Support for MP3 format for SFXs and musics for mods. I strongly encourage every modder to update their mod and replace their WAV sound files with MP3 files to achieve significant RAM gains (over 90%).
[h3]CHANGED[/h3]
Multiplayer compat. version.
You can now select units that are on top of one another in the map editor (air/ground on single tile).
Mods graphics load process, over 85% RAM gains were achieved on average, reducing significantly RAM pressure from mods (tested on Napoleonic Wars mod).
For modders: A new folder named 'Flags' has been added to the 'Graphics' folder. This is where all of the flags should now be placed. The game will automatically move them for the players/you upon loading the mod, but it would be nice if you could move them there directly, as such: HexOfSteel/MODS/YourModName/Graphics/Flags/USA/Flag.png
[h3]FIXED[/h3]
Coral Sea campaign scenario as Axis was instant lost on turn 1.
Recon units in trains could move twice.
7.7.42
[h3]ADDED[/h3]
Translation for many languages for the Steam achievements.
[h3]CHANGED[/h3]
Multiplayer compatibility version.
Network code reorganization.
Towed AA units no longer can move and attack, it's either one or the other during their turn. Only SPAA can both move and attack.
[h3]FIXED[/h3]
Medals not properly showing in list of completed/beaten scenarios (Axis/Allies).
Scenario would not end when there were both major VPs to be captured and one or more units to be destroyed to achieve victory, and the major VPs were captured.
Potential errors when loading a map with modded units or modified units stats that would have invalid variable values when applying various loadouts (reaching negative movement points and similar stuff).
[h3]REMOVED[/h3]
Several achievements that were really hard or impossible to be achieved and would prevent regular players to unlock all of them (100% completion).
7.7.41
[h3]ADDED[/h3]
Quickload key-bind (loads the last save file that was made/updated).
[h3]CHANGED[/h3]
Multiplayer compat. version.
Steam Cloud save files will no longer systematically download and overwrite local game files if the timestamps of both files is identical (should prevent any freeze when booting up the game when having tons of steam cloud save files but none have changed locally).
When playing with the 'camera follow AI moves' setting, it will now focus on units being targeted by AI artillery units which are in the FOW instead of not focusing on anything and skipping those attacks from FOW.
[h3]FIXED[/h3]
Units would overlap on friendly mines when ordered to move across them into FOW and if there was an enemy unit in that tile in the FOW (kind of very specific).
Pressing the 'Continue' button in the main menu would systematically load the latest steam cloud save. Steam Cloud save files now have their 'file creation date' properly restored upon download.
Custom units spawned in the Map Editor using the 'spawn units' button could have 'broken' graphics.
7.7.40
[h3]CHANGED[/h3]
Multiplayer compatibility version.
Faction change cost: reduced when switching to neutral (old formula only counted players you were at war with, but not if they got vanquished entirely or not).
Steam Workshop Mods Manager menu UI + code rewrite.
[h3]FIXED[/h3]
Notifications menu not properly scaling with your screen's height.
Units would not move to destination tile in very specific case: enemy land mine on one tile + enemy unit on an adjacent tile + ZOC setting ON.
Localization typos.
Minor issues with some scenarios.
Units editor resetting the active mod whenever you left the menu, giving you the 'you need to select a mod' message every time you tried to mod any unit afterward.
AI planes would not perform attacks when it should have in some cases.
Video player for video wallpaper in main menu would stretch the video content.
Steam API callbacks were called twice instead of once per frame.
In specific cases, Steam mods would remain as numbers (ID) in the Mods Manager, instead of displaying their actual name.
Most likely fixed the 'spotted units' icons not clearing out when they should (radar/sonar).
7.7.39
ADDED
Laid down the groundwork for an actual in game tutorial.
CHANGED
Reworked some of the codebase to make it easier to mod in the (near) future.
FIXED
A lot of the units options stats modifications were scattered around the whole codebase and not always matching, I have unified the definition of such modifications, and now a single modification is used across the whole game.
In some rare/specific cases, the mods manager mods listing would break when a steam workshop mod could not be found at its install location (when installed on a separate disk, for example, and that disk was not connected).
AI risk/reward calculations when attacking.
Save/Load menu UI scaling issues.
Diplomacy menu UI scaling issues.
Some outdated units were patched in many scenarios (name changed, stats, etc).
Battle of Berlin campaign scenario on the Allies side would not allow you to play both US and UK, it was either one or the other, and the other one would be AI controlled.
AI trains pathfinding thought it could move through destroyed bridges.
Units spawned through events were broken (regression from prev. version).
Units ID when spawned were limited from 0 to 100.
You could undo your move when your unit was intercepted by the ZOC of an enemy unit from the FOW (regression from prev. version).
Negative or very low fuel issues on planes with some specific loadouts (regression from prev. version).
Units spawned in the map editor using the auto spawn buttons would not be properly registered to the player (regression from prev. version).