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Hex of Steel News

8.0.5

[h3]BREAKING CHANGE (mods): [/h3]
To all modders working on a mod with Harmony: some Mod variables have been renamed and their type has changed (from regular open field to private property). That 'small' change as a result is effectively breaking all Harmony mods due to core mod variables being renamed. Please update the game Assembly ASAP and recompile your mod to fix.


[h3]ADDED[/h3]
  • Confirmation window when you try to delete a save file.
  • ModDataBag to PlayerSettings file.
  • Automatic dedicated chat channels for every languages the game supports.
  • Hot load support for real time multiplayer (game host can now load any save file mid game and that will be synced for every other players in the room).


[h3]CHANGED[/h3]
  • In the multiplayer game hosting menu, both PBEM and real time buttons will be visible at all times and greyed out only when scenario is not properly configured.
  • Upon their creation, new mods will have new automatic data set in the Manifest.json (username, version...).
  • Playing with Harmony mods will now properly disable the 'achievement compatible' setting.


[h3]FIXED[/h3]
  • Transferring a unit to another player had no redeployment time (if sent to reserve).
  • Max FPS setting issues when saving/loading the player settings.
  • Chat was no longer autoconnecting when playing a scenario (regression from 8.0.4).
  • Real time multiplayer trying to raise events even when playing offline (regression from 8.0.4).

8.0.4

[h3]CHANGED[/h3]
  • Transferring a unit that was on the map to some other player that was not an ally or an enemy would leave the unit on the territory, it will now be sent to the player's reserve instantly.
  • Improved sync of units movements in real time multiplayer.
  • Kicking someone from a faction will now make it join its own faction based on its country name.
  • Improved data exchanged during real time multiplayer games (reduced/batched existing data). It should be lighter and more reliable now.


[h3]FIXED[/h3]
  • Some real time multiplayer sync functions were missing.

8.0.3

[h3]ADDED[/h3]
  • Damage breakdown mention + how-to in Tutorial task + step to help new players better understand battle/damage outcomes.
  • When closing the tutorial window, it will now turn into a little 'book' icon on the UI so that you can open it later if you want/need to.
  • Fog of War clearing is now saved between sessions (no more 'recon' FOW loss).


[h3]CHANGED[/h3]
  • Multiplayer compatibility version.
  • Updated the game engine to match the latest security update.
  • Renamed 'Library' tag into 'Code' tag for filtering mods on the Workshop.
  • Yellow fuel icon indicating low fuel for a unit now starts showing from 30% instead of 40% of available fuel remaining.
  • Increased modded tiles resolution from 256 to 512 (sharper).
  • Increased modded units resolution from 256 to 512 (sharper).
  • Moved map opacity window to the right of the plans drawing window.
  • Removed char limit on Workshop Uploader mod description/changelog text fields.
  • Rebalanced Operation Crusader (Axis side) campaign scenario.
  • Reworked the UI of the main menu scenario editor UI.
  • Cheapened Tutorial alliance invitation cost a lot to make it more accessible and not block the player.


[h3]FIXED[/h3]
  • Started a rework of the sync code for real time multiplayer, many issues have been fixed.
  • Italian Littorio BB 1942 refit stats were a little off.
  • Notifications shown to non active human players in real time multiplayer.
  • Changing the 'sleep state' of a unit was not synced properly in real time multiplayer.
  • Field modifications category in the Policies menu was not properly localized.
  • Typo in a Finnish village on Europe scenario.
  • One airfield in Albania on Europe scenario was providing manpower and income.
  • Partisans not spawning in a rare, specific case.
  • AI carriers could, in rare cases, stay stranded at sea instead of going back to harbour to refuel.
  • 'No game hosted' UI message in multiplayer menu would sometimes still be displayed while you were already in a lobby about to start a real time multiplayer game.

8.0.2

[h3]ADDED[/h3]
  • Brand new main menu soundtrack, unfortunately was not ready in time for the release of 8.0.0 and the new art style, composed by the same artist.
  • Close/Minimize buttons to the tutorial window.
  • Loading wheel in the multiplayer button for when the game chats with the server.


[h3]CHANGED[/h3]
  • Multiplayer compatibility version.
  • Manual (PDF), fixed incoherences and added Convoy section.
  • Increased online chat max slots from 100 to 500.
  • Improved clarity regarding landings in the tutorial (unit needing to be located on a tile adjacent to the tile where you want it to land).
  • Login, register, password recovery, and account deletion buttons in the multiplayer menu will now be disabled whenever the game chatting with the server (to prevent request spamming that does nothing but waste everyone's time and resources).
  • When you override the manpower of a tile in the map editor, and when that tile became occupied during the game, the regular 'occupied' value of the tile (found in the Tiles editor) would be used instead of calculated from the override you chose. Now, an automatic override of the occupied value is calculated, as 1/5th of the value, to respect the base game ratio between occupied and non occupied tiles.
  • Land and naval mines are now allowed to be deployed on victory points, as long as they are not reinforcement tiles.
  • Many more properties are now exported to CSV in the Units editor.
  • Code clean up for modders.


[h3]FIXED[/h3]
  • Upgrading/Downgrading unit error message thrown in real time multiplayer.
  • AA units were restricted from targeting enemy land units further than 1 tile away, even when they attack range stat was set to any number higher than 1.
  • Steam Cloud save files were not available when trying to host a real time online game.
  • Korean, Japanese, and Chinese number order issue with units naming.
  • Incompatibility between the mountaineer and truck/mechanized option, when trying to move on a mountain and having both options active on your unit.

8.0.1

[h3]CHANGED[/h3]
  • Overlay file when imported will now have a base scale of 15 (too many people thought the feature was not working because it was too small when imported).
  • Refactored some code to make modders' life easier.


[h3]FIXED[/h3]
  • Minor sync issues in real time multiplayer.