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Fall 2025 Playlists

[p]From the shadows comes a voice…[/p][p]“GET TO THE FALCON!”[/p][p]Operation: Shadows is the first Operation of our 2025 Fall Update but it will not be going quietly into that dark night. With the Falcon in the skies and the Vestige Carbine in hand, Operation: Shadows launches Famished Famished Falcons and Banished Slayer into the spotlight.[/p][p]Let’s check those out![/p][hr][/hr][h2]Famished Famished Falcons[/h2][p][/p][p][/p][p]Why are Falcons flocking to fly furiously across the sky in pursuit of the furled flag? Why, it’s because they’re famished, of course![/p][p]Based loosely off a children’s game featuring starving river horses, Famished Famished Falcons pits four teams of 3 players against each other. Work together as a team, pile into your Falcon, and race to the middle with the ultimate goal: Capture the Flag.[/p][p]To make things a bit more fun, everyone has a Plasma Pistol (which can EMP vehicles!) and a Grappleshot, allowing you some creative freedom and movement opportunities.[/p][hr][/hr][h2]Skyblocks[/h2][p][/p][p]Bookmark[/p][p]This is the (very colorful) map you’ll be having your aerial dogfights on. Remember what color platform you start on so you know where to bring the flag![/p][p]Just remember…no one said you had to be on your Falcon to capture the flag. You just gotta get the flag to your zone to score a point.[/p][p]Four teams, four falcons, 12 Spartans, 1 flag. You do the math. [/p][hr][/hr][h2]Banished Slayer[/h2][p][/p][p]Get locked and loaded… It’s time for Banished Slayer![/p][p][/p][p][/p][p]This asymmetrical matchmaking mode will have you thinking strategically (who am I kidding, you should always be doing that anyway…) and working together to out-play the enemy (should be routine as well!).[/p][hr][/hr][h2]Looking at Loadouts[/h2][p]Before you come for me for the “L” word, it’s simply a way to differentiate starting gear for both teams and has some nice alliteration. Banished Slayer is a two team mode that features asymmetrical “loadouts.” What does that mean, exactly? One team will spawn with UNSC gear:[/p]
  • [p]Bandit Evo[/p]
  • [p]MA5K Avenger[/p]
  • [p]Frag Grenades[/p]
[p]While the other team has some of the Banished armory at their disposal, as well as the Infected Banished overlay:[/p]
  • [p]Vestige Carbine[/p]
  • [p]Pulse Rifle[/p]
  • [p]Spike Grenades[/p]
[p]For those that played it, this may feel somewhat familiar to Invasion Slayer from Halo: Reach. Beyond the starting equipment, everything else is business as usual. Team based slayer, race to 50 kills, everyone has access to content on the map, etc.[/p][p]If you’re looking to get your hands on the Vestige Carbine and put it through its paces, this is a great mode for that since half the lobby will be spawning with it. If you spawned with a Bandit Evo, well… You know how you can earn one. 😈[/p][hr][/hr][h2]Experience Ecotone[/h2][p]You’ll be playing on nine maps that should be familiar such as Forest, Prism, Dredge, and many others, along with a new Community Forge map, Ecotone! You should also be able to find Ecotone in Quick Play Slayer, KOTH, Oddball, and Strongholds if those are your jam.[/p][h3]Ecotone[/h3][p]Bookmark[/p][p]Credits: Yeehaw J24, Scrubulba, Igrizhar, Jovaliant[/p][p][/p][p]Danger could be lurking around any corner…on any level. Also, say hi to Fret when you find him.[/p][hr][/hr][p]And with that, it’s time to venture out, feel the power of the Vestige Carbine, hear the spin of the Falcon rotors, and put your skills to the test! Read more about the update in our 2025 Fall Playlist blog.[/p][p]See you on the battlefield![/p]

