapons:[/p]
[/p][p]Room for one more? The Falcon has been added to the following Big Team Battle maps:[/p]
[/p][p]Forged by: timmyforges, Kat Rat A Tat, dellsoto, h8yse, Squally DaBeanz, Ethan Hibbs[/p][p]They found something under the ice. Lattice is an arctic arena designed to evoke the tense emotions of a desperate last stand against unknown horrors in a snowy research base. Long sightlines, sneaky shortcuts, and ample ledges all serve as reminders that you’re far from home, far from help—and maybe beyond the limits of scientific understanding.[/p][p]Lattice arrives next week in the Ranked Slayer, Doubles, Snipers, and Tactical playlists, as well as in Ranked Arena’s Oddball, King of the Hill, and Strongholds modes.[/p][p][/p][h3]Serenity[/h3][p]
[/p][p]Forged by: UneeQ, Mr Greencastle, MikRips[/p][p]A modified version of Serenity (an homage to Halo 2’s Sanctuary) makes its debut in Ranked experiences next week.[/p][p]Sporting sightline, flow, and cover refinements made with competition in mind, this slightly less “serene” map now joins certain Ranked Arena modes (Slayer, CTF, Assault: Neutral Bomb) and the Ranked Slayer, Snipers, and Tactical playlists.[/p][p]Serenity will appear in the Ranked Doubles playlist later on during Operation: Shadows.[/p][p][/p][h3]Vestige Carbine Pickups[/h3][p][/p][p]Precision pickups never felt so green. The new Vestige Carbine has been added to Lattice, Serenity, and the following exis
ting Ranked maps:[/p]
[/p][p]Starting in Operation: Shadows, Forgers can employ new Radial Menu functionality to enhance their modes with interactive menus during gameplay. Try using Radial Menus to select custom loadouts, choose spawn locations, purchase from match-based economy systems, summon vehicles, and more.[/p][p]Radial Menus can fit up to eight selectable tiles that each display a title text string, description text string, and one of over 500 in-game icons (e.g., for Weapons, Equipment, Waypoints, Objects, and more).[/p][p]You can even nest Radial Menus to create multi-layered and branching selection trees. This is especially useful for games where players need to choose a specific weapon from a broader category, upgrade an attribute set in a custom class-based mode, or spawn allied AI units from different available factions—but we’re sure you’ll put it to even wilder uses.[/p][p][/p][h3]Custom Input Mapping[/h3][p]
[/p][p]New Custom Input nodes allow Forgers to map custom actions to unused controller inputs and key bindings. This approach can be used to implement unique player behaviors such as teleporting, opening Radial Menus, or any number of other contextual actions.[/p][p]With extended support for tapping and holding inputs, Forgers can create contextually responsive input mechanics that create new interaction vectors in complex game types.[/p][p][/p][h3]UI Prompt Widget[/h3][p]Forgers may now use Prompt Widget node elements to alert players to Custom Input interactions, or to display generic messages in a cozy new space above the Event Feed. (Check out the “Choose Weapon” example in the above image!)[/p][p][/p][h2]Mega Messaging Update[/h2][p]With the Fall Update comes a major expansion of many of Forge’s messaging functions. Articulate yourself with a newly variegated vocabulary starting next week![/p][p][/p][h3]Expanded Text Strings[/h3][p]Over 1,600 words have been added to the Text String lexicon. Forgers can now find the perfect words to express themselves using action verbs, locations, weapons, equipment, hero names, scrumptious adjectives, and many more strings of all sorts.[/p][p][/p][h3]New UI Message Templates[/h3][p]Campaign designers rejoice! More than 50 new UI Message templates are arriving in Forge. Give your players new direction in life with instant bangers such as:[/p]
- [p]Operation: Shadows (August 5)[/p]
- [p]Operation: Warpath (September 9)[/p]
- [p]Operation: Haloween II (October 7)[/p]
