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Hex of Steel News

6.0.17

[h3]Additions[/h3]
• MiG 1 to USSR.
• Argonaut, Cachalot, Dolphin, Narwhal submarines to the USA.
• All filter in the order of battle. Useful if you want to have a look at all your units or simply turn the auto supplies for all units in a single click instead of having to go through each category every time.

[h3]Changes[/h3]
• LaGG 3 graphics.
• Pravda class submarine graphics.
• Veterans recruiting time is now twice as long as before (if you have the recruiting units takes time option ON).
• Sea planes can now refuel at any ship that can launch sea planes.
• AT units will now support friendlies like AA, meaning any tile around even if they are technically not in range (Just like AA).
• Destroyers and carriers speed values (-1 for destroyers and +1 for carriers).
• Rebalance of the rocket launcher units, made them more powerful.

[h3]Fixes[/h3]
• Getting off a train in an empty enemy city would not capture it.

6.0.16

[h3]Added[/h3]
  • T-Class II and III, Amphion class, Odin class submarines to Great Britain.
  • Calvi class, Marconi class, Archimede class, Argonauta class submarines to Italy.


[h3]Changes[/h3]
  • OT-26 graphics.
  • Bandiera class and Acciaio class submarines graphics.


[h3]Fixes[/h3]
  • Stalingrad for the Soviet Union scenario balance and different fixes.

6.0.14

[h3]Additions[/h3]
  • Somua SAu 40 French pre WWII SPG prototype.


[h3]Changes[/h3]
  • Real time multiplayer no more has a limit to the map/scenario you can play ! If a map is above the limit, the game will just cut it in bits and send each bit separately so that each bit of the map is smaller than the max size limit for files :) That means, that playing in real time on the map of Europe IS possible now !
  • Hornisse was renamed to Nashorn.
  • Units stats updates.

6.0.13

[h3]Added[/h3]
  • Speedy AI option in the settings. So, this doesn’t really add anything new, but when this will be toggled ON all AI will be playing at maximum speed, and you will be able to still have your own move with the animations etc. But all AI players will be like if quick movement option was ON and slow AI was ON too.


[h3]Changes[/h3]
  • Updated Pacific 1941 quick game scenario. It was time.
  • ISU-152, T-34 85, T-34 76 1941, T-34 1942, T-34 76 1943 IS-2, IS-3 and SU-152 graphics change.
  • Units stats changes.


[h3]Fixes[/h3]
  • Units could go above rank 5.
  • Armour on planes was not showing (showing 0).

6.0.12

This updated transformed the show borders button in the game’s UI into a setting.
You will need to turn the setting ON from the main menu settings if you want the borders to show in the game.


[h3]Changes[/h3]
  • Being able to resupply ammo and fuel at any point felt a bit too much, so now if you’re out of action points you cannot resupply ammo or fuel anymore.
  • Showing country’s borders is now an option in the settings.
  • Ships can now retreat, but not surrender.
  • Text in the objectives panel was not so clear / ordered.
  • The in game show/hide borders button has been moved in the main menu settings. This button has been replaced by the show / hide tile type button (used to show where airfields are etc).


[h3]Fixes[/h3]
  • Units in some circumstances would not retreat even though they could.
  • Money amount for the AI was shown in solo.
  • Units waking up automatically even though you skipped them (usually recon units).