Operation: Shadows Out Now

[p]New directives received. Operation: Shadows has the green light.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]New Vehicle: Falcon[/h2][p][/p][p]Misriah Armory is proud to unveil the new model line of its acclaimed Falcon-series utility transport. Outfitted with a port-side grenade launcher and a heavy machine gun at starboard, this versatile warbird serves just as nobly in direct aerial assaults as it does in medium-range troop deployments. [/p][p]Between its cockpit, two assault jump-seats, and dual gunner positions, the spacious Falcon seats up to five UNSC personnel—with legroom to spare! Requisition yours today.[/p][p]Jump into Famished Famished Falcons to earn your wings with the Falcon. Starting today, the Falcon has also been added to Forge and to certain BTB maps.[/p][p][/p][h2]New Weapon: Vestige Carbine[/h2][p][/p][p][/p][p]Do our eyes deceive us? The Vestige Carbine is a recently discovered relic from the early Covenant’s Third Age of Reclamation, forged anew by the Swords of Sanghelios. It fires rapidly, accurately, and with glorious, green projectiles (as dictated by tradition).[/p][p]Wield the Vestige Carbine against puny humans in Banished Slayer (details below). You can also find it on select Ranked maps, in many Social experiences, or in Forge.[/p][p]Flipping into that Covenant scope almost makes you miss those long, uncertain nights hunkered down in New Mombasa. Almost.[/p][p][/p][h2]Famished Famished Falcons[/h2][p][/p][p] [/p][p]Four teams, four Falcons, and only one flag between them. Famished Famished Falcons is an aerial CTF minigame where teams must pilot a Falcon past enemy warbirds to steal the flag from its tower at the center of the map.[/p][p]Gunners can clear the LZ with the chain gun or lob grenades with the launcher, but it’s the pilot’s job to get them close enough to bail out and nab the flag! If that weren’t hard enough, your team also needs to get the flag back to your base to score.[/p][p]Don’t worry about getting picked off by a pesky opponent! As long as your team’s Falcon remains aloft, you can choose to teleport back to an open jump seat upon respawning.[/p][p]With two teammates on the guns and three angry Falcons on your tailfeathers, you’ll have to work together to stay airborne. Learn more in our playlist update blog.[/p][p]Play Famished Famished Falcons in a dedicated playlist now through September 9. At the conclusion of Operation: Shadows, this mode will appear in the Action Sack playlist.[/p][p][/p][h2]Banished Slayer[/h2][p][/p][p][/p][p]All shall know the might of the Banished! In this asymmetrical Slayer variant, two teams square off with either UNSC or Banished weaponry in a race to total domination.[/p]
  • [p]Banished Team: Vestige Carbine, Pulse Rifle, Spike Grenades[/p]
  • [p]UNSC Team: Bandit Evo, MA5K Avenger, Frag Grenades[/p]
[p]Banished teams go to war with the new Vestige Carbine, while the UNSC team is kitted out with a Bandit Evo. Since both teams receive a dependable, mid-range rifle and a submachine gun for a sidearm, the real determining factor is the will to survive (not to mention the unique opening tactics afforded by different grenade types).[/p][p][/p][p][/p][h2]Operation Pass[/h2][p][/p][p]As the first Operation in Halo Infinite’s Fall Update, Operation: Shadows strikes with a free, 20-tier Operation Pass and a 50-tier Premium Operation Pass boasting four armor sets.[/p][p][/p][h3]Free Operation Pass[/h3][p][/p][p]Those with “a certain set of skills” will find them handsomely rewarded in the latest Operation Pass. Complete all 20 tiers to acquire the Whisper armor set and plenty of Spartan Points for your next discreet rendezvous with The Exchange.[/p][p]Despite being the regulation flight gear of ONI’s top pilots, Whisper armor is a rarely seen phenomenon—at least among the living. Whether you’re on a casual reconnoiter or running a Shiva-tipped package, this stealthy gear will conceal your very shadow.[/p][p][/p][h3]Premium Operation Pass[/h3][p][/p][p]Upgrade to the Premium Pass to acquire four full armor sets redacted from ONI’s most disavowed dossiers. In addition to the Whisper armor set, Premium Pass operatives will get a lead on the Fire Serpent, Direwolf, and Aristos armor sets.[/p]
  • [p]Fire Serpent: Modeled on descriptions of a lost civilization’s war god, the Fire Serpent armor exudes wisdom, power, and the timeless art of subterfuge.[/p]
  • [p]Direwolf: The comprehensive DIREWOLF armor system proves that Emerson Tactical Systems leads the pack when it comes to battlefield innovations.[/p]
  • [p]Aristos: Reverse-engineered from Promethean technology, the Aristos armor has been recompiled and refactored to serve the needs of new, less noble masters.[/p]
[p]Originally recovered at ONI black sites, these armors have finally cleared enough red tape to aid Spartans on sensitive assignments throughout the galaxy.[/p][p]Upon purchasing the Operation: Shadows Premium Operation Pass, players will instantly unlock an exclusive customization bundle containing all these tactical accoutrements:[/p]
  • [p]MA5K Hush weapon model[/p]
  • [p]Nighthawk weapon coating[/p]
  • [p]Green Mixer visor[/p]
  • [p]Purrsonal Spartan weapon charm[/p]
[h2]Fall Update Now Live[/h2][p][/p][p]Operation: Shadows emerges from deep cover with a new weapon, a new vehicle, and plenty of other exciting updates for Spartan eyes only.[/p][p]Check out our Fall Update preview to read about expanded Weapons Bench customizations, new perspective options in Firefight, a massive rollout of Forge features, upcoming Ranked maps, and more![/p][p][/p][h2]The Shop[/h2][p]The Shop takes you into its confidence with full disclosure on the latest developments in top-secret military hardware.[/p][h3]Machine War Bundle[/h3][p]The Machine War bundle joins UNSC recon gear with the extinction attire of the Executors, along with stealthy weapon models and the exclusive State Collapse death effect.[/p][p][/p]
  • [p]FIRBOLG: What’s that lying in the understory, gently dappled with light through the trees? FIRBOLG armor is designed to make that a rhetorical question. Built for deep recon and high-risk sabotage, it has undoubtedly proven useful for any number of undisclosed missions where detection is tantamount to annihilation.[/p]
[p][/p]
  • [p]RECTIFIER: >>Augmented biologics detected. Engage subroutine: RECTIFY. The RECTIFIER combat skin has been meticulously assembled to offer prejudicial countermeasures for viral machine threats, short-lived Spartans, and any other outliers foolish enough to contradict the plan.[/p]
[p]Pick up the Machine War bundle to acquire the FIRBOLG and RECTIFIER armor sets, the Blackjacket Sidekick and Veiled Threat sniper weapon models, the Green Death and Black Whisper weapon coatings, and the State Collapse death effect.[/p][p][/p][h3]Legacy of Rukt Weapon Bundle[/h3][p][/p][p][/p][p]The Banished war machine never sleeps—and from its dreams of conquest come merciless models forged by the most devious weaponsmiths.[/p][p]Seize the Legacy of Rukt bundle to acquire the Even Hand Mutilator and Mutilator of Rukt weapon models, “Vicious” variants of the Heatwave and Needler, and the Burnished Legacy and Brutish Carapace weapon coatings.[/p][p][/p][h2]The Exchange[/h2][p][/p][p][/p][p]A confidential memo has just arrived from the higher-ups: “Operatives may now acquire ONI-themed accessories and field assets from the Fracture: Firewall Event at The Exchange. Firewall’s Merrow armor and the SECOPS armor set (last seen in Operation: Last Stand) may be of particular interest.”[/p][p]The post-script says, “If you’re caught with any of it, you never existed.”[/p][p][/p]
[p]NAME [/p]
[p]TYPE [/p]
[p]FROM [/p]
[p]UTIL/IWNH-2559 [/p]
[p]Hip Gear [/p]
[p]NEW [/p]
[p]Final Test Cycle [/p]
[p]Weapon Coating [/p]
[p]NEW [/p]
[p]Midnight Whisper [/p]
[p]Armor Coating [/p]
[p]NEW [/p]
[p]SECOPS [/p]
[p]Helmet [/p]
[p]Last Stand [/p]
[p]TAS/TorLINK-TS [/p]
[p]Helmet Attachment [/p]
[p]Last Stand [/p]
[p]UA/SECOPS Plate [/p]
[p]Chest Gear [/p]
[p]Last Stand [/p]
[p]UA/SO [/p]
[p]Shoulderpads [/p]
[p]Last Stand [/p]
[p]UA/Type 83 [/p]
[p]Wrist Gear [/p]
[p]Last Stand [/p]
[p]TAC/ESIS Duty Case [/p]
[p]Hip Gear [/p]
[p]Last Stand [/p]
[p]UA/Type SO [/p]
[p]Kneepads [/p]
[p]Last Stand [/p]
[p]Cold Justice [/p]
[p]Armor Coating [/p]
[p]Last Stand [/p]
[p]Academy [/p]
[p]Emblem [/p]
[p]Last Stand [/p]
[p]Ghost of Reach [/p]
[p]Bundle [/p]
[p]FLEETCOM [/p]
[p]Merrow [/p]
[p]Helmet [/p]
[p]Fracture: FIREWALL [/p]
[p]Violent Darkness [/p]
[p]Visor [/p]
[p]Fracture: FIREWALL [/p]
[p]Savior Protocol [/p]
[p]Chest Gear [/p]
[p]Fracture: FIREWALL [/p]
[p]Karmawall Augmentor [/p]
[p]Shoulderpads [/p]
[p]Fracture: FIREWALL [/p]
[p]Tag Plugin [/p]
[p]Wrist Gear [/p]
[p]Fracture: FIREWALL [/p]
[p]Experiment 21C [/p]
[p]Kneepads [/p]
[p]Fracture: FIREWALL [/p]
[p]Set Breakpoint [/p]
[p]Stance [/p]
[p]Fracture: FIREWALL [/p]
[p]Recursive Composition [/p]
[p]Emblem [/p]
[p]Fracture: FIREWALL [/p]
[p]Burnt Chrome [/p]
[p]Weapon Coating [/p]
[p]Fracture: FIREWALL [/p]
[p]Burnt Chrome [/p]
[p]Vehicle Coating [/p]
[p]Fracture: FIREWALL [/p]
[p]Burnt Chrome [/p]
[p]Armor Coating [/p]
[p]Fracture: FIREWALL [/p]
[p]Bootstrap Burn [/p]
[p]Armor Coating [/p]
[p]Fracture: FIREWALL [/p]
[p]Optimal Polish Initiated [/p]
[p]Armor Coating [/p]
[p]Halo Gear [/p]
[p]Cascadia [/p]
[p]Visor [/p]
[p]Ultimate Rewards [/p]
[p]PostAmp Utility [/p]
[p]Hip Gear [/p]
[p]Ultimate Rewards [/p]
[p]ONI Eyes [/p]
[p]Weapon Charm [/p]
[p]Ultimate Rewards [/p]
[p][/p][h2]Player Resources[/h2][p]Halo Infinite is expanding all the time. To navigate its constellated cosmos, we’ve compiled a list of useful resources for new and returning players. Visit the links below to see all currently active playlists, an overview of game modes, patch notes, and more: [/p][p]New to Halo Infinite? Check out our New Player Guide for helpful tips.[/p][p][/p][h2]Support[/h2][p]Run into a bug, glitch, or other unexpected issue? Submit a ticket to the Halo Support team.[/p][p]You can submit tickets on a wide range of topics that includes reports of audio issues, crashes, game-save corruption, general bug reports, and more.[/p][p][/p][h2]Press Kit[/h2][p]Download the Operation: Shadows press kit here![/p]

