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Invasion

[p]Unstoppable force, meet immovable object. (At least, if you’re on defense you really hope you can embody that immovable object spirit.) It’s tactical, it’s intense, and it’s got just enough Halo: Reach DNA to make longtime fans feel right at home… Invasion has arrived![/p][p][/p][previewyoutube][/previewyoutube][p]Whether you’re storming the gates or desperately trying to keep them shut, Invasion turns every match into a showdown of Spartan grit and glorious chaos.[/p][h2]OBJECTIVE OVERDRIVE[/h2][p]At its core, Invasion is an asymmetrical, one-sided objective mode pitting two teams of 8 against each other. Each team will get the chance to attack and defend for a total of two rounds. Each round is broken into 3 phases, and if you complete each phase, you get a point. The modes available for each phase are identical to those found in Reach, plus one new addition: [/p]
  • [p]Capture the Zone[/p]
    • [p]As the name implies, this is a zone control style mode and your goal is to capture it before time runs out[/p]
  • [p]Assault[/p]
    • [p]Much as the normal Arena mode, you are bringing a bomb to the zone and aim to detonate it before the enemy team stops you[/p]
  • [p]Core Delivery[/p]
    • [p]If you played Reach, this is going to be a familiar objective where you are literally delivering the core to the enemy team’s base. In Infinite, this will be a Flag you are running to plant[/p]
  • [p]Deliver the Payload[/p]
    • [p]New to Invasion with Halo Infinite, delivering the payload will have you escorting a payload along a set trail to the end destination. When the enemy is contesting the payload, forward progress halts so keep that path clear! And don’t leave the payload behind or else it won’t progress. The more Spartans on the payload, the faster it progresses along the path.[/p]
      • [p]Worth noting that you can earn TWO points for delivering the payload to its final destination: One at the very end, naturally, but you’ll also earn a point when you reach the checkpoint.[/p]
[h2]LOADOUT LOGIC[/h2][p]The setup will be UNSC vs. Banished-affected Spartans, very similar to the experience in Banished Slayer. Each phase will have multiple options to select from, so choose wisely.[/p][h2]Spartan Setups[/h2][p]Phase 1, UNSC Scout[/p]
  • [p]MA5K Avenger[/p]
  • [p]Frag Grenades[/p]
  • [p]Threat Seeker[/p]
[p]Phase 1, UNSC Sentry[/p]
  • [p]MK50 Sidekick[/p]
  • [p]Frag Grenades[/p]
  • [p]Drop Wall[/p]
[p]Phase 2, UNSC Warrior[/p]
  • [p]MA40 Assault Rifle[/p]
  • [p]MK50 Sidekick[/p]
  • [p]Frag Grenades[/p]
  • [p]Drop Wall[/p]
[p]Phase 2, UNSC Operator[/p]
  • [p]CQS48 Bulldog[/p]
  • [p]Frag Grenades[/p]
  • [p]Quantum Translocator[/p]
[p]Phase 2, UNSC Skirmisher[/p]
  • [p]VK78 Commando[/p]
  • [p]MA5K Avenger[/p]
  • [p]Frag Grenades[/p]
  • [p]Thruster[/p]
[p]Phase 3, UNSC Headhunter[/p]
  • [p]BR75[/p]
  • [p]VK78 Commando[/p]
  • [p]Frag Grenades[/p]
  • [p]Shroud Screen[/p]
[p]Phase 3, UNSC Healer[/p]
  • [p]CQS48 Bulldog[/p]
  • [p]MK50 Sidekick[/p]
  • [p]Frag Grenades[/p]
  • [p]Repair Field[/p]
[p]Phase 3, UNSC Marksman[/p]
  • [p]Bandit Evo[/p]
  • [p]MA40 Assault Rifle[/p]
  • [p]Frag Grenades[/p]
  • [p]Grappleshot[/p]
[p]Phase 3, UNSC Sentinel[/p]
  • [p]VK78 Commando[/p]
  • [p]MA5K Avenger[/p]
  • [p]Frag Grenades[/p]
  • [p]Thruster[/p]
[p]Phase 3, UNSC Heavy[/p]
  • [p]MLRS-2 Hydra[/p]
  • [p]MA40 Assault Rifle[/p]
  • [p]Frag Grenades[/p]
  • [p]Overshield[/p]
[h2]Banished Battle Kits[/h2][p]Just like the UNSC side, the Banished side also has loadout options that update each phase.[/p][p]Phase 1, Banished Sentry[/p]
  • [p]Mangler[/p]
  • [p]Spike Grenades[/p]
  • [p]Thruster[/p]
[p]Phase 1, Banished Scout[/p]
  • [p]Needler[/p]
  • [p]Plasma Grenades[/p]
  • [p]Active Camo[/p]
[p]Phase 2, Banished Marksman[/p]
  • [p]Vestige Carbine[/p]
  • [p]Plasma Pistol[/p]
  • [p]Spike Grenades[/p]
  • [p]Repulsor[/p]