- [p]1,000 Credits: Reward tiers become durable (i.e., never expire), bonus XP activates, an extra challenge slot opens, and a bonus customization bundle is instantly unlocked[/p]
- [p]2,500 Credits: Unlocks all the above perks, plus instantly completes the first 20 tiers of the reward track and unlocks its associated customization rewards[/p]
- [p]Firefight KOTH (Normal)[/p]
- [p]Firefight KOTH (Heroic)[/p]
- [p]Firefight KOTH (Legendary)[/p]
- [p]Linear Firefight (Normal)[/p]
- [p]Linear Firefight (Heroic)[/p]
- [p]Linear Firefight (Legendary)[/p]
- [p]Firefight KOTH Gruntpocalypse (Normal)[/p]
- [p]Firefight KOTH Gruntpocalypse (Heroic)[/p]
- [p]Firefight KOTH Gruntpocalypse (Legendary)[/p]
- [p]Firefight Fiesta KOTH[/p]
- [p]Firefight Fiesta KOTH Gruntpocalypse[/p]
- [p]Improved site icons: We have updated the waypoint icons displayed over Extraction Sites to make it easier for players to differentiate between multiple sites. Instead of an objective icon, sites will now display a unique alphabet letter so that teams can communicate and strategize more effectively.[/p]
- [p]Updated Extraction behavior: Once the Offense team has completed an Extraction, any remaining sites will now become temporarily inactive. In Extraction modes that permit continuous play, other sites will reactivate for capture upon the successful completion of an Extraction.[/p]
- [p]Vestige Carbine[/p]
- [p]Mangler[/p]
- [p]Stalker Rifle[/p]
- [p]Pulse Carbine[/p]
- [p]Cindershot[/p]
- [p]Gravity Hammer[/p]
- [p]Sentinel Beam[/p]
- [p]Disruptor[/p]
- [p]Plasma Pistol[/p]
- [p]Ravager[/p]
- [p]Thunderhead[/p]
- [p]Fortitude[/p]
- [p]Oasis[/p]
- [p]Highpower[/p]
- [p]Refuge[/p]
- [p]Forbidden[/p]
- [p]Live Fire[/p]
- [p]Origin[/p]
- [p]Recharge[/p]
- [p]Solitude[/p]
- [p]Streets[/p]
- [p]Current Objective: \[String 1] \[String 2] \[String 3][/p]
- [p]You are the \[String 1] \[String 2] \[String 3][/p]
- [p]\[Player] is a \[String 1] \[String 2][/p]
- [p]\[Player] \[String 1] the \[String 2][/p]
- [p]\[Player] \[String 1] at \[String 2][/p]
- [p]\[Player] \[String 1] while \[String 2][/p]
- [p]\[Player] \[String 1] during \[String 2][/p]
- [p]\[String 1] \[Player] to the \[String 2][/p]
- [p]\[String 1], \[String 2], & \[String 3][/p]
- [p]\[String 1], \[String 2], or \[String 3][/p]
- [p]\[String 1], \[String 2], \[String 3][/p]
- [p]Current Objective: Banished Sandwich Hunt[/p]
- [p]You are the Mythic Sandwich Gladiator[/p]
- [p]Paladins, Orcs, & Orbs[/p]
- [p]\[Player] Exploded Craig Island[/p]
- [p]Eligible Princesses to the Grunt Birthday Party[/p]
- [p]SELECT A LOADOUT[/p]
- [p]SELECT A SPAWN LOCATION[/p]
- [p]STARTING SOON[/p]
- [p]ACCESS MENU[/p]
- [p]RESPAWN BLOCKED[/p]
- [p]WAITING TO RESPAWN[/p]
- [p]RESPAWNING NEXT[/p]
- [p]AREA NOT SAFE[/p]
- [p]TEAMMATE(S) IN COMBAT[/p]
- [p](0–4) TEAMMATE(S) ALIVE[/p]
- [p]ROUND OVER[/p]
- [p]OBJECTIVE: COMPLETE[/p]
- [p]OBJECTIVE: IN PROGRESS[/p]
- [p]OBJECTIVE: FAILED[/p]
- [p]YOU MADE IT COUNT[/p]
- [p]WERE IT SO EASY[/p]
- [p]Spawn Mode Object
Inputs: Label (Object reference), Position (vector, e.g. where it should spawn)
Returns: Object (whatever Object was spawned)
Spawns an Object with the default rotation set in the Object’s properties.[/p] - [p]Spawn Mode Object With Rotation
Inputs: Label (Object reference), Position (vector), Rotation (vector)
Returns: Object (whatever Object was spawned)
Spawns an Object at the rotation supplied in the input arguments.[/p]
- [p]A hit location (x, y, z) in the three-dimensional plane[/p]
- [p]The normal (a vector that points away from world geometry, e.g., an Object sitting on perfectly flat terrain would return a vector angled directly upward)[/p]
- [p]A Boolean (“TRUE” or “FALSE”) confirming whether the ray hit anything at all.[/p]
- [p]Get Player Look Static Raycast Result[/p]
- [p]Get Player Look Dynamic Raycast Result[/p]
- [p]Get Static Bullet Raycast Result[/p]
- [p]Get Static Movement Raycast Result[/p]
- [p]Get Dynamic Object Raycast Result[/p]