Fall Update 2025

[p]How quickly time flies! Not long ago, the Halo Infinite Summer Update gave us a fight for the Spartan Academy, hallowed legacy maps, the gravity-fueled return of Grifball, and the raw, tactical thrill of S&D Extraction. A new chapter begins next week. [/p][p][/p][p]The 2025 Fall Update launches on August 5 with the ONI-themed Operation: Shadows. [/p][p]As the first entry of the Fall Update, Operation: Shadows will introduce major game updates like a new vehicle, a new weapon, two limited-time playlists, exciting sandbox additions, Forge features, and a Premium Operation Pass loaded with four full armor sets! [/p][p]Read on for all the latest intel on the Falcon, the Vestige Carbine, and Operation: Shadows.[/p][p][/p][h2]Update Calendar[/h2][p]Spartans returning from the Winter, Spring, or Summer Update will recognize the format of Halo Infinite’s Fall Update. Between now and November, we’ll set out on three new Operations replete with new armor sets, new modes, and plenty of heroic moments. [/p][p]As before, the first Operation of the season (next week’s Operation: Shadows) will launch with a slew of game-changing updates, including a new vehicle, a new weapon, new features, and the most expansive premium customization offering of all.[/p]
  • [p]Operation: Shadows (August 5)[/p]
  • [p]Operation: Warpath (September 9)[/p]
  • [p]Operation: Haloween II (October 7)[/p]
[p]Stay tuned for more info on Operation: Warpath and Operation: Haloween II, featuring valiant heroes, haunting experiences, and a few surprises to help finish out the season.[/p][p][/p][h2]New Vehicle: Falcon[/h2][p][/p][p] [/p][p]Yippie-ki-yay, Mr. Falcon! The Falcon returns to terrorize the skies next week.[/p][p]Outfitted with a port-side grenade launcher and a heavy machine gun at starboard, this versatile warbird serves just as nobly in direct assaults as it does in medium-range troop deployments.[/p][p]Between its cockpit, two passenger jump-seats, and dual gunner positions, the spacious Falcon seats up to five UNSC personnel—making it the perfect ride for aerial antics with the whole Spartan squad.[/p][p]Jump into Famished Famished Falcons to take the Falcon for an unforgettable joyride. Starting in Operation: Shadows, the Falcon will also spawn on a selection of BTB maps (see “Sandbox Updates”) and appear as a placeable and spawnable object in Forge.[/p][p][/p][h2]New Weapon: Vestige Carbine[/h2][p] [/p][p]A recently discovered relic from the Covenant’s Third Age of Reclamation, forged for glorious combat once again by the Swords of Sanghelios. This semi-automatic rifle fires green, radioactive projectiles with unwavering accuracy—as dictated by tradition.[/p][p]Wield the Vestige Carbine against puny humans in Banished Slayer, a new asymmetrical Slayer variant where teams carry either UNSC or Banished weaponry in a showdown for ultimate domination.[/p][p][/p][h2]Operation Pass Overview[/h2][p]As the first Operation of the Fall Update, Operation: Shadows offers both a 20-tier free Operation Pass and a 50-tier Premium Operation Pass featuring four full armor sets.[/p][p][/p][h3]Free Operation Pass[/h3][p]20 tiers, available to play free August 5–September 9.[/p][p][/p][p]Operation: Shadows strikes with a free, 20-tier Operation Pass offering the new Whisper armor set and plenty of Spartan Points to use in The Exchange. As the regulation flight gear of ONI’s top stealth-ship pilots, Whisper armor is a rarely seen phenomenon—at least among the living.[/p][p][/p][h3]Premium Operation Pass[/h3][p]50 tiers, never expires, includes bonus XP and an additional challenge slot, PLUS instant customization unlocks.[/p][p] [/p][p]Purchase the Premium Operation Pass to tackle a durable, 50-tier reward track featuring four unlockable armor sets. In addition to the Whisper armor, Premium Pass holders can unmask the Direwolf, Fire Serpent, and Aristos armor sets. They’ll also receive an unlock bundle containing exclusive premium customizations.[/p][p](The dossiers ONI sent over are heavily redacted. Expect leaks on all the available Premium Pass customizations in our official launch announcement on August 5.)[/p][p][/p][h3]How It Works[/h3][p]Free Operation Pass rewards are available for the duration of their respective Operation. In Operation: Shadows, you’ll have until September 9 to complete the 20-tier reward track and earn all its unique armor customizations.[/p][p]Premium Operation Passes can be purchased at any time during their respective Operations. For Operation: Shadows, players can upgrade through September 9 using one of two redemption options:[/p]
  • [p]1,000 Credits: Reward tiers become durable (i.e., never expire), bonus XP activates, an extra challenge slot opens, and a bonus customization bundle is instantly unlocked[/p]
  • [p]2,500 Credits: Unlocks all the above perks, plus instantly completes the first 20 tiers of the reward track and unlocks its associated customization rewards[/p]
[p]If you missed any free customizations from Summer Update Operations, watch for those to hit The Exchange during upcoming Operations in the Fall Update. Most premium customizations will arrive in The Shop to be purchased separately at a later date.[/p][p][/p][h2]Upcoming Playlists[/h2][p]Operation: Shadows launches with two limited-time playlists that showcase the Falcon and the Vestige Carbine in all their glory. We’ll have more to share in our launch announcement, but for now we’re only at liberty to disclose “need-to-know” details.[/p][p][/p][h3]Famished, Famished Falcons[/h3][p] [/p][p]Four teams, four Falcons, and one disputed flag. Take a renegade run through the Famished Famished Falcons party mode to earn your wings with the Falcon.[/p][p]In this frenetic CTF mode, three-person crews must pilot a Falcon through a skyful of enemy warbirds to claim a lone flag and get it back to base to score. With two teammates on the guns and three angry Falcons on your tailfeathers, you’ll have to work together to stay afloat.[/p][p][/p][h3]Banished Slayer[/h3][p] [/p][p]All shall know the might of the Banished! In this asymmetrical Slayer variant, two teams square off with UNSC and Banished starting weapons in a test for martial supremacy.[/p][p]Banished teams go to war with the new Vestige Carbine, a Pulse Carbine, and two Spike Grenades, while the UNSC team is kitted out with the Bandit Evo, a MA5K Avenger, and a pair of bouncy frags.[/p][p]Roll out, stay frosty, and get ready to prove your legend.[/p][p][/p][h2]Mode Updates[/h2][p]We’ve unveiled a perfect pairing of mode updates that improve Firefight matchmaking and make S&D Extraction even more intense (as if that were even possible).[/p][h3]P.O.V. Firefight[/h3][p] [/p][p]Firefight modes will no longer be split into default (first-person) and third-person variants. Players may now toggle between both perspectives at any time in the following modes:[/p]
  • [p]Firefight KOTH (Normal)[/p]
  • [p]Firefight KOTH (Heroic)[/p]
  • [p]Firefight KOTH (Legendary)[/p]
  • [p]Linear Firefight (Normal)[/p]
  • [p]Linear Firefight (Heroic)[/p]
  • [p]Linear Firefight (Legendary)[/p]
  • [p]Firefight KOTH Gruntpocalypse (Normal)[/p]
  • [p]Firefight KOTH Gruntpocalypse (Heroic)[/p]
  • [p]Firefight KOTH Gruntpocalypse (Legendary)[/p]
  • [p]Firefight Fiesta KOTH[/p]
  • [p]Firefight Fiesta KOTH Gruntpocalypse[/p]
[p]This change cuts down the number of Firefight variants in the Content Browser and allows players with different view preferences to play together seamlessly. It should now be easier than ever to join Firefight matches with a full squad and experience the onslaught together.[/p][p][/p][h3]Extraction Modes Updated[/h3][p] [/p][p]We’re so thankful for the overwhelmingly positive response to S&D Extraction! Thanks to your feedback, we’ve been able to quickly implement two major improvements that should make Extraction and S&D Extraction modes even more fun:[/p]
  • [p]Improved site icons: We have updated the waypoint icons displayed over Extraction Sites to make it easier for players to differentiate between multiple sites. Instead of an objective icon, sites will now display a unique alphabet letter so that teams can communicate and strategize more effectively.[/p]
  • [p]Updated Extraction behavior: Once the Offense team has completed an Extraction, any remaining sites will now become temporarily inactive. In Extraction modes that permit continuous play, other sites will reactivate for capture upon the successful completion of an Extraction.[/p]