[p]Phase 2, Banished Hunter[/p]
  • [p]Heatwave[/p]
  • [p]Spike Grenades[/p]
  • [p]Drop Wall[/p]
[p]Phase 2, Banished Sapper[/p]
  • [p]Ravager[/p]
  • [p]Needler[/p]
  • [p]Plasma Grenades[/p]
  • [p]Thruster[/p]
[p]Phase 3, Banished Headhunter[/p]
  • [p]Bandit Evo[/p]
  • [p]Pulse Carbine[/p]
  • [p]Spike Grenade[/p]
  • [p]Grappleshot[/p]
[p]Phase 3, Banished Warrior[/p]
  • [p]CQS48 Bulldog[/p]
  • [p]Mangler[/p]
  • [p]Spike Grenade[/p]
  • [p]Threat Sensor[/p]
[p]Phase 3, Banished Sentinel[/p]
  • [p]Sentinel Beam[/p]
  • [p]Vestige Carbine[/p]
  • [p]Spike Grenade[/p]
  • [p]Repulsor[/p]
[p]Phase 3, Banished Medic[/p]
  • [p]Pulse Carbine[/p]
  • [p]MA40 Assault Rifle[/p]
  • [p]Spike Grenade[/p]
  • [p]Repair Field[/p]
[p]Phase 3, Banished Dark Assassin[/p]
  • [p]Duelist Energy Sword[/p]
  • [p]Disruptor[/p]
  • [p]Plasma Grenades[/p]
  • [p]Active Camo[/p]
[h2]SAFE SPAWNING[/h2][p]One of the more unique features Invasion introduced was Buddy Spawning. This allowed you to spawn on your buddy directly rather than at the default spawn location. It’s not required but who doesn’t love options? Your buddy is randomly assigned during the match and you cannot change or swap. Once the game starts, you are together for the full match. Yes, this means if your buddy abandons the match that you no longer have the ability to Buddy Spawn. The caveats to Buddy Spawning:[/p]
  • [p]Buddies are reciprocal (If they are your buddy, you are theirs)[/p]
  • [p]Your Buddy must be alive to spawn on them[/p]
  • [p]They must have been alive for at least five seconds to spawn on them[/p]
  • [p]They must have full health and shields to spawn on them[/p]
  • [p]They must be clear of engagements or have no enemies nearby to spawn on them[/p]
  • [p]If your Buddy is in a vehicle, there must be an empty seat to spawn on them[/p]
  • [p]When you spawn on your Buddy, you will be facing the way they are facing[/p]
[p]If you don’t want to spawn on your buddy, you can choose to spawn at the other zones: Left, Middle, or Right spawns.[/p][h2]VICTORY VARIABLES[/h2][p]So…how do you win an Invasion match? Each phase you “win” or progress will net your team a point. So if you are attacking first and you make it through all three phases and you complete them, you will have earned three points total. If you are on defense and you stop the team at the second phase, the attacking team only has one point.[/p][p]It is possible to tie so if both teams successfully make it through all three phases and earn three points, everyone goes home a winner.[/p][h2]IMPRESSIVE INTSALLATIONS[/h2][p]There are six new maps coming to Invasion which means plenty of variety for you to engage with. Let’s check them out! Grab the mode here, and then grab the maps below![/p][p]Breakpoint Bookmark
Credits: Okom1, Virus11010, Scrubulba, Mr Kwatz, Igrizhar, spartan blood 1, JoValiant, Mr IncrediJON, THE SLAMMERSS[/p][p][/p][p]A classic returns from Halo: Reach. Don’t let it push you to your breaking point.[/p][p]Crashout Bookmark[/p][p][/p][p]They said it was a crash. We called it a tactical arrival.[/p][p]Exhumed Bookmark Credits: Mr IncrediJON, Scrubulba, spartan blood 1, Virus11010, Mr Kwatz, Igrizhar, JoValiant[/p][p][/p][p]You came looking for glory but you found a grave.[/p][p]Last Road Bookmark
Credits: Mr Kwatz, MikRips, Scrubulba[/p][p][/p][p]Last Road: where the only traffic is incoming fire.[/p][p]Recovery
Bookmark
Credits: Okom1, Virus11010, Scrubulba, D0ctorSmurf, spartan blood 1, Mr IncrediJON, Mr Kwatz, Cousin Tim, JoValiant[/p][p][/p][p]They terraformed Reach, now it’s your turn to reshape the battlefield.[/p][p]Wavelength Bookmark[/p][p][/p][p]Broadcasting live from the edge of chaos.[/p][h2]EXIT ENGAGEMENTS[/h2][p]Now, it’s time to invade the battlefield. Whether you’re storming the gates or holding the line, Invasion’s better with buddies (and a few well-placed grenades), so squad up and hit the ground running![/p]