[p]In S&D Extraction, this modified Extraction behavior should promote more interesting engagements in the 60-second lockout period following Extraction, and also help Defense players better coordinate their efforts around disarming the site.[/p][p]If you prefer to keep all other sites available following an attempted Extraction, we’ve added a new Custom Match option called “Simultaneous Extractions” to all Extraction variants. With this setting enabled, teams can capture multiple Extraction sites at once. Simply toggle this setting to “On” to ensure that other sites remain open after Extraction.[/p][p][/p][h2]Sandbox Updates[/h2][p]On August 5 the Weapons Bench will welcome ten more customizable weapons, the Falcon will land in BTB, and S&D Extraction will get a little more complex. Check out all the newest updates to the Halo Infinite sandbox below.[/p][p][/p][h3]Expanded Weapons Bench[/h3][p][/p][p]Ten more customizable weapons join the Weapons Bench! Spartans may now apply weapon models, coatings, charms, emblems, and death effects to all these weapons:[/p]
  • [p]Vestige Carbine[/p]
  • [p]Mangler[/p]
  • [p]Stalker Rifle[/p]
  • [p]Pulse Carbine[/p]
  • [p]Cindershot[/p]
  • [p]Gravity Hammer[/p]
  • [p]Sentinel Beam[/p]
  • [p]Disruptor[/p]
  • [p]Plasma Pistol[/p]
  • [p]Ravager[/p]
[p]This time, it’s personal. (And shiny!)[/p][p][/p][h3]Falcon Added to BTB Maps[/h3][p][/p][p]Room for one more? The Falcon has been added to the following Big Team Battle maps:[/p]
  • [p]Thunderhead[/p]
  • [p]Fortitude[/p]
  • [p]Oasis[/p]
  • [p]Highpower[/p]
  • [p]Refuge[/p]
[p]Don’t hog the grenade launcher.[/p][p][/p][h2]Weapon & Equipment Tuning[/h2][p]As part of this update’s general sandbox refinements, we’ve squashed a few bugs and tweaked several weapons as described below. For in-depth specifics on adjustment values and recent fixes, visit our patch notes directory starting August 5.[/p][p][/p][h3]Updated Mutilator Audio[/h3][p]Audio effects for the Mutilator have been enhanced. Mutilator fire should now sound more distinctly terrifying during gameplay, from no matter where you’re cowering.[/p][p][/p][h3]Increased Active Camo Time[/h3][p]We’ve received feedback that Active Camo doesn’t feel as advantageous as it should, especially in highly competitive scenarios. To help Spartans make more inventive plays, we have raised the effect duration of Active Camo equipment from 30 to 45 seconds.[/p][p]You may now lurk the shadows 50% longer than before. Happy hunting.[/p][p][/p][h3]Hydra Performance Updates[/h3][p]Hail Hydra! Settings for the MLRS-2 Hydra have been tweaked for quicker lock-ons, a faster rate of fire, and reduced reload time.[/p][p]Though individually modest, these changes to the locked-on shots should stack to feel pronounced, especially when countering enemy vehicles or firing successive volleys. We have also increased the reload speed of the Pursuit Hydra to keep pace with the default variant.[/p][p][/p][h3]Ravager Rebound Redux[/h3][p]If you’ve ever been immolated by the Ravager Rebound, you’ll know that it’s quite an effective deterrent. To make things a bit fairer for those in the crosshairs, we’ve increased the overheat rate of the Ravager Rebound so that players may fire only eight shots before overheating.[/p][p][/p][h2]Ranked Updates[/h2][p]Ranked maps incoming! Starting in Operation: Shadows, two new maps will appear in the rotation for select Ranked modes.[/p][h3]Lattice[/h3][p][/p][p]Forged by: timmyforges, Kat Rat A Tat, dellsoto, h8yse, Squally DaBeanz, Ethan Hibbs[/p][p]They found something under the ice. Lattice is an arctic arena designed to evoke the tense emotions of a desperate last stand against unknown horrors in a snowy research base. Long sightlines, sneaky shortcuts, and ample ledges all serve as reminders that you’re far from home, far from help—and maybe beyond the limits of scientific understanding.[/p][p]Lattice arrives next week in the Ranked Slayer, Doubles, Snipers, and Tactical playlists, as well as in Ranked Arena’s Oddball, King of the Hill, and Strongholds modes.[/p][p][/p][h3]Serenity[/h3][p][/p][p]Forged by: UneeQ, Mr Greencastle, MikRips[/p][p]A modified version of Serenity (an homage to Halo 2’s Sanctuary) makes its debut in Ranked experiences next week.[/p][p]Sporting sightline, flow, and cover refinements made with competition in mind, this slightly less “serene” map now joins certain Ranked Arena modes (Slayer, CTF, Assault: Neutral Bomb) and the Ranked Slayer, Snipers, and Tactical playlists.[/p][p]Serenity will appear in the Ranked Doubles playlist later on during Operation: Shadows.[/p][p][/p][h3]Vestige Carbine Pickups[/h3][p][/p][p]Precision pickups never felt so green. The new Vestige Carbine has been added to Lattice, Serenity, and the following existing Ranked maps:[/p]
  • [p]Forbidden[/p]
  • [p]Live Fire[/p]
  • [p]Origin[/p]
  • [p]Recharge[/p]
  • [p]Solitude[/p]
  • [p]Streets[/p]
[p]Just turn off your mic if you’re going to hum the theme song, okay?[/p][p][/p][h2]Forge Updates[/h2][p]Next week’s Forge update marks a monumental shift in Node Graph functionality. Featuring all-new Radial Menus, Custom Input mapping, a massive messaging overhaul, completely reinvented Mode Prefabs, and a whole lot more, these new features are sure to please mode-makers everywhere.[/p][p][/p][h3]Radial Menu Interactions[/h3][p][/p][p]Starting in Operation: Shadows, Forgers can employ new Radial Menu functionality to enhance their modes with interactive menus during gameplay. Try using Radial Menus to select custom loadouts, choose spawn locations, purchase from match-based economy systems, summon vehicles, and more.[/p][p]Radial Menus can fit up to eight selectable tiles that each display a title text string, description text string, and one of over 500 in-game icons (e.g., for Weapons, Equipment, Waypoints, Objects, and more).[/p][p]You can even nest Radial Menus to create multi-layered and branching selection trees. This is especially useful for games where players need to choose a specific weapon from a broader category, upgrade an attribute set in a custom class-based mode, or spawn allied AI units from different available factions—but we’re sure you’ll put it to even wilder uses.[/p][p][/p][h3]Custom Input Mapping[/h3][p] [/p][p]New Custom Input nodes allow Forgers to map custom actions to unused controller inputs and key bindings. This approach can be used to implement unique player behaviors such as teleporting, opening Radial Menus, or any number of other contextual actions.[/p][p]With extended support for tapping and holding inputs, Forgers can create contextually responsive input mechanics that create new interaction vectors in complex game types.[/p][p][/p][h3]UI Prompt Widget[/h3][p]Forgers may now use Prompt Widget node elements to alert players to Custom Input interactions, or to display generic messages in a cozy new space above the Event Feed. (Check out the “Choose Weapon” example in the above image!)[/p][p][/p][h2]Mega Messaging Update[/h2][p]With the Fall Update comes a major expansion of many of Forge’s messaging functions. Articulate yourself with a newly variegated vocabulary starting next week![/p][p][/p][h3]Expanded Text Strings[/h3][p]Over 1,600 words have been added to the Text String lexicon. Forgers can now find the perfect words to express themselves using action verbs, locations, weapons, equipment, hero names, scrumptious adjectives, and many more strings of all sorts.[/p][p][/p][h3]New UI Message Templates[/h3][p]Campaign designers rejoice! More than 50 new UI Message templates are arriving in Forge. Give your players new direction in life with instant bangers such as:[/p]
  • [p]Current Objective: \[String 1] \[String 2] \[String 3][/p]
  • [p]You are the \[String 1] \[String 2] \[String 3][/p]
  • [p]\[Player] is a \[String 1] \[String 2][/p]
  • [p]\[Player] \[String 1] the \[String 2][/p]
  • [p]\[Player] \[String 1] at \[String 2][/p]
  • [p]\[Player] \[String 1] while \[String 2][/p]
  • [p]\[Player] \[String 1] during \[String 2][/p]
  • [p]\[String 1] \[Player] to the \[String 2][/p]
  • [p]\[String 1], \[String 2], & \[String 3][/p]
  • [p]\[String 1], \[String 2], or \[String 3][/p]
  • [p]\[String 1], \[String 2], \[String 3][/p]
[p]…and many more![/p][p][/p][h3]Example Combinations[/h3][p]Combine the new UI Message Templates with the expanded Text Strings library to achieve nearly limitless (and downright literary) formulations. [/p][p]It warms our hearts to know that, in the near future, there’s a non-zero chance we’ll play a Forge mode with one of the following phrases baked in: [/p]
  • [p]Current Objective: Banished Sandwich Hunt[/p]
  • [p]You are the Mythic Sandwich Gladiator[/p]
  • [p]Paladins, Orcs, & Orbs[/p]
  • [p]\[Player] Exploded Craig Island[/p]
  • [p]Eligible Princesses to the Grunt Birthday Party[/p]
[p]A humble monitor can dream.[/p][p][/p][h3]Print UI Message to Kill Feed[/h3][p]If you’re seeking new outlets for self-expression, try sending UI messages to the Event Feed (a.k.a. the Kill Feed). Messages pertaining to players and teams can also display colored text to help players visually distinguish between the Gamertags of friends and foes.[/p][p]Just imagine seeing “Protected \[Player] while Retrieving,” “Alien Seeds Looted,” or “Awarded Craig Token” nestled sweetly in the Kill Feed beside your latest murderous exploits.[/p][p][/p][h3]Respawn Message Strings[/h3][p]Commune with the dead, no mediums required. You can now inform recently deceased players about match progress or emergent combat scenarios from the respawn screen with over 20 new Respawn Messages. Some examples include:[/p]
  • [p]SELECT A LOADOUT[/p]
  • [p]SELECT A SPAWN LOCATION[/p]
  • [p]STARTING SOON[/p]
  • [p]ACCESS MENU[/p]
  • [p]RESPAWN BLOCKED[/p]
  • [p]WAITING TO RESPAWN[/p]
  • [p]RESPAWNING NEXT[/p]
  • [p]AREA NOT SAFE[/p]
  • [p]TEAMMATE(S) IN COMBAT[/p]
  • [p](0–4) TEAMMATE(S) ALIVE[/p]
  • [p]ROUND OVER[/p]
  • [p]OBJECTIVE: COMPLETE[/p]
  • [p]OBJECTIVE: IN PROGRESS[/p]
  • [p]OBJECTIVE: FAILED[/p]
  • [p]YOU MADE IT COUNT[/p]
  • [p]WERE IT SO EASY[/p]
[p][/p][h3]Personal Score Pop-ups[/h3][p]Points just aren’t points if they don’t pop up on screen. We’ve added a new pin to the existing Adjust Personal Score node so Forgers can notify players about changes to their match-based score as they happen.[/p][p]You may now supply a UI message that displays the added point-value (e.g., “300”) and the reason points were awarded (e.g., “Sandwich Stolen”).[/p][p][/p][h2]Spawn Mode Object Nodes[/h2][p]Once upon a time, Forgers couldn’t spawn Objects from a Mode Brain, or include Dynamic Objects in a Mode Prefab… You see where we’re going with this, right?[/p][p]Mode Prefabs now support the inclusion of Dynamic Objects! Forgers can also spawn Objects from a Mode Brain’s Node Graph using two new Spawn Mode Object nodes:[/p]
  • [p]Spawn Mode Object Inputs: Label (Object reference), Position (vector, e.g. where it should spawn)
    Returns: Object (whatever Object was spawned)
    Spawns an Object with the default rotation set in the Object’s properties.[/p]
  • [p]Spawn Mode Object With Rotation Inputs: Label (Object reference), Position (vector), Rotation (vector)
    Returns: Object (whatever Object was spawned)
    Spawns an Object at the rotation supplied in the input arguments.[/p]
[p]Both Spawn Mode Object node elements can be found in the “Objects” category.[/p][p][/p][h3]How It Works[/h3][p]Forgers will no longer need to manually place or import any Objects required for their modes to function. They can simply create a Mode Prefab by combining a Mode Brain with any Dynamic Objects required by their custom game mode.[/p][p]Once combined in a Mode Prefab, the Object references of any attached Dynamic Objects (the “Label”) should then be discoverable to any Spawn Mode Object nodes included in the Node Graph of the attached Mode Brain so they can be instantiated from there.[/p][p]Because Spawn Mode Object elements require Object Labels as inputs, Static Objects remain prohibited within Mode Prefabs (they cannot be referenced via Labels in Node Graph scripts). Be sure to change the “Object Mode” setting of any necessary Objects to “Dynamic” in the Object Properties menu before attempting to create a Mode Prefab.[/p][p][/p][h2]Override AI Spawn Area[/h2][p]Spontaneous spawns, here we come. Override AI Spawn Area is a real wildcard.[/p][p]When used in a Node Graph, this new node element causes the AI units defined by one AI Spawner to spawn from a completely different AI Spawner in another map location.[/p][p]This functionality allows mode designers to create more interesting Firefight waves and other PvE engagements by conditionally overriding the default units specified by a Spawner already placed on a map. It can also be combined with the new Spawn Object Mode functionality (see above section) to pull AI unit definitions directly from a Mode Prefab.[/p][p][/p][h2]Razorback Inventory[/h2][p]What good is trunk space if you’ve got nothing to stow? Forgers may now use specialized Razorback Node Graph elements to update and query items stored in the Weapon and Equipment Racks of any target Razorback.[/p][p]Load up on goodies with the new Add Item to Razorback and Is Item in Razorback elements (found in the “Vehicles” category of the Node Browser).[/p][p][/p][h2]New Nav Marker Icons[/h2][p]Going somewhere? Nav markers can now display over 500 icons for weapons, equipment, vehicles, skulls, numbers, in-universe manufacturers’ logos, and a whole lot more. Your next ODST-themed Firefight on Belisk just got lore accurate.[/p][p][/p][h2]Disable Flag Nav Markers[/h2][p]Now you see it… The new “Flag Messaging” property makes it possible to disable the default Nav Markers of Generic Flag Objects. Adjusting this setting should make it much easier to fly your freak flag with a custom Nav Marker.[/p][p][/p][h2]Raycast Functions[/h2][p]Mathematical! Forgers may now use physics-based raycast functions to query world geometry for collisions. These functions allow map creators to cast query rays to fetch info about what’s in a player’s current point of view, where bullets are striking, and whether specific Forge objects were involved in a collision.[/p][p]All raycast functions return three* vital pieces of info:[/p]
  • [p]A hit location (x, y, z) in the three-dimensional plane[/p]
  • [p]The normal (a vector that points away from world geometry, e.g., an Object sitting on perfectly flat terrain would return a vector angled directly upward)[/p]
  • [p]A Boolean (“TRUE” or “FALSE”) confirming whether the ray hit anything at all.[/p]
[p]*Object raycasts also return an Object reference (i.e., the Object that was hit).[/p][p]Halo Studios developers use these sorts of functions when building fundamental gameplay mechanics. They are useful for figuring out what Objects a player is looking at, snapping Objects to ground geometry, or figuring out whether any Object or geometry lies between two Objects (e.g., a dynamic laser that destroys Objects in its path).[/p][p]Find all five new raycast functions in the “Math” category of the Node Browser:[/p]
  • [p]Get Player Look Static Raycast Result[/p]
  • [p]Get Player Look Dynamic Raycast Result[/p]
  • [p]Get Static Bullet Raycast Result[/p]
  • [p]Get Static Movement Raycast Result[/p]
  • [p]Get Dynamic Object Raycast Result[/p]
[p]We hope these utility functions will offer Forgers more control as they design experiences.[/p][p][/p][h2]Character Type Node Updates[/h2][p]To help Forgers manage Characters and Character Types in more complex ways, we have added a new Character Type node and pushed a fix for the Compare Character Type utility.[/p][p]The new Cast to Character Type node element allows Forgers to index variables stored in Generic Lists and perform type assertions to convert them into valid Character Types. This should allow Forgers to store Character Types in Generic Lists without worrying about invalid data references.[/p][p]The data source for the existing Compare Character Type utility has also been amended. All valid Character Types (including Bosses!) will now appear as selections within Forge menu dropdowns.[/p][p][/p][h2]Get Is Observer[/h2][p]Joining in, or just here to watch? The new Get Is Observer node element allows Forgers to retrieve and interact with all those who are currently observing a match.[/p][p][/p][h2]Await Further Instruction[/h2][p]We’ve already said too much. All deployed ONI operatives should await full disclosure on Operation: Shadows in our launch announcement, coming August 5.[/p]

Operation: Reclaimer Community Playdate

[p]The proving grounds await 🎮[/p][p][/p][p][/p][p]
Tomorrow is another chance to claim your exclusive Unicorn of Ice rewards by seeking us out in S&D Extraction and Action Sack![/p][p][/p][p] [/p][p]The Operation: Reclaimer Community Playdate action kicks off at 11am PT. [/p][p][/p][p]🟣 Twitch[/p][p]🔴 YouTube[/p][p][/p][p][/p]

Forge Features

[p]Welcome to another edition of Forge Features! This series highlights notable maps, modes, and other creations from our talented Forge community. Bookmark your favorites using the links below for your next custom game. [/p][p] [/p][p][/p][hr][/hr][p]
Ready for a summer fling? Our latest Forge Feature introduces you to admirable arenas, infectious Infection modes, hot-and-heavy Husky Raids, and Halo Infinite parkour with plenty of handholding. Bookmark your favorite Forge creations for a truly memorable outing.
[/p][hr][/hr][h2]Superb Slayers[/h2][p]Exciting arenas for free-for-all and Team Slayer matches. Use the links to add them to your Halo Infinite bookmarks. [/p][h3]Hayabusa Village[/h3][p]Credits: Typhoonsy, General RockyST, Befi, Aejiseer, Sai Ryku, Saber, Levi, Galaxytivity, Meju, Gooboligy, IlRoguee, Joytell, Nuko FS, Nepcys, Cognisence, Secret TrapCard, Legion Brger, Sam Faison, Sushir Saxon, Valen Quinn, Warren Gaz, sShibui, Zisi
Bookmark
[/p][p]
Peace reigns in this idyllic village at the foothills of Mount Fuji. Under a perennial sunset resides the storied Hayabusa clan, whose elders understood the combat value of excellent long- and mid-range sight lines. You must channel the spirit of the Dragon Ninja to thwart foes wherever they appear—whether amidst the shrines or in the quiet copses of sakura and bamboo. (Word to the wise: keep the Mongoose out of the koi pond).

[/p][h3]Grand Pit[/h3][p]Credits: Brooily9259
Bookmark

The Pit from Halo 3 enjoys an intimate rendezvous with l’Art déco. Tastefully beautified with luxuriously appointed furnishings, marble inlaid floors, and a—dare we say?—deliciously Simpsonian hue, this rendition of a time-honored map introduces plenty of eye candy to ogle between kills. Peruse the titanic Spartan statuary and geometric plein air installations as you mow your way through the estate, but don’t let the décor distract you.

[/p][h3]Adrift[/h3][p]Credits: UneeQ TV, FOTUS, CHEF BLAMSEY, xXxFLACOxXx, conceptualarts1, Im Da Mask, Prim 27, Le Frenchys, Mr Greencastle, MASTERMINDEVAN, Aizarikijaz, Perfectum88, NeedMoreCrayons, VidGamesPete, SMOKY DREAMSS, Level Design, Helioshasta, CJ Poppinov, I ZURXITY I, kickingsumo807, dayumitsskai, bunanatoast, Rebs Ayeee, majestic0turtle, FOTUS SHADOW212, kirito7656, InfinityShot219, Mr Multibit, jcsm mssm mm pp, Firefox 1346566, Urraiuu Xikuuze
Bookmark: Map | Firefight Map
[/p][p] [/p][p]Adrift from Halo 4 returns in stunning detail, thanks to this well-navigated collab between superstar Forgers. Set in an abandoned Colonial Administration Authority mining vessel, this updated map has been redesigned with Halo Infinite movement in mind. Bookmark the base map for fast, arena-style modes or venture forth in its dedicated Firefight variant.[/p][h3]BTB: Mining OP Space Combat[/h3][p]Credits: Pheelix, Bearshark1226, ElFuquaGP, Shirak90, Plazmatix, Waratorum, AdriftYew414903, HYDRAC5, SII Reece, BaldEagle3 33
Bookmark

In this cosmic turf war, two mining platforms loaded with Banshees straddle an asteroid belt, where opposing forces must destroy the opposition by any means necessary. Assail your enemies across the sweeping breadths of both vessels, or meet them in aerial combat through fields of floating detritus. Don’t miss the chance to teleport to the asteroids for power weapons and equipment—but watch out for Banished pirates lurking in the sector![/p][p][/p][h3]Trenches and Bunkers[/h3][p]Credits: ElPangcreas
Bookmark[/p][p][/p][p]Mist, mud, and miles. This war-torn map offers grungy trenches and sniper’s roosts for a rousing game of Team Snipers. Before you leave base, jump into the fixed Scorpion tank to shell the enemy base, or ascend to the crow’s nest through the black door to pick off anybody foolish enough to poke their heads out.[/p][p][/p][h3]Duellum[/h3][p]Credits: Zlitchufdux
Bookmark[/p][p][/p][p][/p][p]An alien cavern with gulchy vibes. Teams spawn at opposing Forerunner towers in a vast expanse teeming with photoluminescent vegetation. When the fighting starts, you’ll need to leap over lava fissures and sneak through fungus-covered passageways to get the drop on your enemies while they marvel at all the otherworldly details.[/p][hr][/hr][h2]Immaculate Infections[/h2][p]
Creepy maps and Infection-mode variants that linger. Browse these Forge creations to find your new favorite hunting grounds.

[/p][h3]London Suburbs[/h3][p]Credits: BearOdyssey, TheLegendJTL, ForeignRockets, KingDylan7991, Ultimateshot114, FutileLamb Bookmarks: Map | Mode[/p][p][/p][p]The trains have stopped running. Rain in the forecast, but that’s typical. In fact, the solitude of this charming hamlet is troubled only by the monsters racing through its streets. In this Infection map, Survivors must flee through deceptively quiet back alleys and the overlapping ramps of a neon-soaked tram station in the heart of a London suburb. With Infected pouring out of air vents and over the rooftops, your best bet might be to hide out in the pub and “wait for the whole thing to blow over.” Plays nicely with FutileLamb’s Infection mode.[/p][p] [/p][h3]Mining Vessel[/h3][p]Credits: C4TCH33, Admonisher7, VINDECAT0R, Estebon7655
Bookmark[/p][p][/p][p][/p][p]A map designed for expendable crews. Featuring corpses on gurneys, steel corridors, a maze of air vents, and plenty of other horror-flick hallmarks, these Forgers have nailed the claustrophobic feel of a mining vessel destined for the outer rim. Use with any Infection mode to simulate a tête-à-tête with the perfect organism. [/p][p][/p][h3]Black Friday On Outlets[/h3][p]Credits: Okom1, Small Napkins, DrPepper4828, tippletine, Swiimmy, Burbington, Carpenson, IttyBittyNinja Bookmarks: Map | Mode[/p][p][/p][p]This shopper might be more than you bargained for. In the “Black Friday” Infection mode, one player must eliminate a team of Survivors armed only with their weak, little fists. The custom map Outlets offers quaint shops, ingenious hiding places, and teleportation hijinks that would make Scooby and the gang blush.[/p][p]If you can evade the Infected, you might just find the deal of a lifetime.

[/p][hr][/hr][h2]Potent PvE[/h2][p]
Looking for Banished showdowns, Firefight maps, or a new narrative game mode? Check out these picks from popular PvE experiences.[/p][p] [/p][h3]Halo Le' Laguna Firefight[/h3][p]Credits: IcyAsh3956, TwinPHILLY13
Bookmarks: Map | Mode
[/p][p]
Inspired by the preferred showtune stage of a certain feline regent, this map boasts a roaring waterfall, a savannah full of wildflowers, and a sturdy log bridge as its mane attractions. The similarities end there. Gear up at the fortified UNSC bunker and stampede across the plains to introduce the Banished to the Circle of Life.[/p][p]Between the massive Covenant and Forerunner bases and the sprawling gorge, there are plenty of hidden details (like the piano on the balustrade—presumably Sir Elton’s?) to check out while you’re hiding from waves of savage Banished reinforcements. No worries!

[/p][h3]The Golden Circle[/h3][p]Credits: xPaulxDx, SassyBlueexo, IwinBoomer, Crist39081, SillyWave567137, ArchThyme536387, Mrs Boutwell, X5partacus5X, StarWarsFan8973, Crangrape8619, DaddyGaby6926, CaughtVirusX438, DookiSplattr, I Bezos I, i Kdogg77 I, Lowlife7717, track582150, COUGAR 001, mikechi, TheShakerMaker, Toboybalan, MamaBot2000, Yezzyprx1, Turkey Straw, JM Chopper7969, Spanky678999
Bookmarks: Daytime | Nighttime [/p][p][/p][p][/p][p]Firefight in the 508. The Banished are invading the Boston suburbs, and it’s up to you and your fellow townies to give them a proper Beantown welcome. Defend the block against punishing waves, dodge through back alleys, and take cover in the familiar parlor of your cousin who works at the seaport. Bookmark both day and night variants above![/p][p][/p][h3]We Are ODST[/h3][p]Credits: TaloS926478, O7OF
Bookmarks: Map | Mode[/p][p][/p][p][/p][p]Set in a destroyed terrain based on the iconic Halo 3: ODST trailer, this map offers plenty of places to aura farm in between sets. The accompanying mode offers no shields—only the dread-inducing drone of your health slowly replenishing—and a flashlight for comfort. Featuring orbital insertions, imposing enemies, and a Pelican airlift escape, this map is the perfect place for dropping feet-first into hell. Again and again.[/p][p]If you can find the Catch, Fog, and Famine skulls hidden on the map (look at the holotable at spawn for clues!), you’ll reveal a secret power-weapon cache to even the odds.[/p][p][/p][hr][/hr][p][/p][h2]Husky Hangs[/h2][p]Get in, get out, get sweaty. Husky Raid mode features random weaponry and one way forward. Check out these thrilling thrash-em-ups for your next Husky outing.[/p][p] [/p][h3]Banished PvPvE Husky CTF[/h3][p]Credits: baconboy100017, DiastolicPigeon, Brakken5564
Bookmarks: Map | Mode
[/p][p][/p][p][/p][p]Absolute mayhem. Opposing teams are entrenched in bases larded with autoguns, with legendary weapons and AI allies to aid them in seizing enemy flags. The Banished garage has a slight advantage over its UNSC counterpart, but who doesn’t love a Wraith in the mix? You’ll receive fresh alien reinforcements whenever the current batch is eliminated, and sally forth with even more powerful allies upon successful captures.[/p][p]Grab any of the three enemy flags in a first-to-five adrenaline rush like no other![/p][p][/p][h3]New York Husky Raid[/h3][p]Credits: Handsome Huber
Bookmark[/p][p][/p][p][/p][p]A grimy vision of New York’s outer boroughs, ripped straight from a 1980s crime flick. Unlike most other Husky Raid maps, Handsome Huber’s cinematic city features a nice bell-end shape at the center, which makes for some interesting exchanges with the locals.[/p][p][/p][h3]City of Gods[/h3][p]Credits: Reginaldcide
Bookmark[/p][p][/p][p][/p][p]A Husky arena with soul. Parry the advances of your opponents in a gilded hall lined with the defeated remnants of a recent (and notoriously difficult) battle. Fans of unforgiving game series may enjoy rekindling their spirits near the fire, if only to catch their breath.[/p][p][/p][hr][/hr][p][/p][h2]Maximum Movement[/h2][p]A selection of flowy parkour maps for aerial antics. For best results, map creators suggest using the following settings: [/p]
  • [p]Autoclamber disabled[/p]
  • [p]Toggle sprint[/p]
  • [p]Hold to crouch[/p]
[h3]Parkour Tutorial With Hints[/h3][p]Credits: UndividedBrute8, uuinning, Requx43, Tarauxx, Kanyi1337, JamesCantAim405, Brownman2003, Silent Ode, JAKE N D BoX, Karlthuzad5467, LowerHat460, KlownShorty, mateositico, CaptainJ09, Modest1989, Danizzy EU
Bookmark[/p][p][/p][p][/p][p]Get moving with the ultimate instructional course. Complete increasingly difficult parkour courses with helpful how-tos and checkpoints (look for sandwiches!) along the way. After you’ve cleared the numbered runs, you’ll graduate to the red, blue, and green challenge courses, featuring equipment-aided jumps and third-person turret slides.[/p][p]New to Halo Infinite parkour? Get unstuck with Danizzy EU’s impressive chill-fi run.[/p][p][/p][h3]Project Air Parkour 2[/h3][p]Credits: Snappy8516
Bookmark[/p][p][/p][p][/p][p]The original Project Air Parkour (by Joshington and Mark) showcased mad moves in an aesthetic cityscape inspired by a certain dystopian wall-crawler game, making it an instant classic among Halo Infinite freerunners. Now Snappy8516 (a.k.a. his airness, Joshington) leaves the concrete jungle for a tropical traipse through even more awe-inspiring stunts.[/p][p]Kick back, grab some shade, and prepare to be awed by Hypermega’s 9:27 run.[/p][p][/p][h3]Yagi Parkour[/h3][p]Credits: Mr Miyagi321
Bookmark[/p][p][/p][p][/p][p]Put your skills to the test in this thrilling parkour stage by ace aerialist Mr Miyagi321. This sidewinding, hip-shuffling, and decidedly equipment-maxxed course will challenge your ability to think (and overthink) exactly which buttons you’re pressing at any given moment. As always, use marking to teleport back to your last checkpoint (because the void is not kind).[/p][p]Watch Yagi beast through a perfect run in this sensei-tional playthrough video.[/p][p][/p][hr][/hr][h2]Madcap Minigames[/h2][p]All war and no play makes dull Spartans. Bookmark these minigames for a few laughs![/p][h3]
Halo Wars 2: Blitz Evolution[/h3][p]Credits: Lemonsquare7609
Bookmarks: Map | PvP Mode | PvE Mode[/p][p][/p][p]A creative RTS mode in the style of Halo Wars 2. Pick your hero unit, use marking to direct them around the map, and earn hero upgrades by killing enemies and capturing zones. You’ll earn one point toward victory for holding two zones, and two points per second for holding all three. It can get tough in the later stages, so use your hero powers judiciously![/p][p][/p][h3]Jump Rope | Hoover Dam[/h3][p]Credits: LudoHT, Its L0L0, Artifice7285, Zaddy Hammer
Bookmarks: Map | Mode[/p][p][/p][p][/p][p]Nothing like touring the sights! This minigame invites you to the iconic Hoover Dam to leapfrog out-of-control vehicles. Survivors stuck on a tightrope at the dam’s edge must outlast oncoming traffic by jumping at the right moment, or else they’ll join the Infected. Pro tip: use your Quantum Translocator to return to the rope, in case you survive the hit.[/p][p][/p][hr][/hr][h2]Silly Scenery[/h2][p]Here’s a selection of funny bookmarks for the next after-hours customs sesh.[/p][h3]
Chiropteran Cavern[/h3][p]Credits: Proud xAbyss, IIFlexyy420
Bookmark[/p][p][/p][p][/p][p]The lair of a troubled billionaire, filled with cutting-edge gadgetry, trophies from a rogue’s gallery of villains, and totally unnecessary uplighting. Leap into action with your little chums and embark on a nightly crusade against the forces of evil! The tanky wheels on display suggest a certain creative inception, but we still detect a bit of Burtonesque camp.[/p][p][/p][h3]Brick Isle[/h3][p]Credits: RiskiestSole35
Bookmark[/p][p][/p][p]Mama and papa have never been so proud! On this carefully constructed island paradise, blockheads will enjoy the chance to “pepper” their enemies with bullets and put a few “nicks” in their armor in familiar surroundings. Make sure to get your infomania booster before visiting—and whatever you do, do not deliver anchovy pizza to the Brutester.[/p][p][/p][h3]Sandwichment[/h3][p]Credits: Bucky Braden, IncensedLoki99, HEY MlKEY, SexyMasterChief, MrRandomUHD, v Atlantis, A Squid Loaf, Scootiee, Kat Rat A Tat, DEATH WEAPONxx, TurbTastic, b0b is here, Julianoz1224, Murloc, ARNDT I A BOSS, Ok Robert, Capt hindsight0, unsorted guy
Bookmark[/p][p][/p][p][/p][p]Shipment, on rye, with a shmear. In this delectable recreation of the Halo 3 map Shipment, everything is a sandwich. Shipping containers, the forklifts, even the Pelican and Warthogs in the background—all rendered in lightly toasted sandwiches. It’s a map with the works.[/p][hr][/hr][p]
Stay tuned for another Forge Feature coming soon! To share your creations with the Halo Infinite community team, be sure to drop a link in the #forge-show-and-tell channel of our official Discord or post to r/Halo using the Forge tag.[/p]